开始学习Cocos2D-x
在cocos2d-x中提供了好几个定时器的方法供调用我们可以在CCNode.h 这个头文件中找到相应的方法,下面整理一下:
(1)使用下面这个方法,那么节点在每一帧都会执行update方法。
/** * Schedules the "update" method. * * It will use the order number 0. This method will be called every frame. * Scheduled methods with a lower order value will be called before the ones that have a higher order value. * Only one "update" method could be scheduled per node. */ void scheduleUpdate(void);
在注释中说到,该方法的order(优先级数)为0,order(优先级数)越小那么越先调度。每一个节点都只能有一个update调度方法。
注意要重写该update方法。
/* * Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live" */ virtual void update(float delta);
/* * Unschedules the "update" method. * @see scheduleUpdate(); */ void unscheduleUpdate(void);
cocos2d-x中还提供了这样一个方法,这个方法的作用和scheduleUpdate类似,只不过还有指定一个优先级,优先级数越小,那么越先执行。
/** * Schedules the "update" method with a custom priority. * * This selector will be called every frame. * Scheduled methods with a lower priority will be called before the ones that have a higher value. * Only one "update" selector could be scheduled per node (You can't have 2 'update' selectors). */ void scheduleUpdateWithPriority(int priority);
(2)cocos2d-x中还提供了好几个schedule方法。这些方法的调用都可以指定节点执行特定的selector。
①
/** * Schedules a custom selector. * * If the selector is already scheduled, then the interval parameter will be updated without scheduling it again. * @code * // firstly, implement a schedule function * void MyNode::TickMe(float dt); * // wrap this function into a selector via schedule_selector marco. * this->schedule(schedule_selector(MyNode::TickMe), 0, 0, 0); * @endcode * * @param interval Tick interval in seconds. 0 means tick every frame. If interval = 0, it's recommended to use scheduleUpdate() instead. * @param repeat The selector will be excuted (repeat + 1) times, you can use kCCRepeatForever for tick infinitely. * @param delay The amount of time that the first tick will wait before execution. */ void schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay);
参数中指定了selector,执行时间间隔,重复执行次数(可以使用kCCRepeatForever表示无限循环) ,开始执行前的延时。
/** * Schedules a custom selector with an interval time in seconds. * @see schedule(SEL_SCHEDULE, float, unsigned int, float) * * @param selector A function wrapped as a selector * @param interval Callback interval time in seconds. 0 means tick every frame, */ void schedule(SEL_SCHEDULE selector, float interval);
/** * Schedules a selector that runs only once, with a delay of 0 or larger * @see schedule(SEL_SCHEDULE, float, unsigned int, float) * * @param selector A function wrapped as a selector * @param delay The amount of time that the first tick will wait before execution. */ void scheduleOnce(SEL_SCHEDULE selector, float delay);
/** * Schedules a custom selector, the scheduled selector will be ticked every frame * @see schedule(SEL_SCHEDULE, float, unsigned int, float) * * @param selector A function wrapped as a selector */ void schedule(SEL_SCHEDULE selector);
⑤ 取消定时器schedule的方法
/** * Unschedules a custom selector. * @see schedule(SEL_SCHEDULE, float, unsigned int, float) * * @param selector A function wrapped as a selector */ void unschedule(SEL_SCHEDULE selector);
/** * Unschedule all scheduled selectors: custom selectors, and the 'update' selector. * Actions are not affected by this method. */ void unscheduleAllSelectors(void);
⑥ 下面的两个方法是用于恢复和暂停定时器方法的。他们一般都是在onEnter和onExit方法种调用的。
/** * Resumes all scheduled selectors and actions. * This method is called internally by onEnter */ void resumeSchedulerAndActions(void); /** * Pauses all scheduled selectors and actions. * This method is called internally by onExit */ void pauseSchedulerAndActions(void);