最近发现了一款可以为控件增加涟漪效果的github项目,可以提升应用的逼格啊,大家不妨引入到自己的项目中。该项目本身是android studio下面编译,我改成了eclipse下可以运行的项目,下面我们来看一下具体的用法吧!
1.RippleView.java:
/* * The MIT License (MIT) * * Copyright (c) 2014 Robin Chutaux * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.example.rippleeffectview; import com.example.test.R; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.PorterDuffXfermode; import android.graphics.Rect; import android.os.Handler; import android.util.AttributeSet; import android.view.GestureDetector; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.animation.Animation; import android.view.animation.ScaleAnimation; import android.widget.RelativeLayout; /** * * Date : 10/8/2014 */ public class RippleView extends RelativeLayout { private int WIDTH; private int HEIGHT; private int FRAME_RATE = 10; private int DURATION = 400; private int PAINT_ALPHA = 90; private Handler canvasHandler; private float radiusMax = 0; private boolean animationRunning = false; private int timer = 0; private int timerEmpty = 0; private int durationEmpty = -1; private float x = -1; private float y = -1; private int zoomDuration; private float zoomScale; private ScaleAnimation scaleAnimation; private Boolean hasToZoom; private Boolean isCentered; private Integer rippleType; private Paint paint; private Bitmap originBitmap; private int rippleColor; private View childView; private int ripplePadding; private GestureDetector gestureDetector; private Runnable runnable = new Runnable() { @Override public void run() { invalidate(); } }; public RippleView(Context context) { super(context); } public RippleView(Context context, AttributeSet attrs) { super(context, attrs); init(context, attrs); } public RippleView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(context, attrs); } private void init(final Context context, final AttributeSet attrs) { if (isInEditMode()) return; final TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.RippleView); rippleColor = typedArray.getColor(R.styleable.RippleView_rv_color, getResources().getColor(R.color.rippelColor)); rippleType = typedArray.getInt(R.styleable.RippleView_rv_type, 0); hasToZoom = typedArray.getBoolean(R.styleable.RippleView_rv_zoom, false); isCentered = typedArray.getBoolean(R.styleable.RippleView_rv_centered, false); DURATION = typedArray.getInteger(R.styleable.RippleView_rv_rippleDuration, DURATION); FRAME_RATE = typedArray.getInteger(R.styleable.RippleView_rv_framerate, FRAME_RATE); PAINT_ALPHA = typedArray.getInteger(R.styleable.RippleView_rv_alpha, PAINT_ALPHA); ripplePadding = typedArray.getDimensionPixelSize(R.styleable.RippleView_rv_ripplePadding, 0); canvasHandler = new Handler(); zoomScale = typedArray.getFloat(R.styleable.RippleView_rv_zoomScale, 1.03f); zoomDuration = typedArray.getInt(R.styleable.RippleView_rv_zoomDuration, 200); paint = new Paint(); paint.setAntiAlias(true); paint.setStyle(Paint.Style.FILL); paint.setColor(rippleColor); paint.setAlpha(PAINT_ALPHA); this.setWillNotDraw(false); gestureDetector = new GestureDetector(context, new GestureDetector.SimpleOnGestureListener() { @Override public boolean onSingleTapConfirmed(MotionEvent e) { return true; } @Override public boolean onSingleTapUp(MotionEvent e) { return true; } }); this.setDrawingCacheEnabled(true); } @Override public void addView(View child, int index, ViewGroup.LayoutParams params) { childView = child; super.addView(child, index, params); } @Override public void draw(Canvas canvas) { super.draw(canvas); if (animationRunning) { if (DURATION <= timer * FRAME_RATE) { animationRunning = false; timer = 0; durationEmpty = -1; timerEmpty = 0; canvas.restore(); invalidate(); return; } else canvasHandler.postDelayed(runnable, FRAME_RATE); if (timer == 0) canvas.save(); canvas.drawCircle(x, y, (radiusMax * (((float) timer * FRAME_RATE) / DURATION)), paint); paint.setColor(getResources().getColor(android.R.color.holo_red_light)); if (rippleType == 1 && originBitmap != null && (((float) timer * FRAME_RATE) / DURATION) > 0.4f) { if (durationEmpty == -1) durationEmpty = DURATION - timer * FRAME_RATE; timerEmpty++; final Bitmap tmpBitmap = getCircleBitmap((int) ((radiusMax) * (((float) timerEmpty * FRAME_RATE) / (durationEmpty)))); canvas.drawBitmap(tmpBitmap, 0, 0, paint); tmpBitmap.recycle(); } paint.setColor(rippleColor); if (rippleType == 1) { if ((((float) timer * FRAME_RATE) / DURATION) > 0.6f) paint.setAlpha((int) (PAINT_ALPHA - ((PAINT_ALPHA) * (((float) timerEmpty * FRAME_RATE) / (durationEmpty))))); else paint.setAlpha(PAINT_ALPHA); } else paint.setAlpha((int) (PAINT_ALPHA - ((PAINT_ALPHA) * (((float) timer * FRAME_RATE) / DURATION)))); timer++; } } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); WIDTH = w; HEIGHT = h; scaleAnimation = new ScaleAnimation(1.0f, zoomScale, 1.0f, zoomScale, w / 2, h / 2); scaleAnimation.setDuration(zoomDuration); scaleAnimation.setRepeatMode(Animation.REVERSE); scaleAnimation.setRepeatCount(1); } @Override public boolean onTouchEvent(MotionEvent event) { if (gestureDetector.onTouchEvent(event) && !animationRunning) { if (hasToZoom) this.startAnimation(scaleAnimation); radiusMax = Math.max(WIDTH, HEIGHT); if (rippleType != 2) radiusMax /= 2; radiusMax -= ripplePadding; if (isCentered || rippleType == 1) { this.x = getMeasuredWidth() / 2; this.y = getMeasuredHeight() / 2; } else { this.x = event.getX(); this.y = event.getY(); } animationRunning = true; if (rippleType == 1 && originBitmap == null) originBitmap = getDrawingCache(true); invalidate(); this.performClick(); } childView.onTouchEvent(event); return true; } @Override public boolean onInterceptTouchEvent(MotionEvent event) { return true; } private Bitmap getCircleBitmap(final int radius) { final Bitmap output = Bitmap.createBitmap(originBitmap.getWidth(), originBitmap.getHeight(), Bitmap.Config.ARGB_8888); final Canvas canvas = new Canvas(output); final Paint paint = new Paint(); final Rect rect = new Rect((int)(x - radius), (int)(y - radius), (int)(x + radius), (int)(y + radius)); paint.setAntiAlias(true); canvas.drawARGB(0, 0, 0, 0); canvas.drawCircle(x, y, radius, paint); paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); canvas.drawBitmap(originBitmap, rect, rect, paint); return output; } }
package com.example.test; import com.example.rippleeffectview.RippleView; import android.os.Bundle; import android.support.v7.app.ActionBarActivity; import android.view.Menu; import android.view.MenuItem; public class MainActivity extends ActionBarActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final RippleView rippleView = (RippleView) findViewById(R.id.more); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId(); if (id == R.id.action_settings) { return true; } return super.onOptionsItemSelected(item); } }
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:ripple="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <com.example.rippleeffectview.RippleView android:id="@+id/more" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margin="5dp" ripple:rv_centered="true" ripple:rv_type="rectangle" > <Button android:layout_width="match_parent" android:layout_height="80dp" android:background="@color/switch_thumb_normal_material_dark" android:text="I like Color" /> </com.example.rippleeffectview.RippleView> </RelativeLayout>
ripple:rv_centered="true"表示涟漪出现在中间位置;
ripple:rv_type="rectangle"表示涟漪的形状-长方形;
此外还有:
ripple:rv_type="doubleRipple"表示双涟漪;
ripple:rv_zoom="true"表示控件有缩放效果
ripple:rv_color="#000000"表示涟漪的颜色为黑色
还有其他属性在这里:
<resources> <declare-styleable name="RippleView"> <attr name="rv_alpha" format="integer" /> <attr name="rv_framerate" format="integer"/> <attr name="rv_rippleDuration" format="integer"/> <attr name="rv_zoomDuration" format="integer" /> <attr name="rv_color" format="color" /> <attr name="rv_centered" format="boolean" /> <attr name="rv_type" format="enum"> <enum name="simpleRipple" value="0"/> <enum name="doubleRipple" value="1"/> <enum name="rectangle" value="2" /> </attr> <attr name="rv_ripplePadding" format="dimension" /> <attr name="rv_zoom" format="boolean" /> <attr name="rv_zoomScale" format="float" /> </declare-styleable> </resources>
大家可以自行测试效果。
运行效果如下:
下面讨论一下如何将项目引入到自己的工程中:
复制上面箭头指向的三个文件到自己的项目中,按照上面例子所示的方法把控件包起来即可使用,非常方便,不懂的地方可以留言,谢谢!
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