HRESULT SetRenderState( D3DRENDERSTATETYPE State, DWORD Value )

设置一个设备的渲染状态参数。
HRESULT SetRenderState( 
    D3DRENDERSTATETYPE State,
    DWORD Value
);
参数:
        State
            [in] Device state variable that is being modified. This parameter can be any member of the
            D3DRENDERSTATETYPE enumerated type.
        Value
            [in] New value for the device render state to be set. The meaning of this parameter is dependent on the value specified             
            for State. For example, if State were D3DRS_SHADEMODE, the second parameter would be one member of the
             D3DSHADEMODE enumerated type.
Return Value
        If the method succeeds, the return value is D3D_OK.
        D3DERR_INVALIDCALL is returned if one of the arguments is invalid.

下面是几个比较常用的:

//This is because we want to hide the back of our polygons
g_pD3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
   
//Turn off lighting because we are specifying that our vertices have colour
g_pD3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE);

//激活深度缓冲
m_pD3DDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE); 

//Turn on lighting    打开灯光效果
m_pD3DDevice->SetRenderState(D3DRS_LIGHTING, TRUE);

//Set ambient light level  设置环境光
m_pD3DDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_XRGB(32, 32, 32));

//激活D3DRS_NORMALIZENORMALS渲染状态
m_pD3DDevice->SetRenderState(D3DRS_NORMALIZENORMALS, TRUE);

//Enable alpha blending so we can use transparent textures  使用透明纹理
m_pD3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);

//Set how the texture should be blended (use alpha)        使用阿尔法
m_pD3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
m_pD3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);

D3DRENDERSTATETYPE 结构:

typedef enum _D3DRENDERSTATETYPE {
    D3DRS_ZENABLE = 7,
    D3DRS_FILLMODE = 8,
    D3DRS_SHADEMODE = 9,
    D3DRS_ZWRITEENABLE = 14,
    D3DRS_ALPHATESTENABLE = 15,
    D3DRS_LASTPIXEL = 16,
    D3DRS_SRCBLEND = 19,
    D3DRS_DESTBLEND = 20,
    D3DRS_CULLMODE = 22,
    D3DRS_ZFUNC = 23,
    D3DRS_ALPHAREF = 24,
    D3DRS_ALPHAFUNC = 25,
    D3DRS_DITHERENABLE = 26,
    D3DRS_ALPHABLENDENABLE = 27,
    D3DRS_FOGENABLE = 28,
    D3DRS_SPECULARENABLE = 29,
    D3DRS_FOGCOLOR = 34,
    D3DRS_FOGTABLEMODE = 35,
    D3DRS_FOGSTART = 36,
    D3DRS_FOGEND = 37,
    D3DRS_FOGDENSITY = 38,
    D3DRS_RANGEFOGENABLE = 48,
    D3DRS_STENCILENABLE = 52,
    D3DRS_STENCILFAIL = 53,
    D3DRS_STENCILZFAIL = 54,
    D3DRS_STENCILPASS = 55,
    D3DRS_STENCILFUNC = 56,
    D3DRS_STENCILREF = 57,
    D3DRS_STENCILMASK = 58,
    D3DRS_STENCILWRITEMASK = 59,
    D3DRS_TEXTUREFACTOR = 60,
    D3DRS_WRAP0 = 128,
    D3DRS_WRAP1 = 129,
    D3DRS_WRAP2 = 130,
    D3DRS_WRAP3 = 131,
    D3DRS_WRAP4 = 132,
    D3DRS_WRAP5 = 133,
    D3DRS_WRAP6 = 134,
    D3DRS_WRAP7 = 135,
    D3DRS_CLIPPING = 136,
    D3DRS_LIGHTING = 137,
    D3DRS_AMBIENT = 139,
    D3DRS_FOGVERTEXMODE = 140,
    D3DRS_COLORVERTEX = 141,
    D3DRS_LOCALVIEWER = 142,
    D3DRS_NORMALIZENORMALS = 143,
    D3DRS_DIFFUSEMATERIALSOURCE = 145,
    D3DRS_SPECULARMATERIALSOURCE = 146,
    D3DRS_AMBIENTMATERIALSOURCE = 147,
    D3DRS_EMISSIVEMATERIALSOURCE = 148,
    D3DRS_VERTEXBLEND = 151,
    D3DRS_CLIPPLANEENABLE = 152,
    D3DRS_POINTSIZE = 154,
    D3DRS_POINTSIZE_MIN = 155,
    D3DRS_POINTSPRITEENABLE = 156,
    D3DRS_POINTSCALEENABLE = 157,
    D3DRS_POINTSCALE_A = 158,
    D3DRS_POINTSCALE_B = 159,
    D3DRS_POINTSCALE_C = 160,
    D3DRS_MULTISAMPLEANTIALIAS = 161,
    D3DRS_MULTISAMPLEMASK = 162,
    D3DRS_PATCHEDGESTYLE = 163,
    D3DRS_DEBUGMONITORTOKEN = 165,
    D3DRS_POINTSIZE_MAX = 166,
    D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
    D3DRS_COLORWRITEENABLE = 168,
    D3DRS_TWEENFACTOR = 170,
    D3DRS_BLENDOP = 171,
    D3DRS_POSITIONDEGREE = 172,
    D3DRS_NORMALDEGREE = 173,
    D3DRS_SCISSORTESTENABLE = 174,
    D3DRS_SLOPESCALEDEPTHBIAS = 175,
    D3DRS_ANTIALIASEDLINEENABLE = 176,
    D3DRS_MINTESSELLATIONLEVEL = 178,
    D3DRS_MAXTESSELLATIONLEVEL = 179,
    D3DRS_ADAPTIVETESS_X = 180,
    D3DRS_ADAPTIVETESS_Y = 181,
    D3DRS_ADAPTIVETESS_Z = 182,
    D3DRS_ADAPTIVETESS_W = 183,
    D3DRS_ENABLEADAPTIVETESSELATION = 184,
    D3DRS_TWOSIDEDSTENCILMODE = 185,
    D3DRS_CCW_STENCILFAIL = 186,
    D3DRS_CCW_STENCILZFAIL = 187,
    D3DRS_CCW_STENCILPASS = 188,
    D3DRS_CCW_STENCILFUNC = 189,
    D3DRS_COLORWRITEENABLE1 = 190,
    D3DRS_COLORWRITEENABLE2 = 191,
    D3DRS_COLORWRITEENABLE3 = 192,
    D3DRS_BLENDFACTOR = 193,
    D3DRS_SRGBWRITEENABLE = 194,
    D3DRS_DEPTHBIAS = 195,
    D3DRS_WRAP8 = 198,
    D3DRS_WRAP9 = 199,
    D3DRS_WRAP10 = 200,
    D3DRS_WRAP11 = 201,
    D3DRS_WRAP12 = 202,
    D3DRS_WRAP13 = 203,
    D3DRS_WRAP14 = 204,
    D3DRS_WRAP15 = 205,
    D3DRS_SEPARATEALPHABLENDENABLE = 206,
    D3DRS_SRCBLENDALPHA = 207,
    D3DRS_DESTBLENDALPHA = 208,
    D3DRS_BLENDOPALPHA = 209,
    D3DRS_FORCE_DWORD = 0x7fffffff
} D3DRENDERSTATETYPE;

你可能感兴趣的:(c,textures)