Shader本身是一个抽象类,它提供了如下实现类
BitmapShader 使用位图平铺的渲染效果
LinearGradient 使用线性渐变来填充图形
RadialGradient 使用圆形渐变来填充图形
SweepGradient 使用角度渐变来填充图形
ComposeShader 使用组合渲染来填充图形
下面的例子有5个按钮,分别调用5个效果
下面是定义的xml及代码
string.xml
<?xml version="1.0" encoding="utf-8"?> <resources> <string name="hello">Hello World, ShaderTest!</string> <string name="app_name">渲染测试</string> <string name="bitmap">位图</string> <string name="line">线性渐变</string> <string name="radial">圆形渐变</string> <string name="sweep">角度渐变</string> <string name="composite">混合</string> </resources>main.xml
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="wrap_content" android:layout_height="wrap_content"> <Button android:id="@+id/bn1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/bitmap" /> <Button android:id="@+id/bn2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/line" /> <Button android:id="@+id/bn3" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/radial" /> <Button android:id="@+id/bn4" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/sweep" /> <Button android:id="@+id/bn5" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/composite" /> </LinearLayout> <WangLi.Graphics.ShaderTest.MyView android:id="@+id/my_view" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout>
package WangLi.Graphics.ShaderTest; import android.app.Activity; import android.view.View.OnClickListener; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.BitmapShader; import android.graphics.Color; import android.graphics.ComposeShader; import android.graphics.LinearGradient; import android.graphics.PorterDuff; import android.graphics.RadialGradient; import android.graphics.Shader; import android.graphics.Shader.TileMode; import android.graphics.SweepGradient; import android.os.Bundle; import android.view.View; import android.widget.Button; public class ShaderTest extends Activity implements OnClickListener { // 声明位图渲染对象 private Shader[] shaders = new Shader[5]; // 声明颜色数组 private int[] colors; MyView myView; // 自定义视图类 @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); myView = (MyView)findViewById(R.id.my_view); // 获得Bitmap实例 Bitmap bm = BitmapFactory.decodeResource(getResources() , R.drawable.water); // 设置渐变的颜色组,也就是按红、绿、蓝的方式渐变 colors = new int[] { Color.RED, Color.GREEN, Color.BLUE }; // 实例化BitmapShader,x坐标方向重复图形,y坐标方向镜像图形 shaders[0] = new BitmapShader(bm, TileMode.REPEAT, TileMode.MIRROR); // 实例化LinearGradient shaders[1] = new LinearGradient(0, 0, 100, 100 , colors, null, TileMode.REPEAT); // 实例化RadialGradient shaders[2] = new RadialGradient(100, 100, 80, colors, null, TileMode.REPEAT); // 实例化SweepGradient shaders[3] = new SweepGradient(160, 160, colors, null); // 实例化ComposeShader shaders[4] = new ComposeShader(shaders[1], shaders[2], PorterDuff.Mode.DARKEN); Button bn1 = (Button)findViewById(R.id.bn1); Button bn2 = (Button)findViewById(R.id.bn2); Button bn3 = (Button)findViewById(R.id.bn3); Button bn4 = (Button)findViewById(R.id.bn4); Button bn5 = (Button)findViewById(R.id.bn5); bn1.setOnClickListener(this); bn2.setOnClickListener(this); bn3.setOnClickListener(this); bn4.setOnClickListener(this); bn5.setOnClickListener(this); } @Override public void onClick(View source) { switch(source.getId()) { case R.id.bn1: myView.paint.setShader(shaders[0]); break; case R.id.bn2: myView.paint.setShader(shaders[1]); break; case R.id.bn3: myView.paint.setShader(shaders[2]); break; case R.id.bn4: myView.paint.setShader(shaders[3]); break; case R.id.bn5: myView.paint.setShader(shaders[4]); break; } // 重绘界面 myView.invalidate(); } }