1.本节要点:
1.之前绘制的动画场景都是单人物的,这节主要讲解如何实现多个AnimatedSprite在共用一个BitmapTextureAtlas下的应用
2.之前的精灵动画都没有交互性的,这节要实现触摸可以拖动精灵
3.实现屏幕的多点触摸
2.Texture的创建
1.本节用到4个精灵贴图:
要合理的利用BitmapTextureAtlas这个类进行封装这四个贴图成一个大的texture,首先了解下它的构造:
/** * Uses {@link BitmapTextureFormat#RGBA_8888}. * * @param pTextureOptions the (quality) settings of this {@link BitmapTextureAtlas}. */ public BitmapTextureAtlas(final TextureManager pTextureManager, final int pWidth, final int pHeight, final TextureOptions pTextureOptions) throws IllegalArgumentException { this(pTextureManager, pWidth, pHeight, BitmapTextureFormat.RGBA_8888, pTextureOptions, null); }
这里的BitmapTextureAtlas是指在内存中贴图集合,可以将多个图片同时放置在这里,本例子就是将四张大贴图放置期中;
另外一个值得注意的东西就是TiledTextureRegion,它可以从BitmapTextureAtlas中"扣"出一张贴图
3.细节处理
private static final int CAMERA_WIDTH = 800; private static final int CAMERA_HEIGHT = 480; private Camera mCamera; private RepeatingSpriteBackground mBackground; private BitmapTextureAtlas mTexture; private TiledTextureRegion mBanana; private TiledTextureRegion mFrog; private TiledTextureRegion mHelicopter; private TiledTextureRegion mSnapDragon;2.四张贴图中的分辨路分别为:132x70,96x32,96x84,400x180
考虑到BitmapTextureAtlas 的长与宽只能为2的n次方大小,所以要把贴图集设置为512x256大小
mTexture = new BitmapTextureAtlas(getTextureManager(), 512, 256, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
然后要把四张精灵贴图放置在mTexture里面就需要动下脑筋了,为了更加合理的放置,我把4张图片放置在photoshop里,然后创建一张
512x256大小的图片,尝试拖动他们进去排布,最终比较合理的排布为:
程序上实现的方法为:
mSnapDragon = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(mTexture, this, "snapdragon_tiled.png", 0, 0, 4, 3); mHelicopter = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(mTexture, this, "helicopter_tiled.png", 400, 0, 2, 2); mBanana = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(mTexture, this, "banana_tiled.png", 0, 180, 4, 2); mFrog = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(mTexture, this, "frog.png", 132, 180, 3, 1); mTexture.load();
自己根据需要创建TouchAnimatedSprite,并且集成AnimatedSprite的所有方法
public class TouchAnimatedSprite extends AnimatedSprite{ public TouchAnimatedSprite(float pX, float pY, float pWidth, float pHeight, ITiledTextureRegion pTiledTextureRegion, VertexBufferObjectManager pVertexBufferObjectManager) { super(pX, pY, pWidth, pHeight, pTiledTextureRegion, pVertexBufferObjectManager); // TODO Auto-generated constructor stub } @Override public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { // TODO Auto-generated method stub switch(pSceneTouchEvent.getAction()){ case TouchEvent.ACTION_DOWN: case TouchEvent.ACTION_MOVE: this.setPosition(pSceneTouchEvent.getX()-this.getWidth()/2, pSceneTouchEvent.getY()-this.getHeight()/2); return true; } return super.onAreaTouched(pSceneTouchEvent, pTouchAreaLocalX, pTouchAreaLocalY); } }
有了TouchAnimatedSprite这个类,就可以书写相关的初始化工作了,在onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback)方法
中添加场景等初始化资源
Scene mScene = new Scene(); mScene.setBackground(mBackground);接着在Scene中创建4个动画精灵
final TouchAnimatedSprite myBanana = new TouchAnimatedSprite(100, 50,64,64,mBanana, getVertexBufferObjectManager()); myBanana.animate(150); final TouchAnimatedSprite myFrog = new TouchAnimatedSprite(100,CAMERA_HEIGHT-100,64,64,mFrog,getVertexBufferObjectManager()); myFrog.animate(90); final TouchAnimatedSprite myHelicopter = new TouchAnimatedSprite(CAMERA_WIDTH - 140, CAMERA_HEIGHT - 100, 84,84,mHelicopter,getVertexBufferObjectManager()); myHelicopter.animate(new long[]{100,200,150,400},0,3,true); final TouchAnimatedSprite mySnapDragon = new TouchAnimatedSprite(CAMERA_WIDTH - 100,50,85,85,mSnapDragon,getVertexBufferObjectManager()); mySnapDragon.animate(90);
然后把四个精灵动画添加到场景中
mScene.attachChild(myBanana); mScene.attachChild(myFrog); mScene.attachChild(myHelicopter); mScene.attachChild(mySnapDragon);
场景中的人物布置好了之后,接着个场景中的人如添加触摸操作支持
mScene.registerTouchArea(myBanana); mScene.registerTouchArea(myFrog); mScene.registerTouchArea(myHelicopter); mScene.registerTouchArea(mySnapDragon); mScene.setTouchAreaBindingOnActionDownEnabled(true);
支持多点触摸的,这样岂不是浪费并且不好玩.为了支持多点触摸可以在onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback)方法
初始化mScene后添加如下方法:
if(MultiTouch.isSupported(this))//添加多点触摸支持 { this.mEngine.setTouchController(new MultiTouchController()); this.mEngine.getEngineOptions().getTouchOptions().setNeedsMultiTouch(true); }这样做了之后是不是很完美了呢?哈哈哈~~~~~~~~~~~~~~~~~~~~~
好了,废话少说,看看效果再说吧!
本节源代码下载地址:http://download.csdn.net/detail/cen616899547/4707665