首先说一下GDI+Flat:我有写过一个GDI+Flat的系列博客,一共有10篇,都是顺着的,这是第一篇:GdiplusFlat(1)GDI+平面API:用GDI的思想进行GDI+编程,有兴趣的可以看一看。因为本篇中的绘图函数都是用的GDI+Flat,因此我们需要自己声明函数,自己定义数据结构,只用Win32和c语言的基本数据类型。
好了,废话不多说,先上图:
测试结果:XP、Win7(Areo/Basic)、Win8.1、Win10下都能很好的工作
如果觉得标题栏和边框不好看,可以改颜色,也可以改成渐变的,还可以用图片,比如画个透明玻璃的PNG图片,如果是带阴影的玻璃的图片,就和Win7的Aero差不多了,可惜我不会PS。
源代码如下:
#include "stdafx.h" //#include <gdiplus.h> //#include <gdiplusflat.h> #pragma comment(lib,"gdiplus.lib")//very important #include <windows.h> #include <windowsx.h> #pragma comment(lib,"user32.lib") #pragma comment(lib,"gdi32.lib") #pragma comment(lib,"Msimg32.lib") #include<OleCtl.h> #pragma comment(lib,"OleAut32.lib") //GDI+Flat #define ARGB(a,r,g,b) ((int)(((BYTE)a)<<24)|(((BYTE)r)<<16)|(((BYTE)g)<<8)|((BYTE)b)) typedef struct _GdiplusStartupInput{ unsigned int GdiplusVersion; unsigned int DebugEventCallback; BOOL SuppressBackgroundThread; BOOL SuppressExternalCodecs; }GdiplusStartupInput; extern "C" int WINAPI GdiplusStartup(int* token, GdiplusStartupInput *input, int *output); extern "C" void WINAPI GdiplusShutdown(int token); extern "C" int WINAPI GdipCreateFromHDC(HDC hdc, int* graphics); extern "C" int WINAPI GdipDeleteGraphics(int graphics); //画笔 extern "C" int WINAPI GdipCreatePen1(unsigned int argb_color, float width, int unit, int** pen); extern "C" int WINAPI GdipDeletePen(int* pen); //画矩形 画直线 extern "C" int WINAPI GdipDrawRectangle(int graphics, int* pen, float x, float y, float width, float height); extern "C" int WINAPI GdipDrawLine(int graphics, int* pen, float x1, float y1, float x2, float y2); //画刷 typedef struct _PointF{ float x; float y; }PointF; extern "C" int WINAPI GdipCreateSolidFill(unsigned int argb_color, int** brush); extern "C" int WINAPI GdipCreateLineBrush(PointF* point1, PointF* point2, unsigned int argb_color1, unsigned int argb_color2, int wrapMode, int** lineGradient); extern "C" int WINAPI GdipDeleteBrush(int* brush); //画填充矩形 extern "C" int WINAPI GdipFillRectangle(int graphics, int* brush, float x, float y, float width, float height); //画图片 extern "C" int WINAPI GdipLoadImageFromFile(WCHAR* filename, int** image); extern "C" int WINAPI GdipLoadImageFromStream(LPSTREAM stream, int** image); extern "C" int WINAPI GdipGetImageDimension(int* image, float* width, float* height); extern "C" int WINAPI GdipDrawImageRect(int graphics, int* image, float x, float y, float width, float height); extern "C" int WINAPI GdipDisposeImage(int* image); //画文字 typedef struct _RectF{ float x; float y; float Width; float Height; }RectF; extern "C" int WINAPI GdipSetTextRenderingHint(int graphics, int mode); extern "C" int WINAPI GdipSetSmoothingMode(int graphics, int smoothingMode); extern "C" int WINAPI GdipCreateFontFamilyFromName(WCHAR* name, int* fontCollection, int** fontFamily); extern "C" int WINAPI GdipCreateStringFormat(int formatAttributes, short language, int** format); extern "C" int WINAPI GdipSetStringFormatAlign(int* format, int align); extern "C" int WINAPI GdipSetStringFormatLineAlign(int* format, int align); extern "C" int WINAPI GdipCreateFont(int* fontFamily, float emSize, int style, int unit, int** font); extern "C" int WINAPI GdipDrawString(int graphics, WCHAR* string, int length, int* font, RectF* layoutRect, int* stringFormat, int* brush); extern "C" int WINAPI GdipDeleteFont(int* font); extern "C" int WINAPI GdipDeleteStringFormat(int* format); extern "C" int WINAPI GdipDeleteFontFamily(int* fontFamily); int token; int* pen; int* brush; int* image; void WINAPI MyDrawText(HDC hdc, LPWSTR str, LONG left, LONG top, LONG width, LONG height, BOOL iscenter, COLORREF color = 0){ int graphics; GdipCreateFromHDC(hdc, &graphics);//创建Graphics对象 GdipCreateSolidFill(color, &brush);//创建单色画刷 GdipSetTextRenderingHint(graphics, 3);//设置Graphics对象的文本渲染模式 int* fontfamily; GdipSetSmoothingMode(graphics, 4);//设置Graphics对象的渲染质量 GdipCreateFontFamilyFromName(L"宋体", NULL, &fontfamily);//创建一个基于指定的字体系列的FontFamily对象 int* format; GdipCreateStringFormat(0, 0, &format);//创建一个基于字符串的格式标志和语言的 StringFormat 对象 int* font; GdipCreateFont(fontfamily, 12, 0, 2, &font);//创建字体 RectF rect; rect = { left, top, width, height }; GdipDrawString(graphics, str, -1, font, &rect, 0, brush);//画文字 GdipDeleteFont(font);//销毁指定Font对象,释放资源 GdipDeleteStringFormat(format);//销毁指定StringFormat对象,释放资源 GdipDeleteFontFamily(fontfamily);//销毁指定FontFamily对象,释放资源 GdipDeleteBrush(brush);//销毁画刷 GdipDeleteGraphics(graphics);//销毁Graphics对象 }//参数:设备上下文句柄,要绘制的字符串,x位置,y位置,宽度,高度,是否绘制在矩形中央,argb颜色 //************************************************************* LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); WNDCLASS wc; const TCHAR* AppName = TEXT("MyWindowClass1"); HWND hwnd1; HDC mdc, mdc2; int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine, _In_ int nCmdShow) { //GDI+开启 GdiplusStartupInput StartupInput = { 0 }; StartupInput.GdiplusVersion = 1; if (GdiplusStartup(&token, &StartupInput, NULL))MessageBox(0, TEXT("GdiPlus开启失败"), TEXT("错误"), MB_ICONERROR); //这里是在构建窗口类结构 wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WndProc;//窗口回调函数指针 wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance;//实例句柄 wc.hIcon = LoadIcon(hInstance, TEXT("ICON_1")); wc.hCursor = LoadCursor(NULL, IDC_ARROW);//默认指针 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); wc.lpszMenuName = NULL; wc.lpszClassName = AppName;//窗口类名 //注册窗口类 if (!RegisterClass(&wc)) { MessageBox(NULL, TEXT("注册窗口类失败!"), TEXT("错误"), MB_ICONERROR); return 0; } //创建窗口 int style = WS_OVERLAPPEDWINDOW; hwnd1 = CreateWindowEx(WS_EX_LAYERED | WS_EX_TOPMOST, AppName, TEXT("窗口标题"), style, 0, 0, 0, 0, 0, LoadMenu(hInstance, TEXT("MENU1")), hInstance, 0); if (hwnd1 == NULL) { MessageBox(NULL, TEXT("创建窗口失败!"), TEXT("错误"), MB_ICONERROR); return 0; } //无边框窗口 SetWindowLong(hwnd1, GWL_STYLE, WS_OVERLAPPED | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS); SetWindowPos(hwnd1, HWND_TOP, 50, 50, 500, 500, SWP_SHOWWINDOW); mdc = CreateCompatibleDC(0);//创建内存DC BITMAPINFO bitmapinfo; RtlZeroMemory(&bitmapinfo, sizeof(BITMAPINFO)); bitmapinfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bitmapinfo.bmiHeader.biWidth = 500; bitmapinfo.bmiHeader.biHeight = 500; bitmapinfo.bmiHeader.biPlanes = 1; bitmapinfo.bmiHeader.biBitCount = 32; HBITMAP b, old; b = CreateDIBSection(0, &bitmapinfo, 0, 0, 0, 0); old = (HBITMAP)SelectObject(mdc, b); if (old != NULL){ DeleteObject(old); } DeleteObject(b); int graphics; GdipCreateFromHDC(mdc, &graphics);//创建Graphics对象 GdipCreateSolidFill(0x80FFFFFF, &brush);//创建画刷,这是整体的背景,有透明度 GdipFillRectangle(graphics, brush, 0, 0, 500, 500);//画填充矩形 GdipDeleteBrush(brush);//销毁画刷 GdipCreatePen1(ARGB(200, 0, 157, 225), 1, 2, &pen);//创建画笔 GdipDrawRectangle(graphics, pen, 0, 0, 499, 499);//画矩形 GdipDeletePen(pen);//销毁画笔 MyDrawText(mdc, L"神奇的分层窗口", 25, 8, 0, 0, true, ARGB(254,0,0,0));//画文字,注意透明度用254 GdipLoadImageFromFile(L"D:\\1.png", &image);//创建Image对象 GdipDrawImageRect(graphics, image, 3, 3, 20, 20);//画图片 GdipDisposeImage(image);//销毁图片,释放资源 GdipCreateSolidFill(ARGB(255, 255, 255, 255), &brush); GdipFillRectangle(graphics, brush, 5, 30, 490, 465);//这是画里面的背景 GdipDeleteBrush(brush); GdipDeleteGraphics(graphics);//销毁Graphics对象 POINT point; point.x = 0; point.y = 0;//更新分层窗口 SIZE size; size.cx = 500; size.cy = 500; BLENDFUNCTION blend; blend.BlendOp = AC_SRC_OVER; blend.BlendFlags = 0; blend.AlphaFormat = AC_SRC_ALPHA; blend.SourceConstantAlpha = 255; UpdateLayeredWindow(hwnd1, NULL, NULL, &size, mdc, &point, 0, &blend, ULW_ALPHA);//。。。。。。更新分层窗口 //显示、更新窗口 ShowWindow(hwnd1, nCmdShow); UpdateWindow(hwnd1); //消息循环 MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } //GDI+关闭 GdiplusShutdown(token);//可以把这个写在消息循环后面,程序退出就销毁,或者在不需要GDI+时调用,比如GDI+窗口的WM_DESTROY消息里调用 return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg){ case WM_CREATE: return 0; break; case WM_DESTROY://窗口已经销毁 PostQuitMessage(0);//退出消息循环,结束应用程序 return 0; break; case WM_LBUTTONDOWN: //让无边框窗口能够拖动(在窗口客户区拖动) PostMessage(hwnd, WM_SYSCOMMAND, 61458, 0); break; default: break; } return DefWindowProc(hwnd, uMsg, wParam, lParam);//其他消息交给系统处理 }
这里要说明一下:
1。UpdateLayeredWindow以后就不能在WM_PAINT里绘图了,但是WM_PAINT消息依旧响应。
2。需要作图时,应该先把图画到内存DC里,然后再调用UpdateLayeredWindow
3。或者在这个窗口上面再加一个窗口,在WM_MOVING里面控制另一个窗口移动,要不然分层窗口上是不能放控件的,只能自己一个个画上去