常用游戏数学算法总结

已知圆点坐标,圆上一点坐标,求圆上该点在旋转x角度后的坐标?

 

用极坐标做 x=p.cosA   y=p.sinA  p等于圆的半径
变换后的坐标就是  x,=p.cos(A+x)   y=p.sin(A+x)

 

//随便定个圆心点坐标
 float centerX = 100;
 float centerY = 100;
 float PI = 3.14159;

 //已知点坐标
 float pointX = 200;
 float pointY = 200;
 //旋转角度
 float angle = 10*(-1);
 //求出半径
 float px = pointX - centerX;
 float py = pointY - centerY;
 float r = sqrt(px*px + py*py);
 //求出弧度
 float l = (angle * PI)/180;

 //得出新坐标
 float newX = (pointX - centerX) * cos(l) + (pointY - centerY) * sin(l) + centerX;
 float newY = -(pointX - centerX) * sin(l) + (pointY - centerY) *  cos(l) + centerY;

 cout<<"newX:"<<newX<<"newY:"<<newY<<endl;

你可能感兴趣的:(常用游戏数学算法总结)