socket进程通信与网络通信使用的是统一套接口,只是地址结构与某些参数不同。
一。创建socket服务端的流程如下:
(1)创建socket,类型为AF_LOCAL或AF_UNIX,表示用于进程通信:
int server_fd; int client_fd;//client file descriptor struct sockaddr_un server_addr; struct sockaddr_un client_addr; size_t server_len,client_len; //cteate server socket //delete old socket file unlink(SERVER_NAME); if ((server_fd = socket(AF_UNIX, SOCK_STREAM, 0)) == -1) { perror("socket"); exit(1); }
第一种方式:
//name the server socket server_addr.sun_family = AF_UNIX; strcpy(server_addr.sun_path,SERVER_NAME); server_len = sizeof(struct sockaddr_un); client_len = server_len;
//name the socket server_addr.sun_family = AF_UNIX; strcpy(server_addr.sun_path, SERVER_NAME); server_addr.sun_path[0]=0; //server_len = sizeof(server_addr); server_len = strlen(SERVER_NAME) + offsetof(struct sockaddr_un, sun_path);
#define SERVER_NAME @socket_server前面的@符号就表示占位符,不算为实际名称。
或者可以把第二种方式的实现封装成一个函数:
int makeAddr(const char* name, struct sockaddr_un* pAddr, socklen_t* pSockLen) { int nameLen = strlen(name); if (nameLen >= (int) sizeof(pAddr->sun_path) -1) /* too long? */ return -1; pAddr->sun_path[0] = '\0'; /* abstract namespace */ strcpy(pAddr->sun_path+1, name); pAddr->sun_family = AF_UNIX; *pSockLen = 1 + nameLen + offsetof(struct sockaddr_un, sun_path); return 0; }
makeAddr("server_socket", &server_addr, &server_len);
(3)绑定并侦听
bind(server_sockfd, (struct sockaddr *)&server_addr, server_len); //listen the server listen(server_sockfd, 5);
while(1){ printf("server waiting...\n"); //accept client connect client_len = sizeof(client_addr); client_sockfd = accept(server_sockfd,(struct sockaddr*)&client_addr, &client_len); //read data from client socket read(client_sockfd, &ch, 1); printf("read from client %d: %c",client_sockfd,ch); ch ++; write(client_sockfd, &ch, 1); close(client_sockfd); usleep(100);//1000 miliseconds = 1 second }
(1)创建socket
(2)命名socket
(3)连接到服务端:
//connect to server result = connect(sockfd, (struct sockaddr*)&address, len);
//communicate with server socket while(1) { printf("set send content:"); scanf("%c",&ch); write(sockfd, &ch, 1); printf("send to server:%c \n",ch); read(sockfd, &ch, 1); printf("read from server: %c\n", ch); }
(1)服务端server.c:
#include<sys/types.h> #include<sys/socket.h> #include<stdio.h> #include<sys/un.h> #include<unistd.h> #include<stdlib.h> #include <stddef.h> #define SERVER_NAME "@server_socket" /* * Create a UNIX-domain socket address in the Linux "abstract namespace". * * The socket code doesn't require null termination on the filename, but * we do it anyway so string functions work. */ int makeAddr(const char* name, struct sockaddr_un* pAddr, socklen_t* pSockLen) { int nameLen = strlen(name); if (nameLen >= (int) sizeof(pAddr->sun_path) -1) /* too long? */ return -1; pAddr->sun_path[0] = '\0'; /* abstract namespace */ strcpy(pAddr->sun_path+1, name); pAddr->sun_family = AF_UNIX; *pSockLen = 1 + nameLen + offsetof(struct sockaddr_un, sun_path); return 0; } int main() { int server_sockfd, client_sockfd; socklen_t server_len, client_len; struct sockaddr_un server_addr; struct sockaddr_un client_addr; char ch; int nread; //delete the old server socket //unlink("server_socket"); //create socket server_sockfd = socket(AF_UNIX, SOCK_STREAM, 0); //name the socket server_addr.sun_family = AF_UNIX; strcpy(server_addr.sun_path, SERVER_NAME); server_addr.sun_path[0]=0; //server_len = sizeof(server_addr); server_len = strlen(SERVER_NAME) + offsetof(struct sockaddr_un, sun_path); //makeAddr("server_socket", &server_addr, &server_len); bind(server_sockfd, (struct sockaddr *)&server_addr, server_len); //listen the server listen(server_sockfd, 5); client_sockfd = -1; client_len = sizeof(client_addr); while(1){ printf("server waiting...\n"); //accept client connect if(client_sockfd == -1){ client_sockfd = accept(server_sockfd,(struct sockaddr*)&client_addr, &client_len); } //read data from client socket nread = read(client_sockfd, &ch, 1); if(nread == 0){//client disconnected printf("client %d disconnected\n",client_sockfd); client_sockfd = -1; } else{ printf("read from client %d: %c\n",client_sockfd,ch); ch ++; write(client_sockfd, &ch, 1); } usleep(100);//1000 miliseconds = 1 second } return 0; }
#include<sys/types.h> #include<sys/socket.h> #include<stdio.h> #include<sys/un.h> #include<unistd.h> #include<stdlib.h> #include <stddef.h> #define SERVER_NAME "@server_socket" /* * Create a UNIX-domain socket address in the Linux "abstract namespace". * * The socket code doesn't require null termination on the filename, but * we do it anyway so string functions work. */ int makeAddr(const char* name, struct sockaddr_un* pAddr, socklen_t* pSockLen) { int nameLen = strlen(name); if (nameLen >= (int) sizeof(pAddr->sun_path) -1) /* too long? */ return -1; pAddr->sun_path[0] = '\0'; /* abstract namespace */ strcpy(pAddr->sun_path+1, name); pAddr->sun_family = AF_UNIX; *pSockLen = 1 + nameLen + offsetof(struct sockaddr_un, sun_path); return 0; } int main() { int sockfd; socklen_t len; struct sockaddr_un address; int result; char ch = 'A'; //create socket sockfd = socket(AF_UNIX, SOCK_STREAM, 0); //name the server socket //makeAddr("server_socket", &address, &len); address.sun_family = AF_UNIX; strcpy(address.sun_path, SERVER_NAME); address.sun_path[0]=0; //len = sizeof(address); len = strlen(SERVER_NAME) + offsetof(struct sockaddr_un, sun_path); //connect to server result = connect(sockfd, (struct sockaddr*)&address, len); if(result == -1) { perror("opps:client1"); exit(1); } //communicate with server socket while(1) { printf("set send content:"); scanf("%c",&ch); write(sockfd, &ch, 1); printf("send to server:%c \n",ch); read(sockfd, &ch, 1); printf("read from server: %c\n", ch); } exit(0); }