打造用户界面 (UI)
在上一节中,我们已经完成了数据的绑定工作,并通过 DataTemplate 实现了 Name 的纵向显示。本节将主要介绍下面几个内容:
1、对 TreeView 进行布局,实现层次结构的视图
2、设置 TreeViewItem 的样式,令其在不同操作下呈现出相应的状态
值得一提的是,在 dotNET 4.0 中提供的标准控件引入了 VisualStateGroup 类,有兴趣的朋友可以在自定义控件中试试。由于此处部分状态存在互斥的情况,所以仍使用了3.0的动画定义方式。
1、对 TreeView 进行布局,实现层次结构的视图
默认情况下 TreeView 中的节点是自上而下排列,从左向右展开。在 WPF 中要改变这样的布局并不困难,只需要改变承载节点的容器即可。
<TreeView.Style> <Style TargetType="{x:Type TreeView}"> <Setter Property="Background" Value="{DynamicResource {x:Static SystemColors.WindowBrushKey}}"/> <Setter Property="BorderBrush" Value="#FFB0C4DE"/> <Setter Property="BorderThickness" Value="1"/> <Setter Property="Foreground" Value="#FF042271"/> <Setter Property="Padding" Value="15,20"/> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Auto"/> <Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Auto"/> <Setter Property="ScrollViewer.CanContentScroll" Value="true"/> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type TreeView}"> <Grid> <Rectangle x:Name="Rt" Opacity="0" Fill="#40000000"> <Rectangle.Effect> <BlurEffect/> </Rectangle.Effect> </Rectangle> <Border x:Name="Bd" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" SnapsToDevicePixels="true"> <ScrollViewer x:Name="Scroll" Padding="-20,0,0,0"> <!-- 默认样式中的标记是 <ItemsPresenter/> 使用的应该是 StackPanel --> <!-- 此处我将其改为 WrapPanel 并设置 IsItemsHost="true" --> <WrapPanel x:Name="ItemsHost" IsItemsHost="True" Margin="{TemplateBinding Padding}" Orientation="Horizontal"/> </ScrollViewer> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsGrouping" Value="true"> <Setter Property="ScrollViewer.CanContentScroll" Value="false"/> </Trigger> <Trigger Property="IsMouseOver" Value="true"> <Trigger.EnterActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="Rt" Storyboard.TargetProperty="Opacity" Duration="0:0:0.5" To="1"/> </Storyboard> </BeginStoryboard> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="Rt" Storyboard.TargetProperty="Opacity" Duration="0:0:0.5" To="0"/> </Storyboard> </BeginStoryboard> </Trigger.ExitActions> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter TargetName="Bd" Property="Background" Value="{DynamicResource {x:Static SystemColors.ControlBrushKey}}"/> <Setter TargetName="Bd" Property="BorderBrush" Value="{DynamicResource {x:Static SystemColors.InactiveBorderBrushKey}}"/> </Trigger> <EventTrigger RoutedEvent="Loaded"> <BeginStoryboard> <Storyboard> <ThicknessAnimation Storyboard.TargetName="Scroll" Storyboard.TargetProperty="Padding" DecelerationRatio="0.9" Duration="0:0:3" To="0"/> </Storyboard> </BeginStoryboard> </EventTrigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </TreeView.Style>应用了该样式后将看到如下图所示的界面:
此时,我们已经实现了节点的横向排列以及从上往下展开。下面将介绍如何利用模板和触发器定制节点的样式。
2、设置 TreeViewItem 的样式,令其在不同操作下呈现出相应的状态
下面给出的 XAML 完整的代码,重新定义了 TreeViewItem 的边框、表示含有子节点的箭头、连接子节点的线段以及承载子节点的容器等。
至于操作状态,主要包括: 节点被选中、TreeView 失去焦点以及节点无效(IsEnabled=false)等。
<TreeView.ItemContainerStyle> <Style TargetType="{x:Type TreeViewItem}"> <Setter Property="Background" Value="{DynamicResource {x:Static SystemColors.WindowBrushKey}}"/> <Setter Property="BorderBrush" Value="#FF336699"/> <Setter Property="BorderThickness" Value="1"/> <Setter Property="HorizontalAlignment" Value="Center"/> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/> <Setter Property="Margin" Value="5,0"/> <Setter Property="Padding" Value="10"/> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type TreeViewItem}"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <Grid Grid.Row="0" HorizontalAlignment="Center"> <!-- 阴影效果 --> <Rectangle x:Name="el_Shadow" Fill="#30000000"> <Rectangle.Effect> <BlurEffect /> </Rectangle.Effect> </Rectangle> <!-- 底色 --> <Rectangle Fill="{DynamicResource {x:Static SystemColors.WindowBrushKey}}"/> <!-- 边框 --> <Border x:Name="el_Border" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" HorizontalAlignment="Center" Padding="{TemplateBinding Padding}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"> <ContentPresenter x:Name="PART_Header" Grid.Row="0" ContentSource="Header" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/> </Border> </Grid> <!-- 用于表示节点展开/折叠的箭头 --> <Grid x:Name="el_Arrow" Grid.Row="1" Height="15"> <Path Data="M 1,1.5 L 4.5,5 L 8,1.5" Stroke="{TemplateBinding BorderBrush}" StrokeThickness="1" HorizontalAlignment="Center" VerticalAlignment="Center" SnapsToDevicePixels="false"/> </Grid> <!-- 节点展开后与子节点间的连接线 --> <Rectangle x:Name="el_Line" Grid.Row="1" Fill="{TemplateBinding BorderBrush}" Width="1" Height="0" Opacity="0" SnapsToDevicePixels="True"/> <!-- 表示子节点范围的线段 --> <Border x:Name="el_Range" Grid.Row="2" Background="Transparent" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="1,1,1,0" Height="0" Opacity="0" SnapsToDevicePixels="True"/> <!-- 承载子节点的容器 --> <WrapPanel x:Name="el_Host" Grid.Row="3" IsItemsHost="True" Orientation="Horizontal" Visibility="Collapsed"/> </Grid> <!-- 动画触发器 --> <ControlTemplate.Triggers> <MultiTrigger> <!-- 当 ListViewItem 的 HasItems/IsExpanded 都为 true 时触发动画 --> <MultiTrigger.Conditions> <Condition Property="HasItems" Value="true"/> <Condition Property="IsExpanded" Value="true"/> </MultiTrigger.Conditions> <!-- 1、显示承载子节点的容器 el_Host(WrapPanel) --> <Setter TargetName="el_Host" Property="Visibility" Value="Visible"/> <!-- 2、分别对 el_Line/el_Range/elArrow 对象的 Opacity/Height 属性应用动画效果 0.2s --> <MultiTrigger.EnterActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="el_Line" Storyboard.TargetProperty="Height" To="15" Duration="0:0:0.2"/> <DoubleAnimation Storyboard.TargetName="el_Line" Storyboard.TargetProperty="Opacity" To="1" Duration="0:0:0.2"/> <DoubleAnimation Storyboard.TargetName="el_Range" Storyboard.TargetProperty="Height" To="15" Duration="0:0:0.2"/> <DoubleAnimation Storyboard.TargetName="el_Range" Storyboard.TargetProperty="Opacity" To="1" Duration="0:0:0.2"/> <DoubleAnimation Storyboard.TargetName="el_Arrow" Storyboard.TargetProperty="Height" To="0" Duration="0:0:0.2"/> <DoubleAnimation Storyboard.TargetName="el_Arrow" Storyboard.TargetProperty="Opacity" To="0" Duration="0:0:0.2"/> </Storyboard> </BeginStoryboard> </MultiTrigger.EnterActions> <MultiTrigger.ExitActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="el_Line" Storyboard.TargetProperty="Height" To="0" Duration="0:0:0.2"/> <DoubleAnimation Storyboard.TargetName="el_Line" Storyboard.TargetProperty="Opacity" To="0" Duration="0:0:0.2"/> <DoubleAnimation Storyboard.TargetName="el_Range" Storyboard.TargetProperty="Height" To="0" Duration="0:0:0.2"/> <DoubleAnimation Storyboard.TargetName="el_Range" Storyboard.TargetProperty="Opacity" To="0" Duration="0:0:0.2"/> <DoubleAnimation Storyboard.TargetName="el_Arrow" Storyboard.TargetProperty="Height" To="15" Duration="0:0:0.2"/> <DoubleAnimation Storyboard.TargetName="el_Arrow" Storyboard.TargetProperty="Opacity" To="1" Duration="0:0:0.2"/> </Storyboard> </BeginStoryboard> </MultiTrigger.ExitActions> </MultiTrigger> <!-- 展开/折叠节点触发器 显示/隐藏 承载子节点的容器 el_Host(WrapPanel) --> <Trigger Property="IsExpanded" Value="true"> <Trigger.EnterActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="el_Host" Storyboard.TargetProperty="Opacity" To="1" Duration="0:0:0.2"/> </Storyboard> </BeginStoryboard> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="el_Host" Storyboard.TargetProperty="Opacity" To="0" Duration="0:0:0.2"/> </Storyboard> </BeginStoryboard> </Trigger.ExitActions> </Trigger> <!-- 针对 WrapPanel 的 Opacity=0 时触发的动画 --> <Trigger SourceName="el_Host" Property="Opacity" Value="0"> <Setter TargetName="el_Host" Property="Visibility" Value="Collapsed"/> </Trigger> <!-- 若不包含子节点 即 ListViewItem.HasItems=false 则隐藏 el_Host(WrapPaenl)/el_Arrow(指示箭头) --> <Trigger Property="HasItems" Value="false"> <Setter TargetName="el_Host" Property="Visibility" Value="Collapsed"/> <Setter TargetName="el_Arrow" Property="Visibility" Value="Collapsed"/> </Trigger> <!-- 单个子节点触发器 此时将隐藏表示子节点范围的线段 el_Range 对象 --> <DataTrigger Binding="{Binding ElementName=el_Host, Path=Children.Count}" Value="1"> <Setter TargetName="el_Range" Property="Visibility" Value="Collapsed"/> </DataTrigger> <!-- 节点被选中触发器 --> <Trigger Property="IsSelected" Value="true"> <Setter TargetName="el_Border" Property="Background" Value="#FFC5D9F1"/> <Trigger.EnterActions> <BeginStoryboard> <Storyboard> <ColorAnimation Storyboard.TargetName="el_Shadow" Storyboard.TargetProperty="Fill.Color" To="#AB000000" Duration="0:0:0.2"/> </Storyboard> </BeginStoryboard> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard> <Storyboard> <ColorAnimation Storyboard.TargetName="el_Shadow" Storyboard.TargetProperty="Fill.Color" To="#30000000" Duration="0:0:0.2"/> </Storyboard> </BeginStoryboard> </Trigger.ExitActions> </Trigger> <!-- 节点被选中但 TreeView 失去焦点时的触发器 --> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="IsSelected" Value="true"/> <Condition Property="IsSelectionActive" Value="false"/> </MultiTrigger.Conditions> <Setter TargetName="el_Border" Property="Background" Value="#FFDDD9C3"/> </MultiTrigger> <!-- 有效性 IsEnabled 触发器 --> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </TreeView.ItemContainerStyle>
至此,这篇文章已经完成。写这篇文章的原因,一是为了总结最近的学习成果,整理出一个完整的思路;二是分享成果,希望能与感兴趣的朋友共同提高,文中不足望高手指点!