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//   Module   Name:   overlap.cpp  
  //         This   sample   illustrates   how   to   develop   a   simple   echo   server   Winsock  
  //         application   using   the   Overlapped   I/O   model   with   event   notification.   This    
  //         sample   is   implemented   as   a   console-style   application   and   simply   prints  
  //         messages   when   connections   are   established   and   removed   from   the   server.  
  //         The   application   listens   for   TCP   connections   on   port   5150   and   accepts   them  
  //         as   they   arrive.   When   this   application   receives   data   from   a   client,   it  
  //         simply   echos   (this   is   why   we   call   it   an   echo   server)   the   data   back   in  
  //         it's   original   form   until   the   client   closes   the   connection.  
  //  
  //   Compile:  
  //  
  //         cl   -o   overlap   overlap.cpp   ws2_32.lib  
  //  
  //         Note:   There   are   no   command   line   options   for   this   sample.  
  #include   <winsock2.h>  
  #include   <windows.h>  
  #include   <stdio.h>  
  #define   PORT   5150  
  #define   DATA_BUFSIZE   8192  
  typedef   struct   _SOCKET_INFORMATION   {  
        CHAR   Buffer[DATA_BUFSIZE];  
        WSABUF   DataBuf;  
        SOCKET   Socket;  
        WSAOVERLAPPED   Overlapped;  
        DWORD   BytesSEND;  
        DWORD   BytesRECV;  
  }   SOCKET_INFORMATION,   *   LPSOCKET_INFORMATION;  
  DWORD   WINAPI   ProcessIO(LPVOID   lpParameter);  
  DWORD   EventTotal   =   0;  
  WSAEVENT   EventArray[WSA_MAXIMUM_WAIT_EVENTS];  
  LPSOCKET_INFORMATION   SocketArray[WSA_MAXIMUM_WAIT_EVENTS];  
  CRITICAL_SECTION   CriticalSection;        
  void   main(void)  
  {  
        WSADATA   wsaData;  
        SOCKET   ListenSocket,   AcceptSocket;  
        SOCKADDR_IN   InternetAddr;  
        DWORD   Flags;  
        DWORD   ThreadId;  
        DWORD   RecvBytes;  
        INT   Ret;  
        InitializeCriticalSection(&CriticalSection);  
        if   ((Ret   =   WSAStartup(0x0202,&wsaData))   !=   0)  
        {  
              printf("WSAStartup   failed   with   error   %d\n",   Ret);  
              WSACleanup();  
              return;  
        }  
        if   ((ListenSocket   =   WSASocket(AF_INET,   SOCK_STREAM,   0,   NULL,   0,    
              WSA_FLAG_OVERLAPPED))   ==   INVALID_SOCKET)    
        {  
              printf("Failed   to   get   a   socket   %d\n",   WSAGetLastError());  
              return;  
        }  
        InternetAddr.sin_family   =   AF_INET;  
        InternetAddr.sin_addr.s_addr   =   htonl(INADDR_ANY);  
        InternetAddr.sin_port   =   htons(PORT);  
        if   (bind(ListenSocket,   (PSOCKADDR)   &InternetAddr,   sizeof(InternetAddr))   ==   SOCKET_ERROR)  
        {  
              printf("bind()   failed   with   error   %d\n",   WSAGetLastError());  
              return;  
        }  
        if   (listen(ListenSocket,   5))  
        {  
              printf("listen()   failed   with   error   %d\n",   WSAGetLastError());  
              return;  
        }  
        //   Setup   the   listening   socket   for   connections.  
        if   ((AcceptSocket   =   WSASocket(AF_INET,   SOCK_STREAM,   0,   NULL,   0,  
              WSA_FLAG_OVERLAPPED))   ==   INVALID_SOCKET)    
        {  
              printf("Failed   to   get   a   socket   %d\n",   WSAGetLastError());  
              return;  
        }  
        if   ((EventArray[0]   =   WSACreateEvent())   ==   WSA_INVALID_EVENT)  
        {  
              printf("WSACreateEvent   failed   with   error   %d\n",   WSAGetLastError());  
              return;  
        }  


        //   Create   a   thread   to   service   overlapped   requests  
        if   (CreateThread(NULL,   0,   ProcessIO,   NULL,   0,   &ThreadId)   ==   NULL)  
        {  
              printf("CreateThread   failed   with   error   %d\n",   GetLastError());  
              return;  
        }    
        EventTotal   =   1;  
        while(TRUE)  
        {  
               // 服务端阻塞在这里等待
              if   ((AcceptSocket   =   accept(ListenSocket,   NULL,   NULL))   ==   INVALID_SOCKET)  
              {  
                      printf("accept   failed   with   error   %d\n",   WSAGetLastError());  
                      return;  
              }  
              EnterCriticalSection(&CriticalSection);  
              //   Create   a   socket   information   structure   to   associate   with   the   accepted   socket.  
              if   ((SocketArray[EventTotal]   =   (LPSOCKET_INFORMATION)   GlobalAlloc(GPTR,  
                    sizeof(SOCKET_INFORMATION)))   ==   NULL)  
              {  
                    printf("GlobalAlloc()   failed   with   error   %d\n",   GetLastError());  
                    return;  
              }    
              //   Fill   in   the   details   of   our   accepted   socket.  
              SocketArray[EventTotal]->Socket   =   AcceptSocket;  
              ZeroMemory(&(SocketArray[EventTotal]->Overlapped),   sizeof(OVERLAPPED));  
              SocketArray[EventTotal]->BytesSEND   =   0;  
              SocketArray[EventTotal]->BytesRECV   =   0;  
              SocketArray[EventTotal]->DataBuf.len   =   DATA_BUFSIZE;  
              SocketArray[EventTotal]->DataBuf.buf   =   SocketArray[EventTotal]->Buffer;  
              if   ((SocketArray[EventTotal]->Overlapped.hEvent   =   EventArray[EventTotal]   =    
                      WSACreateEvent())   ==   WSA_INVALID_EVENT)  
              {  
                    printf("WSACreateEvent()   failed   with   error   %d\n",   WSAGetLastError());  
                    return;  
              }  
              //   Post   a   WSARecv   request   to   to   begin   receiving   data   on   the   socket  
              Flags   =   0;  
              if   (WSARecv(SocketArray[EventTotal]->Socket,    
                    &(SocketArray[EventTotal]->DataBuf),   1,   &RecvBytes,   &Flags,  
                    &(SocketArray[EventTotal]->Overlapped),   NULL)   ==   SOCKET_ERROR)  
              {  
                    if   (WSAGetLastError()   !=   ERROR_IO_PENDING)  
                    {  
                          printf("WSARecv()   failed   with   error   %d\n",   WSAGetLastError());  
                          return;  
                    }  
              }  
              EventTotal++;  
              LeaveCriticalSection(&CriticalSection);  


              //   Signal   the   first   event   in   the   event   array   to   tell   the   worker   thread   to  
              //   service   an   additional   event   in   the   event   array  
              if   (WSASetEvent(EventArray[0])   ==   FALSE)  
              {  
                    printf("WSASetEvent   failed   with   error   %d\n",   WSAGetLastError());  
                    return;  
              }  
        }  
  } 

 

DWORD   WINAPI   ProcessIO(LPVOID   lpParameter)  
  {  
        DWORD   Index;  
        DWORD   Flags;  
        LPSOCKET_INFORMATION   SI;  
        DWORD   BytesTransferred;  
        DWORD   i;  
        DWORD   RecvBytes,   SendBytes;  
        //   Process   asynchronous   WSASend,   WSARecv   requests.  
        while(TRUE)  
        {  
              if   ((Index   =   WSAWaitForMultipleEvents(EventTotal,   EventArray,   FALSE,  
                    WSA_INFINITE,   FALSE))   ==   WSA_WAIT_FAILED)  
              {  
                    printf("WSAWaitForMultipleEvents   failed   %d\n",   WSAGetLastError());  
                    return   0;  
              }    
              //   If   the   event   triggered   was   zero   then   a   connection   attempt   was   made  
              //   on   our   listening   socket.  
              if   ((Index   -   WSA_WAIT_EVENT_0)   ==   0)  
              {  
                    WSAResetEvent(EventArray[0]);  
                    continue;  
              }  
              SI   =   SocketArray[Index   -   WSA_WAIT_EVENT_0];  
              WSAResetEvent(EventArray[Index   -   WSA_WAIT_EVENT_0]);  
              if   (WSAGetOverlappedResult(SI->Socket,   &(SI->Overlapped),   &BytesTransferred,  
                    FALSE,   &Flags)   ==   FALSE   ||   BytesTransferred   ==   0)  
              {  
                    printf("Closing   socket   %d\n",   SI->Socket);  
                    if   (closesocket(SI->Socket)   ==   SOCKET_ERROR)  
                    {  
                          printf("closesocket()   failed   with   error   %d\n",   WSAGetLastError());  
                    }  
                    GlobalFree(SI);  
                    WSACloseEvent(EventArray[Index   -   WSA_WAIT_EVENT_0]);  
                    //   Cleanup   SocketArray   and   EventArray   by   removing   the   socket   event   handle  
                    //   and   socket   information   structure   if   they   are   not   at   the   end   of   the  
                    //   arrays.  
                    EnterCriticalSection(&CriticalSection);  
                    if   ((Index   -   WSA_WAIT_EVENT_0)   +   1   !=   EventTotal)  
                          for   (i   =   Index   -   WSA_WAIT_EVENT_0;   i   <   EventTotal;   i++)  
                          {  
                                EventArray[i]   =   EventArray[i   +   1];  
                                SocketArray[i]   =   SocketArray[i   +   1];  
                          }  
                    EventTotal--;  
                    LeaveCriticalSection(&CriticalSection);  
                    continue;  
              }  
              //   Check   to   see   if   the   BytesRECV   field   equals   zero.   If   this   is   so,   then  
              //   this   means   a   WSARecv   call   just   completed   so   update   the   BytesRECV   field  
              //   with   the   BytesTransferred   value   from   the   completed   WSARecv()   call.  
              if   (SI->BytesRECV   ==   0)  
              {  
                    SI->BytesRECV   =   BytesTransferred;  
                    SI->BytesSEND   =   0;  
              }  
              else  
              {  
                    SI->BytesSEND   +=   BytesTransferred;  
              }  
              if   (SI->BytesRECV   >   SI->BytesSEND)  
              {  
                    //   Post   another   WSASend()   request.  
                    //   Since   WSASend()   is   not   gauranteed   to   send   all   of   the   bytes   requested,  
                    //   continue   posting   WSASend()   calls   until   all   received   bytes   are   sent.  
                    ZeroMemory(&(SI->Overlapped),   sizeof(WSAOVERLAPPED));  
                    SI->Overlapped.hEvent   =   EventArray[Index   -   WSA_WAIT_EVENT_0];  
                    SI->DataBuf.buf   =   SI->Buffer   +   SI->BytesSEND;  
                    SI->DataBuf.len   =   SI->BytesRECV   -   SI->BytesSEND;  
                    if   (WSASend(SI->Socket,   &(SI->DataBuf),   1,   &SendBytes,   0,  
                          &(SI->Overlapped),   NULL)   ==   SOCKET_ERROR)  
                    {  
                          if   (WSAGetLastError()   !=   ERROR_IO_PENDING)  
                          {  
                                printf("WSASend()   failed   with   error   %d\n",   WSAGetLastError());  
                                return   0;  
                          }  
                    }  
              }  
              else  
              {  
                    SI->BytesRECV   =   0;  
                    //   Now   that   there   are   no   more   bytes   to   send   post   another   WSARecv()   request.  
                    Flags   =   0;  
                    ZeroMemory(&(SI->Overlapped),   sizeof(WSAOVERLAPPED));  
                    SI->Overlapped.hEvent   =   EventArray[Index   -   WSA_WAIT_EVENT_0];  
                    SI->DataBuf.len   =   DATA_BUFSIZE;  
                    SI->DataBuf.buf   =   SI->Buffer;  
                    if   (WSARecv(SI->Socket,   &(SI->DataBuf),   1,   &RecvBytes,   &Flags,  
                          &(SI->Overlapped),   NULL)   ==   SOCKET_ERROR)  
                    {  
                          if   (WSAGetLastError()   !=   ERROR_IO_PENDING)  
                          {  
                                printf("WSARecv()   failed   with   error   %d\n",   WSAGetLastError());  
                                return   0;  
                          }  
                    }  
              }  
        }  
  } 

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