CCMenu 菜单

新建工程,名为textMenu

修改HelloWorldScene.h

#ifndef __HELLOWORLD_SCENE_H__

#define __HELLOWORLD_SCENE_H__


#include "cocos2d.h"


class HelloWorld : public cocos2d::CCLayer

{

public:

    // Method 'init' in cocos2d-x returns bool, instead of 'id' in cocos2d-iphone (an object pointer)

    virtual bool init();


    // there's no 'id' in cpp, so we recommend to return the class instance pointer

    static cocos2d::CCScene* scene();

    

    // a selector callback

    void menuFun();


    // preprocessor macro for "static create()" constructor ( node() deprecated )

    CREATE_FUNC(HelloWorld);

};


#endif // __HELLOWORLD_SCENE_H__

修改HelloWorldScene.cpp

#include "HelloWorldScene.h"

#include "SimpleAudioEngine.h"


using namespace cocos2d;

using namespace CocosDenshion;


CCScene* HelloWorld::scene()

{

    // 'scene' is an autorelease object

    CCScene *scene = CCScene::create();

    

    // 'layer' is an autorelease object

    HelloWorld *layer = HelloWorld::create();


    // add layer as a child to scene

    scene->addChild(layer);


    // return the scene

    return scene;

}


// on "init" you need to initialize your instance

bool HelloWorld::init()

{

    //////////////////////////////

    // 1. super init first

    if ( !CCLayer::init() )

    {

        return false;

    }


    //--------CCMenuItemFont

    CCMenuItemFont *itemFont=CCMenuItemFont::create("开始游戏",this,menu_selector(HelloWorld::menuFun));

    itemFont->setPosition(ccp(-120, 80));

    

    //--------CCMenuItemImage

    CCMenuItemImage *imageItem=CCMenuItemImage::create("CloseNormal.png", "CloseSelected.png",this,menu_selector(HelloWorld::menuFun));

    imageItem->setPosition(ccp(-20, 80));

    

    //---------CCMenuItemLabel

    CCLabelTTF *lableTTF = CCLabelTTF::create("返回主菜单", "Helvetica", 20);

    CCMenuItemLabel *labelItem=CCMenuItemLabel::create(lableTTF, this, menu_selector(HelloWorld::menuFun));

    labelItem->setPosition(ccp(80, 80));

    

    //---------CCMenuItemSprite

    CCSprite *spNor=CCSprite::create("Icon.png");

    spNor->setColor(ccc3(255, 255, 0));

    CCSprite *spSelected=CCSprite::create("Icon.png");

    CCMenuItemSprite* spriteItem=CCMenuItemSprite::create(spNor, spSelected,this,menu_selector(HelloWorld::menuFun));

    spriteItem->setPosition(ccp(-80, -20));

    

    //---------CCMenuItemToggle

    CCMenuItemFont *fontItem1=CCMenuItemFont::create("音乐开");

    CCMenuItemFont *fontItem2=CCMenuItemFont::create("音乐关");

    CCMenuItemToggle *toggleItem=CCMenuItemToggle::createWithTarget(this, menu_selector(HelloWorld::menuFun),fontItem1,fontItem2,NULL);

   toggleItem->setPosition(ccp(20, -20));


   CCMenu *menu=CCMenu::create(itemFont,imageItem,labelItem,spriteItem,toggleItem,NULL);

    addChild(menu);

                                                                    

    return true;

}


void HelloWorld::menuFun()

{

}

创建菜单是先创建菜单项,再创建菜单,把菜单项加入其中,并以空结尾。

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