cocos2d-x中添加gameCenter的一些总结

注意:在越狱手机上测试GameCenter,可能会出现 This game is not recongnized by Game Center. 此时请用没越狱手机测试




http://hi.baidu.com/qq5292485/blog/item/61c4e60e069c900a6159f374.html

1、cocos2d-x是基于c++代码,而apple提供的api是基于object-c,此时你需要先了解c++中如何调用object-c进行混合编程的,这个可以参考http://www.himigame.com/iphone-cocos2dx/743.html这篇文章,写的很详细,接着参考http://www.himigame.com/iphone-cocos2d/535.html接入gamecenter,但补充一点,就是在游戏中,当需要通过按钮直接显示出排行榜的时候,又该如何实现呢?

查了下苹果的官方文档找到了 哈哈,代码如下:(*前提该类必须要实现GKLeaderboardViewController<GKLeaderboardViewControllerDelegate>

- (void) showLeaderboard
{
    GKLeaderboardViewController *leaderboardController = [[GKLeaderboardViewController alloc] init];
    if (leaderboardController != nil)
    {
        leaderboardController.leaderboardDelegate = self;
        [self presentModalViewController: leaderboardController animated: YES];
    }
}
当关闭的时候需要调用如下方法

- (void)leaderboardViewControllerDidFinish:(GKLeaderboardViewController *)viewController
{
    [self dismissModalViewControllerAnimated:YES];
}
 
请注意在上面的showLeaderboard方法中 由于该类为UIViewController,所以直接再本身添加,如果需要添加到cocos2d-x中呢,可以改为

- (void) showLeaderboard

{

    tempVC=[[UIViewControllerallocinit];

    GKLeaderboardViewController *leaderboardController = [[GKLeaderboardViewControllerallocinit];

    if (leaderboardController != nil)

    {

        UIApplication* clientApp = [UIApplicationsharedApplication];

        UIWindow* topWindow = [clientApp keyWindow];

        if (!topWindow)

        {

            topWindow = [[clientApp windowsobjectAtIndex:0];

        }

        [topWindow addSubview:tempVC.view];

        leaderboardController.leaderboardDelegate = self;

        [tempVCpresentModalViewController: leaderboardController animatedYES];

    }

}

-(void) leaderboardViewControllerDidFinish:(GKLeaderboardViewController *)viewController

{

    [tempVCdismissModalViewControllerAnimated:YES];//在iphone上需要设置为NO,才可以继续响应事件(笔者还没有找到其他解决办法)

    [tempVC.viewremoveFromSuperview]; //为了使排行榜关闭的时候,能够继续响应事件

}

下面给出官方对于显示成就的代码(将其转换到cocos2d-x跟上面是一样原理了)

- (void) showAchievements
{
    GKAchievementViewController *achievements = [[GKAchievementViewController alloc] init];
    if (achievements != nil)
    {
        achievements.achievementDelegate = self;
        [self presentModalViewController: achievements animated: YES];
    }
    [achievements release];
}
- (void)achievementViewControllerDidFinish:(GKAchievementViewController *)viewController
{
    [self dismissModalViewControllerAnimated:YES];
}


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