在做Android游戏MagicBubble开发的时候,在连通两个Bubbles的时候,Bubble会以水泡爆破的情形消失。为了实现这一效果,我查找了不少资料,希望能找到一些标准的实现方面,花了不少时间,发觉Android关于游戏开发的资料实在太少了,更不用说标准做法了,没办法,只能按照自己的思路来实现这一效果。
我的思路是这样的(仅供参考,希望有更好做法的朋友跟我们共享一下):在FrameLayout里面加入一ImageView,再定义一个爆炸的Animation,不需要的时候,ImageView就隐藏起来,需要的时候,就把ImageView移动到需要的地方,再StartAnimation,这样,就可以实现爆炸的效果。
下面是简化后的程序的代码,程序的效果如下:点中屏幕中任意地方,就在点击地方显示爆炸效果。
首先是Animation的定义,定义一个Frame Animation,依次播放5帧动画,每帧动画持续时间为50毫秒:
- <animation-list xmlns:android="http://schemas.android.com/apk/res/android"
- android:oneshot="true">
- <item android:drawable="@drawable/explode1" android:duration="50" />
- <item android:drawable="@drawable/explode2" android:duration="50" />
- <item android:drawable="@drawable/explode3" android:duration="50" />
- <item android:drawable="@drawable/explode4" android:duration="50" />
- <item android:drawable="@drawable/explode5" android:duration="50" />
- </animation-list>
<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
android:oneshot="true">
<item android:drawable="@drawable/explode1" android:duration="50" />
<item android:drawable="@drawable/explode2" android:duration="50" />
<item android:drawable="@drawable/explode3" android:duration="50" />
<item android:drawable="@drawable/explode4" android:duration="50" />
<item android:drawable="@drawable/explode5" android:duration="50" />
</animation-list>
接着是主程序代码:
- package com.ray.bubble;
-
- import android.app.Activity;
- import android.content.Context;
- import android.graphics.drawable.AnimationDrawable;
- import android.os.Bundle;
- import android.view.MotionEvent;
- import android.view.View;
- import android.view.Window;
- import android.view.WindowManager;
- import android.view.View.OnTouchListener;
- import android.widget.FrameLayout;
- import android.widget.ImageView;
-
- public class BubbleExplosion extends Activity {
- private FrameLayout fl;
- private ExplosionView exv1;
- private AnimationDrawable exa1;
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
-
- requestWindowFeature(Window.FEATURE_NO_TITLE);
- getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,
- WindowManager.LayoutParams. FLAG_FULLSCREEN);
- fl = new FrameLayout(this);
- fl.setBackgroundResource(R.drawable.bg);
-
- exv1 = new ExplosionView(this);
- exv1.setVisibility(View.INVISIBLE);
- exv1.setBackgroundResource(R.anim.explosion);
- exa1 = (AnimationDrawable)exv1.getBackground();
- fl.addView(exv1);
- fl.setOnTouchListener(new LayoutListener());
- setContentView(fl);
- }
-
- class ExplosionView extends ImageView{
-
- public ExplosionView(Context context) {
- super(context);
- }
-
- public void setLocation(int top,int left){
- this.setFrame(left, top, left+40, top+40);
- }
- }
-
- class LayoutListener implements OnTouchListener{
-
- public boolean onTouch(View v, MotionEvent event) {
-
-
- exv1.setVisibility(View.INVISIBLE);
- exa1.stop();
- float x = event.getX();
- float y = event.getY();
- exv1.setLocation((int)y-20, (int)x-20);
- exv1.setVisibility(View.VISIBLE);
- exa1.start();
- return false;
- }
-
- }
- }
package com.ray.bubble;
import android.app.Activity;
import android.content.Context;
import android.graphics.drawable.AnimationDrawable;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.view.View.OnTouchListener;
import android.widget.FrameLayout;
import android.widget.ImageView;
public class BubbleExplosion extends Activity {
private FrameLayout fl;
private ExplosionView exv1;
private AnimationDrawable exa1;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//set full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,
WindowManager.LayoutParams. FLAG_FULLSCREEN);
fl = new FrameLayout(this);
fl.setBackgroundResource(R.drawable.bg);
exv1 = new ExplosionView(this);
exv1.setVisibility(View.INVISIBLE);
exv1.setBackgroundResource(R.anim.explosion);
exa1 = (AnimationDrawable)exv1.getBackground();
fl.addView(exv1);
fl.setOnTouchListener(new LayoutListener());
setContentView(fl);
}
class ExplosionView extends ImageView{
public ExplosionView(Context context) {
super(context);
}
//handle the location of the explosion
public void setLocation(int top,int left){
this.setFrame(left, top, left+40, top+40);
}
}
class LayoutListener implements OnTouchListener{
public boolean onTouch(View v, MotionEvent event) {
//firstly, u have to stop the animation,if the animation
//is starting ,u can not start it again!
exv1.setVisibility(View.INVISIBLE);
exa1.stop();
float x = event.getX();
float y = event.getY();
exv1.setLocation((int)y-20, (int)x-20);
exv1.setVisibility(View.VISIBLE);
exa1.start();
return false;
}
}
}
配合Android的SurfaceView,Animation可以实现很好的过渡效果,SurfaceView的用法很简单,可参考:
http://rayleung.javaeye.com/blog/420410
- BubbleExplosion.rar (163.5 KB)