CListCtrl列表中,改写几列的文字颜色
在ListCtrl控件绘画前处理NM_CUSTOMDRAW消息。
告诉Windows我们想对每个Item处理NM_CUSTOMDRAW消息。当这些消息中的一个到来,告诉Windows我们想在每个SubItem的绘制前处理这个消息当这些消息到达,我们就为每个SubItem设置文字和背景的颜色。
void CMyDlg::OnCustomdrawMyList ( NMHDR* pNMHDR, LRESULT* pResult ) { NMLVCUSTOMDRAW* pLVCD = reinterpret_cast<NMLVCUSTOMDRAW*>( pNMHDR ); // Take the default processing unless we set this to something else below. *pResult = CDRF_DODEFAULT; // First thing - check the draw stage. If it's the control's prepaint // stage, then tell Windows we want messages for every item. if ( CDDS_PREPAINT == pLVCD->nmcd.dwDrawStage ) { *pResult = CDRF_NOTIFYITEMDRAW; } elseif ( CDDS_ITEMPREPAINT == pLVCD->nmcd.dwDrawStage ) { // This is the notification message for an item. We'll request // notifications before each subitem's prepaint stage. *pResult = CDRF_NOTIFYSUBITEMDRAW; } elseif ( (CDDS_ITEMPREPAINT | CDDS_SUBITEM) == pLVCD->nmcd.dwDrawStage ) { // This is the prepaint stage for a subitem. Here's where we set the // item's text and background colors. Our return value will tell // Windows to draw the subitem itself, but it will use the new colors // we set here. // The text color will cycle through red, green, and light blue. // The background color will be light blue for column 0, red for // column 1, and black for column 2. COLORREF crText, crBkgnd; if ( 0 == pLVCD->iSubItem ) { crText = RGB(255,0,0); crBkgnd = RGB(128,128,255); } elseif ( 1 == pLVCD->iSubItem ) { crText = RGB(0,255,0); crBkgnd = RGB(255,0,0); } else { crText = RGB(128,128,255); crBkgnd = RGB(0,0,0); } // Store the colors back in the NMLVCUSTOMDRAW struct. pLVCD->clrText = crText; pLVCD->clrTextBk = crBkgnd; // Tell Windows to paint the control itself. *pResult = CDRF_DODEFAULT; } }
l clrTextBk的颜色只是针对每一列,在最后一列的右边那个区域颜色也还是和ListCtrl控件的背景颜色一致。l 当我重新看文档的时候,我注意到有一篇题目是“NM_CUSTOMDRAW (list view)”的文章,它说你可以在最开始的custom draw消息中返回CDRF_NOTIFYSUBITEMDRAW就可以处理SubItem了,而不需要在CDDS_ITEMPREPAINT绘画段中去指定CDRF_NOTIFYSUBITEMDRAW。但是我试了一下,发现这种方法并不起作用,你还是需要处理CDDS_ITEMPREPAINT段。
对ListCtrl在“绘画前”处理NM_CUSTOMDRAW消息。告诉Windows我们想在每个Item被画的时候获得NM_CUSTOMDRAW消息。当这些消息来临,告诉Windows我们想在你画完的时候获取NM_CUSTOMDRAW消息。当这些消息来到的时候,我们就重新画每一个Item的图标。
void CPanel3::OnCustomdrawList ( NMHDR* pNMHDR, LRESULT* pResult ) { NMLVCUSTOMDRAW* pLVCD = reinterpret_cast<NMLVCUSTOMDRAW*>( pNMHDR ); *pResult = 0; // If this is the beginning of the control's paint cycle, request // notifications for each item. if ( CDDS_PREPAINT == pLVCD->nmcd.dwDrawStage ) { *pResult = CDRF_NOTIFYITEMDRAW; } else if ( CDDS_ITEMPREPAINT == pLVCD->nmcd.dwDrawStage ) { // This is the pre-paint stage for an item. We need to make another // request to be notified during the post-paint stage. *pResult = CDRF_NOTIFYPOSTPAINT; } else if ( CDDS_ITEMPOSTPAINT == pLVCD->nmcd.dwDrawStage ) { // If this item is selected, re-draw the icon in its normal // color (not blended with the highlight color). LVITEM rItem; int nItem = static_cast<int>( pLVCD->nmcd.dwItemSpec ); // Get the image index and state of this item. Note that we need to // check the selected state manually. The docs _say_ that the // item's state is in pLVCD->nmcd.uItemState, but during my testing // it was always equal to 0x0201, which doesn't make sense, since // the max CDIS_ constant in commctrl.h is 0x0100. ZeroMemory ( &rItem, sizeof(LVITEM) ); rItem.mask = LVIF_IMAGE | LVIF_STATE; rItem.iItem = nItem; rItem.stateMask = LVIS_SELECTED; m_list.GetItem ( &rItem ); // If this item is selected, redraw the icon with its normal colors. if ( rItem.state & LVIS_SELECTED ) { CDC* pDC = CDC::FromHandle ( pLVCD->nmcd.hdc ); CRect rcIcon; // Get the rect that holds the item's icon. m_list.GetItemRect ( nItem, &rcIcon, LVIR_ICON ); // Draw the icon. m_imglist.Draw ( pDC, rItem.iImage, rcIcon.TopLeft(), ILD_TRANSPARENT ); *pResult = CDRF_SKIPDEFAULT; } } }