最近开发中,使用 AsyncTask + ProgressDialog 显示进度信息,但在AsyncTask停止,Activity finish 后该Activity的实例始终不会被gc,多次运行程序后,会存在多个activity,造成内存泄漏。 下面详细分析一下:
一份显示进度条的测试代码:
public class Main extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv = new TextView(this); tv.setText("Init State"); setContentView(tv); tv.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { showProgress(Main.this); } }); } public void showProgress(final Activity activity) { new AsyncTask<Void, Void, Void>() { ProgressDialog progressDial; protected void onPreExecute() { progressDial = new ProgressDialog(activity); progressDial.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); progressDial.show(); }; @Override protected Void doInBackground(Void... params) { doSomeHeavyWork(progressDial); return null; } protected void onPostExecute(Void result) { progressDial.dismiss(); }; }.execute(); } void doSomeHeavyWork(ProgressDialog progress) { try { for (int i = 1; i <= 10; ++i) { progress.setProgress(i); Thread.sleep(1000); } } catch (Exception e) { } } }
上述代码发生内存泄漏的地方在 doSomeHeavyWork() 的 progress.setProgress(i); 部分;我们看一下setProgress()的实现,最终会调用ProgressBar 类的如下方法:
private synchronized void refreshProgress(int id, int progress, boolean fromUser) { if (mUiThreadId == Thread.currentThread().getId()) { doRefreshProgress(id, progress, fromUser, true); } else { RefreshProgressRunnable r; if (mRefreshProgressRunnable != null) { // Use cached RefreshProgressRunnable if available r = mRefreshProgressRunnable; // Uncache it mRefreshProgressRunnable = null; r.setup(id, progress, fromUser); } else { // Make a new one r = new RefreshProgressRunnable(id, progress, fromUser); } post(r); } }
private class RefreshProgressRunnable implements Runnable { private int mId; private int mProgress; private boolean mFromUser; RefreshProgressRunnable(int id, int progress, boolean fromUser) { mId = id; mProgress = progress; mFromUser = fromUser; } public void run() { doRefreshProgress(mId, mProgress, mFromUser, true); // Put ourselves back in the cache when we are done mRefreshProgressRunnable = this; } public void setup(int id, int progress, boolean fromUser) { mId = id; mProgress = progress; mFromUser = fromUser; } }
if 语句表明当调用的该方法的线程是UI线程时,则直接执行doRefreshProgress() 方法以刷新界面;否则,创建一个RefreshProgressRunnable,并通过调用View.pos()方法将其插入到UI线程的消息队列中。 View.post()实现如下:
public boolean post(Runnable action) { Handler handler; AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { handler = attachInfo.mHandler; } else { // Assume that post will succeed later ViewRootImpl.getRunQueue().post(action); return true; } return handler.post(action); }
在post() 函数注释中,明确写着:This method can be invoked from outside of the UI thread only when this View is attached to a window.
当ProgressDialog还没有attach到当前window时(ProgressDialog.show() 方法是异步执行的),mAttachInfo 值为 null,故而执行 else语句,再看一下getRunQueue()和其post() 方法:
static final ThreadLocal<RunQueue> sRunQueues = new ThreadLocal<RunQueue>(); static RunQueue getRunQueue() { RunQueue rq = sRunQueues.get(); if (rq != null) { return rq; } rq = new RunQueue(); sRunQueues.set(rq); return rq; } …… static final class RunQueue { private final ArrayList<HandlerAction> mActions = new ArrayList<HandlerAction>(); void post(Runnable action) { postDelayed(action, 0); } void postDelayed(Runnable action, long delayMillis) { HandlerAction handlerAction = new HandlerAction(); handlerAction.action = action; handlerAction.delay = delayMillis; synchronized (mActions) { mActions.add(handlerAction); } } void executeActions(Handler handler) { synchronized (mActions) { final ArrayList actions = mActions; final int count = actions.size(); for (int i = 0; i < count; i++) { final HandlerAction handlerAction = actions.get(i); handler.postDelayed(handlerAction.action, handlerAction.delay); } actions.clear(); } } …… }
这样会把ProgressBar的RefreshProgressRunnable 插入到一个静态的ThreadLocal的RunQueue队列里,针对本文开头给出的例子,刷新进度的Runnable被插入到了AsyncTask 所在线程的RunQueue里; 那么插入的Runnable什么时候得到执行呢?
调用RunQueue.executeActions()方法只有一处,即在ViewRootImpl类的如下非静态方法中
private void performTraversals() { …… if (mLayoutRequested && !mStopped) { // Execute enqueued actions on every layout in case a view that was detached // enqueued an action after being detached getRunQueue().executeActions(attachInfo.mHandler); …… } …… }该方法是在UI线程执行的(见ViewRootImpl.handleMessage()), 故当UI线程执行到该performTraversals() 里的 getRunQueue() 时,得到的是UI线程中的RunQueue,这样AsyncTask 线程中的 RunQueue永远不会被执行到, 并且AsyncTask的是用线程池实现的,AsyncTask启动的线程会长期存在,造成如下引用关系:
AsyncTask线程 => 静态的ThreadLocal的RunQueue => Runnable => ProgressBar => Activity;
如此即使activity finish 了,确始终存在一个静态引用链引用这该activity,而 Activity一般又引用着很多资源,比如图片等,最终造成严重资源泄漏。
另外,上述问题不限与ProgressBar,凡是在非UI线程使用view.post()方法,如果view没有被attach,则均存在潜在的内存泄漏的问题!
针对本文给出的ProgressBar例子,一个简单fix方法实在 AsyncTask的doInbackground() 开始处sleep(500) 即可。 更为精准的方式可使用如下循环测试:
View v = progressBar.getWindow().getDecorView(); while(v.getWindowToken() == null) { Thread.sleep(10); }
上述ProgressBar例子,并不是总能再现内存泄漏的情况的(因为异步执行的不缺定性),下面再给出一个更容易再现类似问题的例子:
public class Main extends Activity { public static int a=0; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv = new TextView(this); tv.setText("Init State"); setContentView(tv); if (a++> 3) { return ; } new AsyncTask<TextView, Void, Void>() { @Override protected Void doInBackground(TextView... params) { try { TextView tv = params[0]; //Thread.sleep(500); for (int i = 1; i <= 3; ++i) { doSomeHeavyWork(tv, "AsyncTask: " + i); Thread.sleep(1000); } } catch (Exception e) { } return null; } protected void onPostExecute(Void result) { recreate(); }; }.execute(tv); } void doSomeHeavyWork(final TextView tv, final String text) { tv.post(new Runnable() { @Override public void run() { tv.setText(text); } }); }
附上MAT内存实例分析图: