本文参考《Computer Graphics Using OpenGL》,第一个例子绘制了
1. 参数定义的House
2. a flurry of filled rectangles
3. Sierpinski曲线
含有鼠标和键盘响应函数onmouse和onkeyboard。
/************************************************************************/ /* CreateTime:2013-2-18 **Author:@Rachel Zhang **Discription: Draw Parameter House, Flurry and Sierpinski **3rd-party:OpenGL*/ /************************************************************************/ #include "GL/glut.h" #include "stdlib.h" #include <iostream> using namespace std; #define screenHeight 480 class GLintPoint{ public: GLint x, y; }; // Create a number between 0 and m(a number which will be given) // the input m must be less than 32767 according to P49 in <Computer Graphics Using OpenGL> int random(int m) { return rand()%m; } void drawDot (GLint x, GLint y) { glPointSize(3); glBegin(GL_POINTS); glVertex2i(x,y); glEnd(); } typedef struct { GLfloat r, g, b; } GLfloatRGBColour; GLfloatRGBColour colour[8] = { {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 1.0f}, {1.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 0.0f}, {1.0f, 1.0f, 1.0f}}; void setPenColour(GLfloatRGBColour newColour) { glColor3f(newColour.r, newColour.g, newColour.b); } /************************************************************************/ /* Draw Functions */ /************************************************************************/ void parameterizedHouse(GLintPoint peak, GLint width, GLint height) // the top of house is at the peak; the size of house is given // by height and width { glBegin(GL_LINE_LOOP); glVertex2i(peak.x, peak.y); // draw shell of house glVertex2i(peak.x + width / 2, peak.y - 3 * height /8); glVertex2i(peak.x + width / 2, peak.y - height); glVertex2i(peak.x - width / 2, peak.y - height); glVertex2i(peak.x - width / 2, peak.y - 3 * height /8); glEnd(); } void drawFlurry(int num, int Width, int Height) // draw num random rectangles in a Width by Height rectangle { for (int i = 0; i < num; i++) { GLint x1 = random(Width); // place corner randomly GLint y1 = random(Height); GLint x2 = random(Width); // pick the size so it fits GLint y2 = random(Height); GLfloat lev = random(10)/10.0; // random value, in range 0 to 1 glColor3f(lev,lev,lev); // set the gray level glRecti(x1, y1, x2, y2); // draw the rectangle } glFlush(); } void drawSierpinski(GLintPoint corner[3]) { int i, index, tcolour=0; GLintPoint point; point = corner[random(3)]; drawDot(point.x, point.y); for (i = 0; i < 1000; i++) { index = random(3); point.x = (point.x + corner[index].x)/2; point.y = (point.y + corner[index].y)/2; tcolour = (++tcolour)%7; // col = (col + 1) mod 7; setPenColour(colour[tcolour]); drawDot(point.x, point.y); } } /************************************************************************/ /* Mouse Listener and keyboard Listener */ /************************************************************************/ void myMouse(int button, int state, int x, int y) { static GLintPoint corners[3]; static int numCorners; if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { corners[numCorners].x = x; corners[numCorners].y = screenHeight - y - 1; if (++numCorners == 3) { drawSierpinski(corners); numCorners = 0; } } else if (button==GLUT_RIGHT_BUTTON) glClear(GL_COLOR_BUFFER_BIT); glFlush(); } void onKeyBoard(unsigned char key,int mousex, int mousey) { switch (key) { case 'q': exit(0); case 'r': static GLintPoint corners[3]; for (int i=0;i<3;i++) { corners[i].x = random(640); corners[i].y = random(screenHeight); } drawSierpinski(corners); default: break; } } // Initialization void Init(void) { glClearColor(1.0,1.0,1.0,0.0); // Set white background color glColor3f(0.0f,0.0f,0.0f); // Set the drawing color glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0,640.0,0.0,480.0); } void myDisplay() { glClear(GL_COLOR_BUFFER_BIT); //clear the screen GLintPoint Mypoint = {200,100}; parameterizedHouse(Mypoint,100,100); drawFlurry(4,100,100); glFlush(); } void main(int argc,char *argv[]) { glutInit(&argc, argv); // Initialize the toolkit glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE); // Set display mode glutInitWindowPosition(100, 150); // Set window pozition on screen glutInitWindowSize(640, 480); // Set window size glutCreateWindow("parameterizedHouse, Flurry and drawSierpinski"); // Open the screen window glutDisplayFunc(myDisplay); // Register redraw function glutMouseFunc(myMouse); glutKeyboardFunc(onKeyBoard); Init(); glutMainLoop(); // Go into a perpetual loop }
效果图:
第二个例子绘制了这样一系列图形:
在其中有空间投影变换,主要应用了三个函数:
投影变换函数glViewport(), 矩阵平移函数glTranslated() 和正射投影函数 glOrtho()
上图实现代码参考《计算机图形学-用OpenGL实现第2版》:
#include <windows.h> //suitable when using Windows 95/98/NT #include <gl/Gl.h> #include <gl/Glu.h> #include <gl/glut.h> //<<<<<<<<<<<<<<<<<<< axis >>>>>>>>>>>>>> void axis(double length) { // draw a z-axis, with cone at end glPushMatrix(); glBegin(GL_LINES); glVertex3d(0, 0, 0); glVertex3d(0,0,length); // along the z-axis glEnd(); glTranslated(0, 0,length -0.2); glutWireCone(0.04, 0.2, 12, 9); glPopMatrix(); } //<<<<<<<<<<<<<<<<<<<<<<<<<<<<< displayWire >>>>>>>>>>>>>>>>>>>>>> void displayWire(void) { glMatrixMode(GL_PROJECTION); // set the view volume shape glLoadIdentity(); glOrtho(-2.0*64/48.0, 2.0*64/48.0, -2.0, 2.0, 0.1, 100);//正射投影函数 glMatrixMode(GL_MODELVIEW); // position and aim the camera glLoadIdentity(); gluLookAt(2.0, 2.0, 2.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);//define viewpoint transformation //Draw axis glClear(GL_COLOR_BUFFER_BIT); // clear the screen glColor3d(0,0,0); // draw black lines axis(0.5); // z-axis glPushMatrix(); glRotated(90, 0,1.0, 0); axis(0.5); // y-axis glRotated(-90.0, 1, 0, 0); axis(0.5); // z-axis glPopMatrix(); //Draw Cube glPushMatrix(); glTranslated(0.5, 0.5, 0.5); // multiply by a translation matrix, define center (0.5, 0.5, 0.5) glutWireCube(1.0); glPopMatrix(); //Draw Sphere glPushMatrix(); glTranslated(1.0,1.0,0); // sphere at (1,1,0) glutWireSphere(0.25, 10, 8); glPopMatrix(); //Draw Cone glPushMatrix(); glTranslated(1.0,0,1.0); // cone at (1,0,1) glutWireCone(0.2, 0.5, 10, 8); glPopMatrix(); //Draw Teapot glPushMatrix(); glTranslated(1,1,1); glutWireTeapot(0.2); // teapot at (1,1,1) glPopMatrix(); //Draw Torus glPushMatrix(); glTranslated(0, 1.0 ,0); // torus at (0,1,0) glRotated(90.0, 1,0,0); glutWireTorus(0.1, 0.3, 10,10); glPopMatrix(); //十二面体 glPushMatrix(); glTranslated(1.0, 0 ,0); // dodecahedron at (1,0,0) glScaled(0.15, 0.15, 0.15); glutWireDodecahedron(); glPopMatrix(); glPushMatrix(); glTranslated(0, 1.0 ,1.0); // small cube at (0,1,1) glutWireCube(0.25); glPopMatrix(); glPushMatrix(); glTranslated(0, 0 ,1.0); // cylinder at (0,0,1) GLUquadricObj * qobj; qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj,GLU_LINE); gluCylinder(qobj, 0.2, 0.2, 0.4, 8,8); glPopMatrix(); glFlush(); } //<<<<<<<<<<<<<<<<<<<<<< main >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> void main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB ); glutInitWindowSize(640,480); glutInitWindowPosition(100, 100); glutCreateWindow("Transformation testbed - wireframes"); glutDisplayFunc(displayWire); glClearColor(1.0f, 1.0f, 1.0f,0.0f); // background is white glViewport(0, 0, 640, 480);//投影变换函数 glutMainLoop(); }
Reference:
http://www.oocities.org/uniq_friq/c_files/openGL/1lab/dots.htm