设计模式(c++)笔记之十(Flyweight模式)

一、描述


      设计模式中的享元模式,避免大量拥有相同内容的小类的开销(如耗费内存),使大家共享一个类(元类).


问题


      在面向对象系统的设计何实现中,创建对象是最为常见的操作。这里面就有一个问题:如果一个应用程序使用了太多的对象,就会造成很大的存储开销。特别是对于大量轻量级(细粒度)的对象,比如在文档编辑器的设计过程中,我们如果为没有字母创建一个对象的话,系统可能会因为大量的对象而造成存储开销的浪费。例如一个字母“a”在文档中出现了100000 次,而实际上我们可以让这一万个字母“a”共享一个对象,当然因为在不同的位置可能字母“a”有不同的显示效果(例如字体和大小等设置不同),在这种情况我们可以为将对象的状态分为“外部状态”和“内部状态”,将可以被共享(不会变化)的状态作为内部状态存储在对象中,而外部对象(例如上面提到的字体、大小等)我们可以在适当的时候将外部对象最为参数传递给对象(例如在显示的时候,将字体、大小等信息传递给对象)。 


其典型的结构图为: 



可以从图 2-1 中看出,Flyweight 模式中有一个类似 Factory 模式的对象构造工厂


      FlyweightFactory,当客户程序员(Client)需要一个对象时候就会向 FlyweightFactory 发出请求对象的消息 GetFlyweight()消息,FlyweightFactory 拥有一个管理、存储对象的“仓库”(或者叫对象池,vector 实现),GetFlyweight()消息会遍历对象池中的对象,如果已经存在则直接返回给 Client,否则创建一个新的对象返回给 Client。当然可能也有不想被共享的对象(例如结构图中的 UnshareConcreteFlyweight),但不在本模式的讲解范围,故在实现中不给出。 


二、实例


如上所描述的信息,创建类图:


设计模式(c++)笔记之十(Flyweight模式)_第1张图片


本人的工程目录:


      设计模式(c++)笔记之十(Flyweight模式)_第2张图片


注释:

main:客户程序员(Client)

FlyweightFactory:“仓库”(对象池), 

Flyweight:对象池中的对象

ConcreteFlyweight:被共享的对象


代码:

仓库”(对象池):FlyweightFactory类

FlyweightFactory.h

#ifndef __Flyweight__FlyweightFactory__
#define __Flyweight__FlyweightFactory__

#include <iostream>
#include "Flyweight.h"
#include <string>
#include <vector>
#include "ConcreteFlyweight.h"
using std::cout;
using std::endl;
using std::string;
using std::vector;

class FlyweightFactory
{
public:
    FlyweightFactory();
    ~FlyweightFactory();
    Flyweight* GetFlyweight(const string &key);
private:
    vector<Flyweight*> _fly;
    
};

#endif /* defined(__Flyweight__FlyweightFactory__) */
FlyweightFactory.cpp

#include "FlyweightFactory.h"

FlyweightFactory::FlyweightFactory()
{
    
}

FlyweightFactory::~FlyweightFactory()
{
    
}

Flyweight* FlyweightFactory::GetFlyweight(const string &key)
{
    vector<Flyweight*>::iterator it = _fly.begin();
    
    for (; it != _fly.end(); it++)
    {
        if ((*it)->GetIntrinsicState() == key)
        {
            cout<<"already created by users...."<<endl;
            return *it;
        }

    }
    Flyweight *fn = new ConcreteFlyweight(key);
    
    _fly.push_back(fn);
    return fn;
    
}

对象池中的对象:Flyweight类

Flyweight.h

#ifndef __Flyweight__Flyweight__
#define __Flyweight__Flyweight__

#include <iostream>
#include <string>
using std::string;

class Flyweight
{
public:
    Flyweight(void);
    virtual ~Flyweight(void);
    virtual void Operation(const string& extrinsicState);
    string GetIntrinsicState();
protected:
    Flyweight(string intrinsicState);
    
private:
    string _intrinsicState;
    
};


#endif /* defined(__Flyweight__Flyweight__) */
Flyweight.cpp

#include "Flyweight.h"

Flyweight::Flyweight(void)
{
    
}

Flyweight::Flyweight(string intrinsicState)
{
    this->_intrinsicState = intrinsicState;
}

Flyweight::~Flyweight()
{
    
}

void Flyweight::Operation(const string &extrinsicState)
{
    
}

string Flyweight::GetIntrinsicState()
{
    return this->_intrinsicState;
}


被共享的对象:ConcreteFlyweight

ConcreteFlyweight.h

#ifndef __Flyweight__ConcreteFlyweight__
#define __Flyweight__ConcreteFlyweight__

#include <iostream>
#include "Flyweight.h"
class ConcreteFlyweight:public Flyweight
{
public:
    ConcreteFlyweight(void);
    ConcreteFlyweight(string intrinsicState);
    ~ConcreteFlyweight();
    void Operation(const string& extrinsicState);
    
};

#endif /* defined(__Flyweight__ConcreteFlyweight__) */
ConcreteFlyweight.cpp

#include "ConcreteFlyweight.h"
using std::cout;
using std::endl;

ConcreteFlyweight::ConcreteFlyweight(void)
{
    
}

ConcreteFlyweight::ConcreteFlyweight(string intrinsicState)
{
    cout<<"ConcreteFlyweight Build....."<<intrinsicState<<endl;
}

ConcreteFlyweight::~ConcreteFlyweight()
{
    
}

void ConcreteFlyweight::Operation(const string &extrinsicState)
{
    cout<<"ConcreteFlyweight:内蕴["<<this->GetIntrinsicState()<<"] 外 蕴["<<extrinsicState<<"]"<<endl;
}

客户程序员(Client)

main.cpp

#include <iostream>
#include "Flyweight.h"
#include "ConcreteFlyweight.h"
#include "FlyweightFactory.h"
using namespace std;


int main(int argc, const char * argv[])
{

    FlyweightFactory *fc = new FlyweightFactory();
    Flyweight* fw1 = fc->GetFlyweight("hello");
    Flyweight* fw2 = fc->GetFlyweight("world!");
    Flyweight* fw3 = fc->GetFlyweight("hello2");
    // insert code here...
    std::cout << "Hello, World!\n";
    return 0;
}

结果如下:



参考文献:《GoF_23种设计模式解析》

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