我们来模仿一下最OO的mootools的继承机制。它的类都有一个叫做initialize构造方法,这与Java的类都有一个与类名同名的构造方法一样的道理。只不过,这些叫initialize或init都是借鉴自Prototype,而Prototype那帮人是Ruby出身。为了区别mootools那种污染原生方法的做法,我把类的构造器命名为variant,并且禁止查看构造方法(像浏览器禁止查看原生对象的构造方法那样)。
var variant = function (options){
options = options || {};
var initialize = options.initialize || function(){};
var klass = initialize ;
klass.constructor = arguments.callee;
klass.prototype.constructor = klass;
klass.toString = function(){//禁止查看构造方法
return "function variant(){/n [variant code]/n}"
}
return klass;
};
var Person = variant({initialize:function(age){
this.age = age;
}});
alert(Person)//看不到构造方法的实现
var p = new Person(3);
alert(p)
alert(p.age);
alert(p.constructor);//看不到构造方法的实现
var P = variant({})
var a = new P;
alert(a);
运行代码
var variant = function (options){
options = options || {};
var initialize = options.initialize || function(){};
var klass = initialize ;
klass.constructor = arguments.callee;
klass.prototype.constructor = klass;
klass.toString = function(){//禁止查看构造方法
return "function variant(){/n [variant code]/n}"
}
return klass;
};
这是一个非常简单的工厂方法,用于生产类的。options就是一属性包,可能装有我们的类的构造方法,我们要做的是把它提取出来,然后输送出去。
function factory(a){
a.b = b;
a.c = c;
return a;
}
不过,这就有点像倒爷,我们应该像水果商,从果农收购水果回来包装一番,才卖出去。这包装就是往要生成的类添加各种原型方法与类方法。我们进一步打造我们的类工厂,让生产的类拥有继承能力,也就是把第一部分的makeBridge 加上去。
var variant = function (options){
options = options || {};
var initialize = options.initialize || function(){};
var superclass = options.inherit;
delete options.initialize;
delete options.inherit;
var klass = initialize ;
if(superclass){//如果是通过继承得来的属性
var bridge = function() {};
bridge.prototype = superclass.prototype;
klass.prototype = new bridge;
klass.prototype.superclass = superclass;
}
for(var i in options){//mixin
klass.prototype[i] = options[i]
}
klass.constructor = arguments.callee;//类的静态属性
klass.prototype.constructor = klass;//真正用来创建实例的
klass.toString = function(){
return "function variant(){/n [variant code]/n}"
}
return klass;
};
var Animal = variant({
initialize:function(name){
this.name = name;
},
getName:function(){
return "这是" +this.name;
}
});
var a = new Animal("动物");
alert(a.name)
alert(a.getName())
var Tiger = variant({
inherit:Animal,
initialize:function(name,age){
this.name = name;
this.age =age;
},
getAge : function(){
return this.age;
},
setAge : function(age){
this.age = age;
}
})
var t = new Tiger("老虎",10);
alert(t.age)
alert(t.getName())
t.setAge(11);
alert(t.getAge());
// alert(a.getAge());动物实例并没有此方法
运行代码
prototype继承是通过把子类的原型设置成父类的一个实例来进行继承的。因此无论是inherit也好,mixin也好,都是往子类的原型添加东西。打个比方,继承就是把一大堆属性与方法直接加在子类的原型上,mixin则相当于把一打属性与方法逐一加到构造函数的原型。不过在上面Tiger类的构造器写得有点不好,因为name属性本来父类就有,子类就不用定义一次。如果父类有许多实例属性,岂不是要写一大打赋值语句。应该改为
var Tiger = variant({
inherit:Animal,
initialize:function(name,age){
this.superclass(arguments);//this.name = name
this.age =age;
},
getAge : function(){
return this.age;
},
setAge : function(age){
this.age = age;
}
})
但是这种做法在第三代子类就行不通了,比如我们弄个子类叫IndiaTiger,它比Tiger多出一个类例属性location。
var IndiaTiger = variant({
inherit:Tiger,
initialize:function(name,age,location){
this.superclass(arguments);
this.location =location;
}
});
var variant = function (options){
options = options || {};
var initialize = options.initialize || function(){};
var superclass = options.inherit;
delete options.initialize;
delete options.inherit;
var klass = initialize ;
if(superclass){//如果是通过继承得来的属性
var bridge = function() {};
bridge.prototype = superclass.prototype;
klass.prototype = new bridge;
klass.prototype.superclass = superclass;
}
for(var i in options){//mixin
klass.prototype[i] = options[i]
}
klass.constructor = arguments.callee;//类的静态属性
klass.prototype.constructor = klass;//真正用来创建实例的
klass.toString = function(){
return "function variant(){/n [variant code]/n}"
}
return klass;
};
var Animal = variant({
initialize:function(name){
this.name = name;
},
getName:function(){
return "这是" +this.name;
}
});
var Tiger = variant({
inherit:Animal,
initialize:function(name,age){
this.superclass(arguments)
this.age =age;
},
getAge : function(){
return this.age;
},
setAge : function(age){
this.age = age;
}
});
var IndiaTiger = variant({
inherit:Tiger,
initialize:function(name,age,location){
this.superclass(arguments);
this.location =location;
}
});
try{
var i = new IndiaTiger("印度虎",2,"印度");
alert(i.getName());
i.setAge(3);
alert(i.getAge());
alert(i.location);
}catch(e){
alert("报错了");
alert(e);
}
运行代码
当new印度虎实例时就报错了,除非其父类的构造器没有用到this.superclass(arguments)。不用说,问题是出自this,它的不确定性总是为我们惹很多麻烦。这里的this总为IndiaTiger 的实例,因此this.superclass总为Tiger ,也因此我们无法实例化Animal 。javascript的实例化过程是,有父类先实例化父类,然后再到下级子类。由于我们无法通过klass.prototype.superclass获取Animal,我们可以用klass.superclass来试一下。klass为类,而this为实例:
IndiaTiger.superclass.apply(this, arguments);
//this为IndiaTiger 的实例
//arguments为IndiaTiger 构造器的参数对象
但我们不能把前面的IndiaTiger 写死,因为创建IndiaTiger 这个类时,它还不知自己叫IndiaTiger ,我们可以通过arguments.callee获取IndiaTiger自身。Tiger的构造相仿。
var IndiaTiger = variant({
inherit:Tiger,
initialize:function(name,age,location){
arguments.callee.superclass.apply(this, arguments);
this.location =location;
}
});
我们可以把它再抽取出来,这样每次就不用写这么长的代码了。
function _super(o, args) {//o为子类的实例,agrs为子类构造的arguments对象
return args.callee.superclass.apply(o, args);
}
上面的代码已经假设了,它的构造器总会有inherit这个属性,但如果没有岂不是会报错,另,它还假设了我们的类上面有一个属性叫superclass,因此我们要在类工厂中做相应的调整。添加或修改如下两行代码:
var superclass = options.inherit || Object;
klass.superclass = superclass; //类的superclass
function _super(o, args) {//o为子类的实例,agrs为子类构造的arguments对象
return args.callee.superclass.apply(o, args);
}
var variant = function (options){
options = options || {};
var initialize = options.initialize || function(){};
var superclass = options.inherit || Object;
delete options.initialize;
delete options.inherit;
var klass = initialize ;
var bridge = function() {};
bridge.prototype = superclass.prototype;
klass.prototype = new bridge;
klass.prototype.superclass = superclass;//实例的superclass
for(var i in options){//mixin
klass.prototype[i] = options[i]
}
klass.constructor = arguments.callee;//类的静态属性
klass.prototype.constructor = klass;//真正用来创建实例的
klass.superclass = superclass; //类的superclass
// klass.toString = function(){
// return "function variant(){/n [variant code]/n}"
// }
return klass;
};
var Animal = variant({
initialize:function(name){
this.name = name;
},
getName:function(){
return "这是" +this.name;
}
});
var Tiger = variant({
inherit:Animal,
initialize:function(name,age){
_super(this,arguments)
this.age =age;
},
getAge : function(){
return this.age;
},
setAge : function(age){
this.age = age;
}
});
var IndiaTiger = variant({
inherit:Tiger,
initialize:function(name,age,location){
_super(this,arguments);
this.location =location;
}
});
var i = new IndiaTiger("印度虎",2,"印度");
alert(i.getName());
i.setAge(3);
alert(i.getAge());
alert(i.location);
alert(i.superclass)//我们暂时撤去toString方法,它将会弹出其父类的构造器initialize
运行代码
不过每次设置新类的构造器时都要添加一行_super(this,arguments)也太麻烦了,最好把它隐藏起来,内部调用。另,把_super方法放到工厂外,显得太松散,既然也是用来构建类,因此也该把它整合到类工厂中。
function factory(a){
var b = function(){
s();
a();
//*****其他方法
}
return b
}
也就是说,我们只要这样设置类的构造器即可:
var IndiaTiger = Variant({
inherit:Tiger,
initialize:function(name,age,location){
this.location =location;//★★★★★
}
});
<!doctype html>
<html dir="ltr" lang="zh-CN">
<head>
<meta charset="utf-8"/>
<title>类</title>
<script type="text/javascript" charset="utf-8">
window.onload = function(){
var Variant = function (options){
options = options || {};
var initialize = options.initialize || function(){};
var superclass = options.inherit || Object;
var klassname = options.klassname ;
delete options.initialize;
delete options.inherit;
var klass = function() {
superclass.apply(this, arguments);
initialize.apply(this, arguments)
};
var bridge = function() {};//继承父类
bridge.prototype = superclass.prototype;
klass.prototype = new bridge;
klass.prototype.superclass = superclass;//实例的superclass
klass.superclass = superclass; //类的superclass,用于创建父类的实例
for(var i in options){//mixin
klass.prototype[i] = options[i]
}
klass.constructor = arguments.callee;//类的静态属性
klass.prototype.constructor = klass;//用于创建当前类的实例
var getKlassContext = function(c) {
var e = c.toString().replace(/[/s/?]/g,"");
getKlassContext = function() {
return e;
};
return getKlassContext();
};
var getKlassName = function(search,context){
var search = search.toString().replace(/[/s/?]/g,""),
last = search.length >= 50 ? 50 :search.length;
search = search.substring(0,last);
var end = context.indexOf(search),start = end-100;
start = start < 0 ? 0 :start;
var str = context.substring(start,end);
str = str.match(/var(/w+)/=Variant/);
return (str && str[1]) ? str[1] :"Object";
};
if(!klassname){
context = getKlassContext(arguments.callee.caller);
klassname = getKlassName(initialize,context);
if(klassname == "Object"){
throw Error("如果没有klassname就必须显式设置initialize");
}
}
klass.klassname = klassname;
klass.prototype.klassname = klassname;
klass.toString = function(){
return ("function "+klassname+"(){/n [variant code]/n}");
}
return klass;
};
var Animal = Variant({
initialize:function(name){
this.name = name;
},
getName:function(){
return "这是" +this.name;
}
});
var Tiger = Variant({
inherit:Animal,
initialize:function(name,age){
this.age =age;
},
getAge : function(){
return this.age;
},
setAge : function(age){
this.age = age;
}
});
var IndiaTiger = Variant({
inherit:Tiger,
initialize:function(name,age,location){
this.location =location;
}
});
var i = new IndiaTiger("印度虎",2,"印度");
alert(i.klassname);
alert(i.getName());
i.setAge(3);
alert(i.getAge());
alert(IndiaTiger);
alert(Tiger);
}
</script>
</head>
<body>
<pre>
var Animal = Variant({
initialize:function(name){
this.name = name;
},
getName:function(){
return "这是" +this.name;
}
});
var Tiger = Variant({
inherit:Animal,
initialize:function(name,age){
this.age =age;
},
getAge : function(){
return this.age;
},
setAge : function(age){
this.age = age;
}
});
var IndiaTiger = Variant({
inherit:Tiger,
initialize:function(name,age,location){
this.location =location;
}
});
var i = new IndiaTiger("印度虎",2,"印度");
alert(i.klassname);
alert(i.getName());
i.setAge(3);
alert(i.getAge());
alert(IndiaTiger);
alert(Tiger);
</pre>
</body>
</html>
本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/cheng5128/archive/2009/11/07/4787834.aspx