微信——H5实现微信摇一摇

             项目终于如约上线,但是在春节前又有一个新的活动要做,类似微信的摇一摇活动。也一直在做微信公众号的东西,但是要调用微信摇一摇的接口还是有些困难,因为只提供了摇一摇周边,附近的人以及一系列的红包页面,相对于我们的需求只需要摇一摇这个动作却是大相径庭。如果一味的扑在微信接口上,估计会死的太惨,换一种方式,真是海阔天空……

             其实H5+JavaScript写出来的页面,通过获取手机的屏幕长和宽,以及添加声音等就可以实现摇一摇的效果……

                微信——H5实现微信摇一摇_第1张图片


第一步,实现手机摇动改变颜色

<!doctype html>
<html>
	<head>
	<meta charset="utf-8" />
	<meta name="viewport" content="width=device-width,initial-scale=1.0"/>
	<title>HTML5 手机摇一摇</title>
		<script type="text/javascript">
			var color = new Array('#fff', '#ff0', '#f00', '#000', '#00f', '#0ff');
			if(window.DeviceMotionEvent) {
				var speed = 25;
				var x = y = z = lastX = lastY = lastZ = 0;
				window.addEventListener('devicemotion', function(){
					var acceleration =event.accelerationIncludingGravity;
					x = acceleration.x;
					y = acceleration.y;
					if(Math.abs(x-lastX) > speed || Math.abs(y-lastY) > speed) {
						document.body.style.backgroundColor = color[Math.round(Math.random()*10)%6];
					}
					lastX = x;
					lastY = y;
				}, false);
			}
		</script>
	</head>
	<body>
	         手机摇一摇,改变屏幕颜色。
	</body>
</html>

             主要是手机的DeviceMotionEvent事件


第二步,微信摇一摇手势

             相对于第一步就是增加了摇一摇手势,改变了摇动事件。在摇一摇动作之后再添加自己想要的方法即可,无论是想要进入下一个自己做的页面还是触发一个Controller事件都可以。

<%@ page contentType="text/html;charset=UTF-8" language="java" %>
<html>
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width,initial-scale=1.0,maximum-scale=1.0">
    <title>摇一摇</title>
    <link rel="stylesheet" href="plug-in/liuliangbao/shake/css/shake.css">
    <link rel="stylesheet" href="plug-in/liuliangbao/shake/css/myDialog.css">
    <script type="text/javascript" src="plug-in/liuliangbao/shake/js/jquery.min.js"></script>
    <script type="text/javascript" src="plug-in/liuliangbao/shake/js/howler.min.js"></script>
    <script type="text/javascript" src="plug-in/liuliangbao/shake/js/fastclick.js"></script>
    <script type="text/javascript" src="plug-in/liuliangbao/shake/js/myDialog.js"></script>

    <script type="text/javascript">
	        var SHAKE_THRESHOLD = 1000;
	        var last_update = 0;
	        var last_time = 0;
	        var x;
	        var y;
	        var z;
	        var last_x;
	        var last_y;
	        var last_z;
	        var sound = new Howl({ urls: ['/shake/sound/shake_sound.mp3'] }).load();
	        var findsound = new Howl({ urls: ['/shake/sound/shake_match.mp3'] }).load();
	        var curTime;
	        var isShakeble = true;

	        function init() {
	            if (window.DeviceMotionEvent) {
	                window.addEventListener('devicemotion', deviceMotionHandler, false);
	            } else {
	                $("#cantshake").show();
	            }
	        }

	        function deviceMotionHandler(eventData) {
	            curTime = new Date().getTime();
	            var diffTime = curTime - last_update;
	            if (diffTime > 100) {
	                var acceleration = eventData.accelerationIncludingGravity;
	                last_update = curTime;
	                x = acceleration.x;
	                y = acceleration.y;
	                z = acceleration.z;
	                var speed = Math.abs(x + y + z - last_x - last_y - last_z) / diffTime * 10000;
	
	                if (speed > SHAKE_THRESHOLD && curTime - last_time > 1100 && $("#loading").attr('class') == "loading" && isShakeble) {
	                    shake();
	                }
	                last_x = x;
	                last_y = y;
	                last_z = z;
	            }
	        }

	        function shake() {
	            last_time = curTime;
	            $("#loading").attr('class','loading loading-show');
	            $("#shakeup").animate({ top: "10%" }, 700, function () {
	                $("#shakeup").animate({ top: "25%" }, 700, function () {
	                    $("#loading").attr('class','loading');
	
	                    findsound.play();
	                         //在此为摇动之后的事件,这里为调用ControllergoShakeResult方法
	                    window.location.href = "shakeController.do?goShakeResult&phoneNumber=${phoneNumber}&hdid=${hdid}&openid=${openid}";
	                });
	            });
	            $("#shakedown").animate({ top: "40%" }, 700, function () {
	                $("#shakedown").animate({ top: "25%" }, 700, function () {
	                });
	            });
	            sound.play();
	        }

	        //各种初始化
	        $(document).ready(function () {
	            Howler.iOSAutoEnable = false;
	            FastClick.attach(document.body);
	            init();
	        });
    </script>
</head>
<body>
	<table id="container">
		    <tbody>
			              <tr>
				              <td class="container" colspan="2">
				            <div id="shake">
				                <img src="plug-in/liuliangbao/shake/images/inner.png" class="inner">
				                <img src="plug-in/liuliangbao/shake/images/shake.png" class="shake_up" id="shakeup">
				                <img src="plug-in/liuliangbao/shake/images/shake.png" class="shake_down" id="shakedown">
				                  </div><div id="loading" class="loading"></div>
				                </td>
				    </tr>
				    <tr>
				        <td>
				            您今天还可以摇<input id="shakeCount" name="shakeCount" value="${leftcount}">次
				        </td>
				    </tr>
				    <tr>
				        <td>正确姿势:握紧手机,用力摇动3秒,苦练18年的麒麟臂终于派上用场了。</td>
				    </tr>
		        </tbody>
	</table>
</body>
</html>

              有时候真的可以换一种方法去实现自己想要的功能。附图: demo 本来实现的效果是:

            微信——H5实现微信摇一摇_第2张图片       微信——H5实现微信摇一摇_第3张图片


             经过我的整容计划之后

             微信——H5实现微信摇一摇_第4张图片

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