本文转载于:http://blog.csdn.net/ygc973797893/article/details/7620352
今天做了个内存优化的小测试,包括两点
1, 比较Drawable与Bitmap占用内存大小
2, 比较BitmapFactory类的decodeResource方法与decodeStream方法的效率
好吧,先来看第1个测试!
以下这个是测试加载1000个Drawable对象的代码,很简单的,我就不解释了!
public class Main extends Activity
{
int number = 1000;
Drawable[] array;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
array = new BitmapDrawable[number];
for(int i = 0; i < number; i++)
{
Log.e("", "测试第" + (i+1) + "张图片");
array[i] = getResources().getDrawable(R.drawable.img);
}
}
}
输出结果:
04-07 21:49:25.248: D/szipinf(7828): Initializing inflate state
04-07 21:49:25.398: E/(7828): 测试第1张图片
04-07 21:49:25.658: D/dalvikvm(7828): GC_EXTERNAL_ALLOC freed 48K, 50% free 2692K/5379K, external 0K/0K, paused 24ms
04-07 21:49:25.748: E/(7828): 测试第2张图片
04-07 21:49:25.748: E/(7828): 测试第3张图片
………………
………………
04-07 21:49:26.089: E/(7828): 测试第998张图片
04-07 21:49:26.089: E/(7828): 测试第999张图片
04-07 21:49:26.089: E/(7828): 测试第1000张图片
程序没有报错,正常运行,加载1000个Drawable对象没问题。
下面再来看一下加载1000个Bitmap对象的代码,同样的,代码很简单的,我就不解释了!
public class Main extends Activity
{
int number = 1000;
Bitmap bitmap[];
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
bitmap = new Bitmap[number];
for (int i = 0; i < number; i++)
{
Log.e("", "测试第" + (i+1) + "张图片");
bitmap[i] = BitmapFactory.decodeResource(getResources(), R.drawable.img);
}
}
}
输出结果:
04-07 22:06:05.344: D/szipinf(7937): Initializing inflate state
04-07 22:06:05.374: E/(7937): 测试第1张图片
04-07 22:06:05.544: D/dalvikvm(7937): GC_EXTERNAL_ALLOC freed 51K, 50% free 2692K/5379K, external 0K/0K, paused 40ms
04-07 22:06:05.664: E/(7937): 测试第2张图片
04-07 22:06:05.774: D/dalvikvm(7937): GC_EXTERNAL_ALLOC freed 1K, 50% free 2691K/5379K, external 6026K/7525K, paused 31ms
04-07 22:06:05.834: E/(7937): 测试第3张图片
04-07 22:06:05.934: D/dalvikvm(7937): GC_EXTERNAL_ALLOC freed <1K, 50% free 2691K/5379K, external 12052K/14100K, paused 24ms
04-07 22:06:06.004: E/(7937): 测试第4张图片
04-07 22:06:06.124: D/dalvikvm(7937): GC_EXTERNAL_ALLOC freed <1K, 50% free 2691K/5379K, external 18078K/20126K, paused 27ms
04-07 22:06:06.204: E/(7937): 测试第5张图片
04-07 22:06:06.315: D/dalvikvm(7937): GC_EXTERNAL_ALLOC freed <1K, 50% free 2691K/5379K, external 24104K/26152K, paused 26ms
04-07 22:06:06.395: E/(7937): 测试第6张图片
04-07 22:06:06.495: D/dalvikvm(7937): GC_EXTERNAL_ALLOC freed <1K, 50% free 2691K/5379K, external 30130K/32178K, paused 22ms
04-07 22:06:06.565: E/(7937): 测试第7张图片
04-07 22:06:06.665: D/dalvikvm(7937): GC_EXTERNAL_ALLOC freed <1K, 50% free 2691K/5379K, external 36156K/38204K, paused 22ms
04-07 22:06:06.745: E/(7937): 测试第8张图片
04-07 22:06:06.845: D/dalvikvm(7937): GC_EXTERNAL_ALLOC freed 2K, 51% free 2689K/5379K, external 42182K/44230K, paused 23ms
04-07 22:06:06.845: E/dalvikvm-heap(7937): 6170724-byte external allocation too large for this process.
04-07 22:06:06.885: I/dalvikvm-heap(7937): Clamp target GC heap from 48.239MB to 48.000MB
04-07 22:06:06.885: E/GraphicsJNI(7937): VM won't let us allocate 6170724 bytes
04-07 22:06:06.885: D/dalvikvm(7937): GC_FOR_MALLOC freed <1K, 51% free 2689K/5379K, external 42182K/44230K, paused 25ms
04-07 22:06:06.885: D/AndroidRuntime(7937): Shutting down VM
04-07 22:06:06.885: W/dalvikvm(7937): threadid=1: thread exiting with uncaught exception (group=0x40015560)
04-07 22:06:06.885: E/AndroidRuntime(7937): FATAL EXCEPTION: main
04-07 22:06:06.885: E/AndroidRuntime(7937): java.lang.OutOfMemoryError: bitmap size exceeds VM budget
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.graphics.Bitmap.nativeCreate(Native Method)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.graphics.Bitmap.createBitmap(Bitmap.java:477)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.graphics.Bitmap.createBitmap(Bitmap.java:444)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:349)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.graphics.BitmapFactory.finishDecode(BitmapFactory.java:498)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:473)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:336)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:359)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:385)
04-07 22:06:06.885: E/AndroidRuntime(7937): at bassy.test.drawable.Main.onCreate(Main.java:37)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1722)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1784)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.app.ActivityThread.access$1500(ActivityThread.java:123)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:939)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.os.Handler.dispatchMessage(Handler.java:99)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.os.Looper.loop(Looper.java:130)
04-07 22:06:06.885: E/AndroidRuntime(7937): at android.app.ActivityThread.main(ActivityThread.java:3835)
04-07 22:06:06.885: E/AndroidRuntime(7937): at java.lang.reflect.Method.invokeNative(Native Method)
04-07 22:06:06.885: E/AndroidRuntime(7937): at java.lang.reflect.Method.invoke(Method.java:507)
04-07 22:06:06.885: E/AndroidRuntime(7937): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:847)
04-07 22:06:06.885: E/AndroidRuntime(7937): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:605)
04-07 22:06:06.885: E/AndroidRuntime(7937): at dalvik.system.NativeStart.main(Native Method)
看看上面的输出,才加载到第8张图片,程序就报错了“java.lang.OutOfMemoryError: bitmap size exceeds VM budget”。
通过上面的例子,可以看清楚地看出来,使用Drawable保存图片对象,占用更小的内存空间。
而使用Biamtp对象,则会占用很大内存空间,很容易就出现OOM了!
下面我们再来看一个例子,这个也是加载Bitmap对象。
只不过,之次不是使用BitmapFactory的decodeResource方法,
而是使用decodeStream方法,看代码。
public class Main extends Activity
{
int number = 1000;
Bitmap bitmap[];
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
bitmap = new Bitmap[number];
for (int i = 0; i < number; i++)
{
Log.e("", "测试第" + (i+1) + "张图片");
bitmap[i] =BitmapFactory.decodeStream(getResources().openRawResource(R.drawable.img));//这里换了方法
}
}
}
输出结果:
04-07 22:16:12.676: E/(8091): 测试第561张图片
04-07 22:16:12.756: E/(8091): 测试第562张图片
04-07 22:16:12.826: E/(8091): 测试第563张图片
04-07 22:16:12.906: E/(8091): 测试第564张图片
04-07 22:16:12.906: D/skia(8091): ---------- mmap failed for imageref_ashmem size=2744320 err=12
04-07 22:16:12.906: E/(8091): 测试第565张图片
04-07 22:16:12.906: D/skia(8091): ---------- mmap failed for imageref_ashmem size=2744320 err=12
04-07 22:16:12.906: E/(8091): 测试第566张图片
04-07 22:16:12.916: E/filemap(8091): mmap(0,416798) failed: Out of memory
04-07 22:16:12.916: D/filemap(8091): munmap(0x0, 0) failed
04-07 22:16:12.916: W/asset(8091): create map from entry failed
04-07 22:16:12.916: D/AndroidRuntime(8091): Shutting down VM
04-07 22:16:12.916: W/dalvikvm(8091): threadid=1: thread exiting with uncaught exception (group=0x40015560)
04-07 22:16:12.936: E/AndroidRuntime(8091): FATAL EXCEPTION: main
04-07 22:16:12.936: E/AndroidRuntime(8091): java.lang.RuntimeException: Unable to start activity ComponentInfo{bassy.test.drawable/bassy.test.drawable.Main}: android.content.res.Resources$NotFoundException: File res/drawable-mdpi/img.png from drawable resource ID #0x7f020001
04-07 22:16:12.936: E/AndroidRuntime(8091): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1768)
04-07 22:16:12.936: E/AndroidRuntime(8091): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1784)
04-07 22:16:12.936: E/AndroidRuntime(8091): at android.app.ActivityThread.access$1500(ActivityThread.java:123)
04-07 22:16:12.936: E/AndroidRuntime(8091): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:939)
04-07 22:16:12.936: E/AndroidRuntime(8091): at android.os.Handler.dispatchMessage(Handler.java:99)
04-07 22:16:12.936: E/AndroidRuntime(8091): at android.os.Looper.loop(Looper.java:130)
04-07 22:16:12.936: E/AndroidRuntime(8091): at android.app.ActivityThread.main(ActivityThread.java:3835)
04-07 22:16:12.936: E/AndroidRuntime(8091): at java.lang.reflect.Method.invokeNative(Native Method)
04-07 22:16:12.936: E/AndroidRuntime(8091): at java.lang.reflect.Method.invoke(Method.java:507)
04-07 22:16:12.936: E/AndroidRuntime(8091): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:847)
04-07 22:16:12.936: E/AndroidRuntime(8091): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:605)
04-07 22:16:12.936: E/AndroidRuntime(8091): at dalvik.system.NativeStart.main(Native Method)
04-07 22:16:12.936: E/AndroidRuntime(8091): Caused by: android.content.res.Resources$NotFoundException: File res/drawable-mdpi/img.png from drawable resource ID #0x7f020001
04-07 22:16:12.936: E/AndroidRuntime(8091): at android.content.res.Resources.openRawResource(Resources.java:860)
04-07 22:16:12.936: E/AndroidRuntime(8091): at android.content.res.Resources.openRawResource(Resources.java:836)
04-07 22:16:12.936: E/AndroidRuntime(8091): at bassy.test.drawable.Main.onCreate(Main.java:43)
04-07 22:16:12.936: E/AndroidRuntime(8091): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
04-07 22:16:12.936: E/AndroidRuntime(8091): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1722)
04-07 22:16:12.936: E/AndroidRuntime(8091): ... 11 more
04-07 22:16:12.936: E/AndroidRuntime(8091): Caused by: java.io.FileNotFoundException: res/drawable-mdpi/img.png
04-07 22:16:12.936: E/AndroidRuntime(8091): at android.content.res.AssetManager.openNonAssetNative(Native Method)
04-07 22:16:12.936: E/AndroidRuntime(8091): at android.content.res.AssetManager.openNonAsset(AssetManager.java:429)
04-07 22:16:12.936: E/AndroidRuntime(8091): at android.content.res.Resources.openRawResource(Resources.java:857)
04-07 22:16:12.936: E/AndroidRuntime(8091): ... 15 more
从上面可以看出,程序在加载到第566张的时候,就出现了OOM错误。
不过,跟第2个例子比起来,你会发现,程序可以加载更多的图片。
这说明了使用BitmapFactory的decodeResource方法会占据大量内存,
而使用使用decodeStream方法,则占据更小的内存。
从时间上来说,看看日志输出,大概估算了一下加载一张图片所需要的时间,发现,
decodeResource加载图片需要约0.17秒的时间,
而使用decodeStream方法,只需要约0.08秒的时间!
这说明了,decodeStream无论是时间上还是空间上,都比decodeResource方法更优秀!!
从上面三个例子,可以看出,用第一种方法(即用Drawable加载图片)可以加载更加的图片,加载32张图片的时间约为0.01秒!
我试着把Drawable的数量调至1000000,程序在运行时,停在了153761张图片里,手机提示,“应用程序无响应…”
个人猜测,Drawable应该不属于常驻内存的对象,不然的话,不可能不会出现OOM的~~
网上关于Drawable与Bitmap的资料太少,不能深入学习,真是遗憾~
刚才又做了个测试,把第一个例子中的
array[i] = getResources().getDrawable(R.drawable.img);
方法换成了
array[i] = Drawable.createFromStream(getResources().openRawResource(R.drawable.img), null);
结果和第三个例子一样,在第566张图片中,出现了OOM错误!
而且,加载的时间都是一样~~
这样一来,我就更加迷惑了~~