分为两端服务和客户端,下面简单说一下管道通信。两个类Server和Client,都包含如下方法:监听,接收,发送。
如下类:
Server类
public class Server { [DllImport("kernel32.dll", SetLastError = true)] public static extern SafeFileHandle CreateNamedPipe( String pipeName, uint dwOpenMode, uint dwPipeMode, uint nMaxInstances, uint nOutBufferSize, uint nInBufferSize, uint nDefaultTimeOut, IntPtr lpSecurityAttributes); [DllImport("kernel32.dll", SetLastError = true)] public static extern int ConnectNamedPipe( SafeFileHandle hNamedPipe, IntPtr lpOverlapped); public const uint DUPLEX = (0x00000003); public const uint FILE_FLAG_OVERLAPPED = (0x40000000); public class Client { public SafeFileHandle handle; public FileStream stream; } public delegate void MessageReceivedHandler(Client client, string message); public event MessageReceivedHandler MessageReceived; public const int BUFFER_SIZE = 4096; string pipeName; Thread listenThread; bool running; List<Client> clients; public string PipeName { get { return this.pipeName; } set { this.pipeName = value; } } public bool Running { get { return this.running; } } public Server() { this.clients = new List<Client>(); } public void Start() { this.listenThread = new Thread(new ThreadStart(ListenForClients)); this.listenThread.Start(); this.running = true; } private void ListenForClients() { while (true) { SafeFileHandle clientHandle = CreateNamedPipe( this.pipeName, DUPLEX | FILE_FLAG_OVERLAPPED, 0, 255, BUFFER_SIZE, BUFFER_SIZE, 0, IntPtr.Zero); if (clientHandle.IsInvalid) return; int success = ConnectNamedPipe(clientHandle, IntPtr.Zero); if (success == 0) return; Client client = new Client(); client.handle = clientHandle; lock (clients) this.clients.Add(client); Thread readThread = new Thread(new ParameterizedThreadStart(Read)); readThread.Start(client); } } private void Read(object clientObj) { Client client = (Client)clientObj; client.stream = new FileStream(client.handle, FileAccess.ReadWrite, BUFFER_SIZE, true); byte[] buffer = new byte[BUFFER_SIZE]; //ASCIIEncoding encoder = new ASCIIEncoding(); UTF8Encoding encoder = new UTF8Encoding();//可以传汉字 while (true) { int bytesRead = 0; try { bytesRead = client.stream.Read(buffer, 0, BUFFER_SIZE); } catch { break; } if (bytesRead == 0) break; if (this.MessageReceived != null) this.MessageReceived(client, encoder.GetString(buffer, 0, bytesRead)); } client.stream.Close(); client.handle.Close(); lock (this.clients) this.clients.Remove(client); } public void SendMessage(string message) { lock (this.clients) { ASCIIEncoding encoder = new ASCIIEncoding(); byte[] messageBuffer = encoder.GetBytes(message); foreach (Client client in this.clients) { client.stream.Write(messageBuffer, 0, messageBuffer.Length); client.stream.Flush(); } } } }
Client类
public class Client { [DllImport("kernel32.dll", SetLastError = true)] public static extern SafeFileHandle CreateFile( String pipeName, uint dwDesiredAccess, uint dwShareMode, IntPtr lpSecurityAttributes, uint dwCreationDisposition, uint dwFlagsAndAttributes, IntPtr hTemplate); public const uint GENERIC_READ = (0x80000000); public const uint GENERIC_WRITE = (0x40000000); public const uint OPEN_EXISTING = 3; public const uint FILE_FLAG_OVERLAPPED = (0x40000000); public delegate void MessageReceivedHandler(string message); public event MessageReceivedHandler MessageReceived; public const int BUFFER_SIZE = 4096; string pipeName; private FileStream stream; private SafeFileHandle handle; Thread readThread; bool connected; public bool Connected { get { return this.connected; } } public string PipeName { get { return this.pipeName; } set { this.pipeName = value; } } public void Connect() { this.handle = CreateFile( this.pipeName, GENERIC_READ | GENERIC_WRITE, 0, IntPtr.Zero, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, IntPtr.Zero); if (this.handle.IsInvalid) return; this.connected = true; this.stream = new FileStream(this.handle, FileAccess.ReadWrite, BUFFER_SIZE, true); this.readThread = new Thread(new ThreadStart(Read)); this.readThread.Start(); } public void Read() { byte[] readBuffer = new byte[BUFFER_SIZE]; ASCIIEncoding encoder = new ASCIIEncoding(); while (true) { int bytesRead = 0; try { bytesRead = this.stream.Read(readBuffer, 0, BUFFER_SIZE); } catch { break; } if (bytesRead == 0) break; if (this.MessageReceived != null) this.MessageReceived(encoder.GetString(readBuffer, 0, bytesRead)); } this.stream.Close(); this.handle.Close(); } public void SendMessage(string message) { //ASCIIEncoding encoder = new ASCIIEncoding(); UTF8Encoding encoder = new UTF8Encoding();//可以传汉字 byte[] messageBuffer = encoder.GetBytes(message); this.stream.Write(messageBuffer, 0, messageBuffer.Length); this.stream.Flush(); } }
Server端
public class ServerPort { private Delegate sendMessage = null; private ContainerControl mainForm; public Server pipeServer = null; public ServerPort(ContainerControl form,Delegate sendmessage) { mainForm = form; sendMessage = sendmessage; } void SendMsg(string msg) { this.mainForm.Invoke(sendMessage, new Object[] { msg }); } void PipeServer_MessageReceived(Server.Client client, string message) { if (!message.Equals("")) { SendMsg("接收到的信息是:" + message); } else { SendMsg("消息未收到???"); } } private void MessageSend() { } public void PipServerStart() { try { if (!this.pipeServer.Running) { this.pipeServer.PipeName = "\\\\.\\pipe\\testprocesspipe"; this.pipeServer.Start(); this.pipeServer.MessageReceived += new Server.MessageReceivedHandler(PipeServer_MessageReceived); } } catch { } } }
Client端,发送信息
public class ClientPort { private static Client pipeClient; public static void MessagePipeStart() { if (pipeClient == null) { pipeClient = new Client(); pipeClient.MessageReceived += new Client.MessageReceivedHandler(pipeClient_MessageReceived); } if (!pipeClient.Connected) { pipeClient.PipeName = "\\\\.\\pipe\\testprocesspipe"; pipeClient.Connect(); } if (pipeClient != null && pipeClient.Connected) { MessageSend("测试传输的字符:金胖子死了!!!"); } } static void MessageSend(string str) { pipeClient.SendMessage(str); } static void pipeClient_MessageReceived(string message) { } }
启动服务端
ServerPort serverPort; recivedMessage += new ServerRecivedMessageDelegate(DisplayMessage); try { serverPort = new ServerPort(this, recivedMessage); serverPort.pipeServer = new Server(); serverPort.PipServerStart(); } catch { }
客户端发送信息
ClientPort.MessagePipeStart();
接收如图,
客户端发送后,服务端监听到,并接收
简单的例子下载地址:http://download.csdn.net/detail/yysyangyangyangshan/3946892
上述 只是在一个工程中简单的模拟。正的进程的通信,Server端和Client端分别在两个进程中,启动的方式都一样,当两端都启动的话,就可以互发信息了。当然,PipeName必须一致,双方才能接收到对方的信息。
这样,可以建造一个服务端,启动好几个Server设置PipeName 各不同,然后客户端分别对应不同的PipeName,就可实现服务器一对多的通信。