android的API Demo提供了很多有趣+有用的Demo,本系列将学习基于4.4.2版本的API,其中涉及到的代码大部分是出于android 自带的Demo,本人根据自己的学习、理解,加以注释。
public class Rotate3DAnimation extends Animation { private final float mFromDegrees;//开始角度 private final float mToDegrees;//结束角度 private final float mCenterX;//中心X点 private final float mCenterY;//中心Y点 private final float mDepthZ;//深度Z,越大缩放越明显 private final boolean mReverse;//是否相反,true:视角由近到远 false:视角由远到近(缩放效果) private Camera mCamera; public Rotate3DAnimation(float mFromDegrees, float mToDegrees, float mCenterX, float mCenterY, float mDepthZ, boolean mReverse) { super(); this.mFromDegrees = mFromDegrees; this.mToDegrees = mToDegrees; this.mCenterX = mCenterX; this.mCenterY = mCenterY; this.mDepthZ = mDepthZ; this.mReverse = mReverse; } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mCamera=new Camera(); // 动画时间 setDuration(500); // 动画完成后保持完成的状态 setFillAfter(true); } //当动画开始时,会不断调用applyTransformation,这个过程是动态的,不断在变化 //interpolatedTime 代表当前方法掉用时,动画进行的一个时间点,这个值的范围是0到1,也就是说动画刚开始的时候 //传进来的interpolatedTime为0,动画进行中的时候,传进来的是0到1之间的小数,动画结束的时候传进来的是1。 @Override protected void applyTransformation(float interpolatedTime, Transformation t) { final float fromDegrees = mFromDegrees; //计算每次变化的角度 float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); final float centerX = mCenterX; final float centerY = mCenterY; final Camera camera = mCamera; //获取原始矩阵 final Matrix matrix = t.getMatrix(); camera.save(); if(mReverse){//视图离镜头越来越远,即缩小视角 camera.translate(0.0f, 0.0f, mDepthZ*interpolatedTime); }else{//视图离镜头越来越近,即放大视角 camera.translate(0.0f, 0.0f, mDepthZ*(1.0f-interpolatedTime)); } //以Y轴为旋转中心轴,旋转degrees角度 camera.rotateY(degrees); camera.getMatrix(matrix); camera.restore(); //pre是前乘,参数给出的矩阵乘以当前的矩阵。在旋转之前,先平移(-centerX, -centerY) matrix.preTranslate(-centerX, -centerY); //post是后乘,当前的矩阵乘以参数给出的矩阵。旋转之后,在平移(centerX, centerY) matrix.postTranslate(centerX, centerY); //总的来说,就是在绕Y轴旋转之前,先把旋转中心点从(0,0)移到(centerX,centerY),然后以Y轴为轴线, //(centerX,centerY)为轴心旋转degrees后,将中心点复原为(0,0),这样看起来就是以视图的中心,绕Y轴旋转了。 } }
Rotate3DAnimation是封装了3D旋转动画效果的类,注释是我对其的理解
public class Transition3dActivity extends Activity implements OnItemClickListener, OnClickListener { private ListView mPhotosList; private ViewGroup mContainer; private ImageView mImageView; // Names of the photos we show in the list private static final String[] PHOTOS_NAMES = new String[] { "Lyon", "Livermore", "Tahoe Pier", "Lake Tahoe", "Grand Canyon", "Bodie" }; // 显示的图片资源 private static final int[] PHOTOS_RESOURCES = new int[] { R.drawable.photo1, R.drawable.photo2, R.drawable.photo3, R.drawable.photo4, R.drawable.photo5, R.drawable.photo6 }; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.animations_main_screen); mPhotosList = (ListView) findViewById(android.R.id.list); mImageView = (ImageView) findViewById(R.id.picture); mContainer = (ViewGroup) findViewById(R.id.container); // Prepare the ListView final ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, PHOTOS_NAMES); mPhotosList.setAdapter(adapter); mPhotosList.setOnItemClickListener(this); // Prepare the ImageView mImageView.setClickable(true); mImageView.setFocusable(true); mImageView.setOnClickListener(this); // Since we are caching large views, we want to keep their cache // between each animation(缓存) mContainer.setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE); } /** * 3D旋转视图 2014-11-13 下午1:31:06 * * @param position * item位置 * @param start * 开始角度 * @param end * 结束角度 * @TODO */ private void applyRotation(int position, float start, float end) { // 获取视图中心点 float centerX = mContainer.getWidth() / 2.0f; float centerY = mContainer.getHeight() / 2.0f; // 构建3D旋转动画对象 final Rotate3DAnimation rotation = new Rotate3DAnimation(start, end, centerX, centerY, 310.0f, true); // 设置动画速度变化曲线为加速 rotation.setInterpolator(new AccelerateInterpolator()); // 动画监听 rotation.setAnimationListener(new DisplayNextView(position)); mContainer.startAnimation(rotation); } @Override public void onItemClick(AdapterView<?> parent, View view, int position, long id) { mImageView.setImageResource(PHOTOS_RESOURCES[position]); // 每次点击item时,将mContainer根布局旋转角度从0到90(可将自己的左手正面朝上当作mContainer容器,逆时针旋转90度的过程)---① applyRotation(position, 0, 90); } /** * This class listens for the end of the first half of the animation. It * then posts a new action that effectively swaps the views when the * container is rotated 90 degrees and thus invisible. */ private final class DisplayNextView implements Animation.AnimationListener { private final int mPosition; private DisplayNextView(int position) { mPosition = position; } public void onAnimationStart(Animation animation) { } public void onAnimationEnd(Animation animation) { // 当ListView动画结束时,ListView隐藏,不显示,此时图片开始显示 mContainer.post(new SwapViews(mPosition)); } public void onAnimationRepeat(Animation animation) { } } /** * This class is responsible for swapping the views and start the second * half of the animation. */ private final class SwapViews implements Runnable { private final int mPosition; public SwapViews(int position) { mPosition = position; } public void run() { final float centerX = mContainer.getWidth() / 2.0f; final float centerY = mContainer.getHeight() / 2.0f; Rotate3DAnimation rotation; if (mPosition > -1) {// 点击的是item mPhotosList.setVisibility(View.GONE); mImageView.setVisibility(View.VISIBLE); mImageView.requestFocus(); // 由于第①步的旋转,此时mContainer是处于90度的,再次旋转90度,从90到180, // 等于此时的mContainer已经旋转了180度,处于“背面”向上-----② // (相当于左手手心起始向右,向下转动的过程,直至手心向下,手背在上面,而这个过程正是图片从无到有,ListView从有到无的过程) rotation = new Rotate3DAnimation(90, 180, centerX, centerY, 310.0f, false); } else {// 点击的是ImageView(mPosition=-1) mImageView.setVisibility(View.GONE); mPhotosList.setVisibility(View.VISIBLE); mPhotosList.requestFocus(); // 由于第③步,此时的mContainer处于90度,然后再次旋转90度,从90到0,复原了初始状态(左手手心向右顺时针旋转90度至手心向上的原始状态) rotation = new Rotate3DAnimation(90, 0, centerX, centerY, 310.0f, false); } // 设置动画速度变化曲线为减速 rotation.setInterpolator(new DecelerateInterpolator()); mContainer.startAnimation(rotation); } } @Override public void onClick(View v) { // 由于第②步的结果,使mContainer处于旋转了180的状态,当点击ImageView时,使mContainer状态复原回去 // 从180到旋转到90-----③(当点击图片时,左手旋转的动作是一个相反的过程,即从左手手心向下,手背在上的状态,顺时针旋转90度至手心向右) applyRotation(-1, 180, 90); } }
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/container" android:layout_width="match_parent" android:layout_height="match_parent"> <ListView android:id="@android:id/list" android:persistentDrawingCache="animation|scrolling" android:layout_width="match_parent" android:layout_height="match_parent" /> <ImageView android:id="@+id/picture" android:scaleType="fitCenter" android:layout_width="match_parent" android:layout_height="match_parent" android:visibility="gone" /> </FrameLayout>