1NSThread.声明线程,启动线程:(第一个参数声明了目标类,第2个参数声明了目标方法,第3个参数为该方法的参数)
NSThread *thread=[[NSThread alloc] initWithTarget:selfselector:@selector(saleTicketMethod:) object:@"线程--1"]; [thread start];
(第一个参数为目标方法,第2个参数为该方法的参数 ,并且只能是1个 。)
[self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES];
#import "CSZViewController.h" @interface CSZViewController () { int _ticketNum; NSLock *_lock; } @end @implementation CSZViewController - (void)viewDidLoad { [super viewDidLoad]; } - (void) updateView:(NSString *) text { NSString *str=[NSString stringWithFormat:@"%@ \n%@",self.textView.text,text]; self.textView.text=str; } - (void)saleTicketMethod:(NSString *)threadName { while (true) { if (_ticketNum>0) { [_lock lock]; NSString *str=[NSString stringWithFormat:@"%@线程的票数为:%d",threadName,_ticketNum]; [self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES]; _ticketNum--; [_lock unlock]; if ([threadName isEqualToString:@"线程--1"]) { [NSThread sleepForTimeInterval:1.0]; }else{ [NSThread sleepForTimeInterval:2.0]; } }else { NSString *str=[NSString stringWithFormat:@"售票结束!%@",threadName]; [self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES]; break; } } } - (IBAction)threadClick:(id)sender { _ticketNum=20; //计算剩余票数 //如果有票,则卖出 //没有则停止; _lock=[[NSLock alloc] init]; NSThread *thread=[[NSThread alloc] initWithTarget:self selector:@selector(saleTicketMethod:) object:@"线程--1"]; NSThread *thread1=[[NSThread alloc] initWithTarget:self selector:@selector(saleTicketMethod:) object:@"线程--2"]; [thread start]; [thread1 start]; } @end
---NSOperation的使用是苹果为我们实现多线程通过的一套简洁的API。它为我们避免抢夺同个资源做了屏蔽。同时定义了线程队列的概念,开发人员不用考虑这方面的东西。
其用法主要分为3点:
1,定义线程队列 (设置同时运行的线程数,因为开线程也是需要消费资源的,类比JAVA的线程池)
NSOperationQueue *queue=[[NSOperationQueue alloc] init]; [queue setMaxConcurrentOperationCount:5];
2.定义异步线程 。(同样,以下参数也是声明了线程方法所在的类以及所需要的方法参数)
NSInvocationOperation *opera=[[NSInvocationOperation alloc]initWithTarget:self selector:@selector(operaSaleMethod:) object:@"线程操作1"]; NSInvocationOperation *opera2=[[NSInvocationOperation alloc]initWithTarget:self selector:@selector(operaSaleMethod:) object:@"线程操作2"];
3.将队列放进线程中。线程任务就会通过队列自动分配。
[queue addOperation:opera]; [queue addOperation:opera2];
-(void) operaSaleMethod:(NSString *)threadName { while (true) { if (_ticketNum>0) { if ([threadName isEqualToString:@"线程操作1"]) { [NSThread sleepForTimeInterval:2.0]; }else{ [NSThread sleepForTimeInterval:1.2]; } NSString *str=[NSString stringWithFormat:@"%@线程的票数为:%d",threadName,_ticketNum]; [self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES]; _ticketNum--; }else { NSString *str=[NSString stringWithFormat:@"%@售票结束!",threadName]; [self performSelectorOnMainThread:@selector(updateView:) withObject:str waitUntilDone:YES]; break; } } }
GCD是用C语言写的支持多线程开发的一套 API,它的模式跟Operation差不多,并在此基础上增加了组的概念,在所有组完成后提供一套触发通知的机制。
1.定义队列
//#define DISPATCH_QUEUE_PRIORITY_HIGH 2 //#define DISPATCH_QUEUE_PRIORITY_DEFAULT 0 //#define DISPATCH_QUEUE_PRIORITY_LOW (-2) //#define DISPATCH_QUEUE_PRIORITY_BACKGROUND INT16_MIN dispatch_queue_t queue=dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0);
2.定义组
dispatch_group_t group=dispatch_group_create();
dispatch_group_async(group, queue, ^{ [self gcdSaleMethod:@"线程操作1"]; }); dispatch_group_async(group, queue, ^{ [self gcdSaleMethod:@"线程操作2"]; });
dispatch_group_notify(group, queue, ^{ NSLog(@"线程操作完成"); });
从日志可以看出 只有所有线程跑完了 才会回调该block中的内容
2014-08-11 15:08:38.982 ThreadSample01[5256:4007] 线程操作2售票结束! 2014-08-11 15:08:39.037 ThreadSample01[5256:1903] 线程操作1售票结束! 2014-08-11 15:08:39.042 ThreadSample01[5256:4007] 线程操作完成