原文:http://abstractforever.iteye.com/blog/962219
命令接口Command:
package com.javapatterns.command.drawlines; //命令接口 public interface Command { abstract public void execute();// 执行操作 abstract public void unexecute();// 取消操作 abstract public boolean canExecute();//是否允许执行操作 abstract public boolean canUnexecute();//是否允许取消操作 }
添加线命令类AddLineCommand:
/* Generated by Together */ package com.javapatterns.command.drawlines; //添加线命令类 public class AddLineCommand implements Command { private Drawing drawing;// 画布 private Line line;//直线 public AddLineCommand(Drawing targetDrawing, Line newLine) { drawing = targetDrawing; line = newLine; } //执行将直线添加到画布的操作 public void execute() { drawing.add(line); } //执行将直线从画布中移除的操作 public void unexecute() { drawing.remove(line); } public boolean canExecute() { return true; } public boolean canUnexecute() { return true; } }
命令集合类CommandList:
package com.javapatterns.command.drawlines; import java.util.Stack; //命令集合类,负责存储执行过的命令和撤销执行的命令 public class CommandList { private Stack<Command> executedCommands = new Stack<Command>(); private Stack<Command> unexecutedCommands = new Stack<Command>(); private void _execute(Command command) { command.execute();//执行具体的命令 executedCommands.push(command);//记录执行的命令 } //执行命令 public void execute(Command command) { unexecutedCommands.removeAllElements(); _execute(command); } //撤销执行,每执行一次该方法,将从最近的一次操作开始撤销 public void unexecute() { Command command = (Command) executedCommands.pop();//出栈最后一次执行命令 command.unexecute();//撤销该命令的执行 unexecutedCommands.push(command);//记录撤销的命令 } //恢复执行,每执行一次该方法,将从最近的一次操作开始撤销 public void reexecute() { Command command = (Command) unexecutedCommands.pop();//出栈最后一次撤销命令 _execute(command);//重新执行 } //清空撤销和恢复的缓存 public void reset() { executedCommands.removeAllElements(); unexecutedCommands.removeAllElements(); } //是否允许撤销命令,没有执行过命令就不存在撤销 public boolean canUnexecuteCommand() { return !executedCommands.empty(); } //是否允许恢复命令,没有撤销过命令就不存在恢复 public boolean canReexecuteCommand() { return !unexecutedCommands.empty(); } }
画布Drawing:
/* Generated by Together */ package com.javapatterns.command.drawlines; import java.awt.Canvas; import java.awt.Color; import java.awt.Graphics; import java.awt.Point; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import java.util.Enumeration; import java.util.Vector; //(接收者,负责具体实施和执行一个请求)画布,可以在该画布上画任意条直线 public class Drawing extends Canvas implements MouseListener, MouseMotionListener { private static final long serialVersionUID = -4887753465176351050L; private SimpleDraw applet;//应用程序 private Vector<Line> lines;//线集合 private Point startPosition;//画线开始位置 private Point mousePosition;//鼠标位置 private boolean mousePressed;//鼠标是否按下 //构造方法,初始化属性信息 public Drawing(SimpleDraw owner) { applet = owner; lines = new Vector<Line>(); mousePressed = false;//默认鼠标未按下 setBackground(Color.GREEN);//设置画布背景色 addMouseListener(this);//添加鼠标监听器,自己实现了该接口 addMouseMotionListener(this);//添加鼠标移动事件的侦听器,自己实现了该接口 } //添加一条线(行动方法) public void add(Line line) { lines.addElement(line); repaint(); } //删除一条线(行动方法) public void remove(Line line) { lines.removeElement(line); repaint(); } public void paint(Graphics graphics) { Enumeration<Line> enumeration = lines.elements(); Line currentLine; while (enumeration.hasMoreElements()) { currentLine = (Line) (enumeration.nextElement()); currentLine.paint(graphics); } if (mousePressed) { graphics.drawLine(startPosition.x, startPosition.y, mousePosition.x, mousePosition.y); } } //鼠标按键在组件上单击(按下并释放)时调用 public void mouseClicked(MouseEvent event) { } //鼠标进入到组件上时调用 public void mouseEntered(MouseEvent event) { } //鼠标离开组件时调用 public void mouseExited(MouseEvent event) { } //鼠标按键在组件上按下时调用 public void mousePressed(MouseEvent event) { mousePressed = true;//设置鼠标为按下状态 startPosition = event.getPoint();//记录直线的开始位置 } //鼠标按钮在组件上释放时调用 public void mouseReleased(MouseEvent event) { if (!event.getPoint().equals(startPosition)) {//两点不重合 Line line = new Line(startPosition, event.getPoint());//创建直线 AddLineCommand command = new AddLineCommand(this, line);//创建添加直线的一个命令 applet.execute(command);//请求者请求命令的执行 } mousePressed = false; } public void mouseDragged(MouseEvent event) { mousePosition = event.getPoint(); repaint(); } public void mouseMoved(MouseEvent event) { } }
直线Line:
package com.javapatterns.command.drawlines; import java.awt.Point; import java.awt.Graphics; public class Line { private Point start; private Point end; public Line( Point startPos, Point endPos ) { start = startPos; end = endPos; } public void paint( Graphics graphics ) { graphics.drawLine( start.x, start.y, end.x, end.y ); } }
容器SimpleDraw:
/* Generated by Together */ package com.javapatterns.command.drawlines; import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Button; import java.awt.Panel; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; // 请求者(负责调用命令对象执行请求) public class SimpleDraw extends Applet implements ActionListener { private static final long serialVersionUID = 2317696438230972428L; private Drawing drawing;// 画布 private CommandList commands;// 命令集合 private Button undoButton;// 撤销按钮 private Button redoButton;// 恢复按钮 private Button resetButton;// 清空撤销和恢复按钮 public void init() { Panel panel = new Panel();// 面板 commands = new CommandList();// 初始化命令集合 setLayout(new BorderLayout());// 设置布局 drawing = new Drawing(this);// 初始化画布 add("Center", drawing); undoButton = new Button("撤销");// 初始化撤销按钮 redoButton = new Button("恢复");// 初始化恢复按钮 resetButton = new Button("重置"); undoButton.addActionListener(this);// 添加按钮监听器 redoButton.addActionListener(this);// 添加按钮监听器 resetButton.addActionListener(this);// 添加按钮监听器 panel.add(undoButton); panel.add(redoButton); panel.add(resetButton); add("South", panel); updateButtons();// 初始化按钮状态 } public void execute(Command command) { commands.execute(command);// 执行命令 updateButtons(); } // 更新按钮状态(根据是否能够undo撤销或者是否能够redo恢复) private void updateButtons() { undoButton.setEnabled(commands.canUnexecuteCommand()); redoButton.setEnabled(commands.canReexecuteCommand()); } // 当点击撤销按钮或者恢复按钮时出发该方法执行 public void actionPerformed(ActionEvent event) { if (event.getSource() == undoButton) { commands.unexecute(); updateButtons(); }else if (event.getSource() == redoButton) { commands.reexecute(); updateButtons(); }else if (event.getSource() == resetButton) { commands.reset(); updateButtons(); } } }
实例下载:
http://download.csdn.net/detail/yang_hui1986527/3840789