2014-04-11 10:38:56.448 ProductName[5768:907] -> registered mono modules 0x1046730
-> applicationDidFinishLaunching()
-> applicationDidBecomeActive()
Mono path[0] = '/var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed'
Mono config path = '/var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed'
PlayerConnection initialized from /var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55046
Multi-casting "[IP] 192.168.1.167 [Port] 55046 [Flags] 3 [Guid] 2270718743 [EditorId] 2895955513 [Version] 1048832 [Id] iPhonePlayer(o) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [192.168.1.167:55046]...
Timed out. Continuing without host connection.
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56743
Symbol file /private/var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/mscorlib.dll
Symbol file /private/var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/mscorlib.dll
Symbol file /private/var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/mscorlib.dll
PlayerConnection already initialized - listening to [192.168.1.167:55046]
Renderer: PowerVR SGX 535
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX535-73.16.1
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_map_buffer_range GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_EXT_texture_storage GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
Begin MonoManager ReloadAssembly
Platform assembly: /var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/UnityEngine.dll into Unity Child Domain
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Platform assembly: /var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
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Platform assembly: /var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
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Non platform assembly: /private/var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/System.Xml.dll (this message is harmless)
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Non platform assembly: /private/var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/System.dll (this message is harmless)
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Platform assembly: /var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
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Non platform assembly: /private/var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/Boo.Lang.dll (this message is harmless)
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Non platform assembly: /private/var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/UnityScript.Lang.dll (this message is harmless)
Symbol file /private/var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/mscorlib.dll
Platform assembly: /var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /var/mobile/Applications/D466B7D2-36B0-44FE-919F-99E29371D613/ProductName.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
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- Completed reload, in 0.221 seconds
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GetInt can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/iPhonePlayer-armv7Generated/PlayerPrefsBindings.cpp Line: 45)