背光设置是在:设置 -> 声音和显示 -> 亮度,通过进度条来设置的。
文件: packages/apps/Settings/src/com/android/settings/BrightnessPreference.java
private static final int MINIMUM_BACKLIGHT = android.os.Power.BRIGHTNESS_DIM + 10;
private static final int MAXIMUM_BACKLIGHT = android.os.Power.BRIGHTNESS_ON;
mSeekBar.setMax(MAXIMUM_BACKLIGHT - MINIMUM_BACKLIGHT);
设置进度条的范围, BRIGHTNESS_DIM = 20 BRIGHTNESS_ON=255 ,它们的定义在:
frameworks/base/core/java/android/os/Power.java
文件: packages/apps/Settings/src/com/android/settings/BrightnessPreference.java
public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) {
setMode(isChecked ? Settings.System.SCREEN_BRIGHTNESS_MODE_AUTOMATIC
: Settings.System.SCREEN_BRIGHTNESS_MODE_MANUAL);
if (!isChecked) {
setBrightness(mSeekBar.getProgress() + MINIMUM_BACKLIGHT);
}
}
private void setBrightness(int brightness) {
try {
IPowerManager power = IPowerManager.Stub.asInterface(
ServiceManager.getService("power"));
if (power != null) {
power.setBacklightBrightness(brightness);
}
} catch (RemoteException doe) {
}
}
由以上代码可知, brightness 的范围是: 20~255; 代码通过服务管理器 (ServiceManager ) 获得 power 服务,然后通过 power 服务设置亮度。
power.setBacklightBrightness 的定义在:
rameworks/base/core/java/android/os/IPowerManager.aidl.java
frameworks/base/core/java/android/os/PowerManager.java
文件: frameworks/base/core/java/android/os/Power.java
/**
* Brightness value for dim backlight
*/
public static final int BRIGHTNESS_DIM = 20;
/**
* Brightness value for fully on
*/
public static final int BRIGHTNESS_ON = 255;
文件: frameworks/base/core/java/android/os/PowerManager.java
/**
* sets the brightness of the backlights (screen, keyboard, button).
*
* @param brightness value from 0 to 255
*
* {@hide}
*/
public void setBacklightBrightness(int brightness)
{
try {
mService.setBacklightBrightness(brightness);
} catch (RemoteException e) {
}
}
电源管理器 (powermager) 将 brightness 转给电源服务,该服务位置如下:
文件: frameworks/base/services/java/com/android/server/PowerManagerService.java
public void setBacklightBrightness(int brightness) {
mContext.enforceCallingOrSelfPermission(android.Manifest.permission.DEVICE_POWER, null);
// Don't let applications turn the screen all the way off
brightness = Math.max(brightness, Power.BRIGHTNESS_DIM);
mHardware.setLightBrightness_UNCHECKED(HardwareService.LIGHT_ID_BACKLIGHT, brightness,
HardwareService.BRIGHTNESS_MODE_USER);
mHardware.setLightBrightness_UNCHECKED(HardwareService.LIGHT_ID_KEYBOARD,
(mKeyboardVisible ? brightness : 0), HardwareService.BRIGHTNESS_MODE_USER);
mHardware.setLightBrightness_UNCHECKED(HardwareService.LIGHT_ID_BUTTONS, brightness,
HardwareService.BRIGHTNESS_MODE_USER);
long identity = Binder.clearCallingIdentity();
try {
mBatteryStats.noteScreenBrightness(brightness);
} catch (RemoteException e) {
Log.w(TAG, "RemoteException calling noteScreenBrightness on BatteryStatsService", e);
} finally {
Binder.restoreCallingIdentity(identity);
}
// update our animation state
if (ANIMATE_SCREEN_LIGHTS) {
mScreenBrightness.curValue = brightness;
mScreenBrightness.animating = false;
mScreenBrightness.targetValue = -1;
}
if (ANIMATE_KEYBOARD_LIGHTS) {
mKeyboardBrightness.curValue = brightness;
mKeyboardBrightness.animating = false;
mKeyboardBrightness.targetValue = -1;
}
if (ANIMATE_BUTTON_LIGHTS) {
mButtonBrightness.curValue = brightness;
mButtonBrightness.animating = false;
mButtonBrightness.targetValue = -1;
}
}
由以上代码可知,同时设置了背光、键盘、按钮的亮度。 mHardware 是硬件服务,通过该服务调用底层与设备打交道的 C/C++ 代码, setLightBrightness_UNCHECKED 原型如下:
文件: frameworks/base/services/java/com/android/server/HardwareService.java
void setLightBrightness_UNCHECKED(int light, int brightness, int brightnessMode) {
int b = brightness & 0x000000ff;
b = 0xff000000 | (b << 16) | (b << 8) | b;
setLight_native(mNativePointer, light, b, LIGHT_FLASH_NONE, 0, 0, brightnessMode);
}
参数说明: int light 表示类型,选项如下:
static final int LIGHT_ID_BACKLIGHT = 0;
static final int LIGHT_ID_KEYBOARD = 1;
static final int LIGHT_ID_BUTTONS = 2;
static final int LIGHT_ID_BATTERY = 3;
static final int LIGHT_ID_NOTIFICATIONS = 4;
static final int LIGHT_ID_ATTENTION = 5;
int brightness 表示亮度值
int brightnessMode 表示亮度的控制模式,选项如下:
/**
* Light brightness is managed by a user setting.
*/
static final int BRIGHTNESS_MODE_USER = 0;
/**
* Light brightness is managed by a light sensor.
*/
static final int BRIGHTNESS_MODE_SENSOR = 1;
由代码:
int b = brightness & 0x000000ff;
b = 0xff000000 | (b << 16) | (b << 8) | b;
可知,亮度值在此进行了修改,即亮度值的格式变成: FFRRGGBB , FF 是没有的, RR 、 GG 、 BB 分别是 256 色的红绿蓝,并且红绿蓝的值都是一样的亮度值。
文件: frameworks/base/services/jni/com_android_server_HardwareService.cpp
enum {
LIGHT_INDEX_BACKLIGHT = 0,
LIGHT_INDEX_KEYBOARD = 1,
LIGHT_INDEX_BUTTONS = 2,
LIGHT_INDEX_BATTERY = 3,
LIGHT_INDEX_NOTIFICATIONS = 4,
LIGHT_INDEX_ATTENTION = 5,
LIGHT_COUNT
};
#define LIGHTS_HARDWARE_MODULE_ID "lights"
static jint init_native(JNIEnv *env, jobject clazz)
{
int err;
hw_module_t* module;
Devices* devices;
devices = (Devices*)malloc(sizeof(Devices));
err = hw_get_module(LIGHTS_HARDWARE_MODULE_ID, (hw_module_t const**)&module);
if (err == 0) {
devices->lights[LIGHT_INDEX_BACKLIGHT]
= get_device(module, LIGHT_ID_BACKLIGHT);
devices->lights[LIGHT_INDEX_KEYBOARD]
= get_device(module, LIGHT_ID_KEYBOARD);
devices->lights[LIGHT_INDEX_BUTTONS]
= get_device(module, LIGHT_ID_BUTTONS);
devices->lights[LIGHT_INDEX_BATTERY]
= get_device(module, LIGHT_ID_BATTERY);
devices->lights[LIGHT_INDEX_NOTIFICATIONS]
= get_device(module, LIGHT_ID_NOTIFICATIONS);
devices->lights[LIGHT_INDEX_ATTENTION]
= get_device(module, LIGHT_ID_ATTENTION);
} else {
memset(devices, 0, sizeof(Devices));
}
return (jint)devices;
}
用 hw_get_module 获取 ID 为 LIGHTS_HARDWARE_MODULE_ID 的硬件模块,该模块含有 6 个不同类型的亮度控制。
hw_get_module 的实现原理,如下:
文件: hardware/libhardware/Hardware.c
#define HAL_LIBRARY_PATH "/system/lib/hw"
static const char *variant_keys[] = {
"ro.hardware", /* This goes first so that it can pick up a different
file on the emulator. */
"ro.product.board",
"ro.board.platform",
"ro.arch"
};
static const int HAL_VARIANT_KEYS_COUNT =
(sizeof(variant_keys)/sizeof(variant_keys[0]));
int hw_get_module(const char *id, const struct hw_module_t **module)
{
int status;
int i;
const struct hw_module_t *hmi = NULL;
char prop[PATH_MAX];
char path[PATH_MAX];
/*
* Here we rely on the fact that calling dlopen multiple times on
* the same .so will simply increment a refcount (and not load
* a new copy of the library).
* We also assume that dlopen() is thread-safe.
*/
/* Loop through the configuration variants looking for a module */
for (i=0 ; i<HAL_VARIANT_KEYS_COUNT+1 ; i++) {
if (i < HAL_VARIANT_KEYS_COUNT) {
if (property_get(variant_keys[i], prop, NULL) == 0) {
continue;
}
snprintf(path, sizeof(path), "%s/%s.%s.so",
HAL_LIBRARY_PATH, id, prop);
} else {
snprintf(path, sizeof(path), "%s/%s.default.so",
HAL_LIBRARY_PATH, id);
}
if (access(path, R_OK)) {
continue;
}
/* we found a library matching this id/variant */
break;
}
status = -ENOENT;
if (i < HAL_VARIANT_KEYS_COUNT+1) {
/* load the module, if this fails, we're doomed, and we should not try
* to load a different variant. */
status = load(id, path, module);
}
return status;
}
property_get(variant_keys[i], prop, NULL) 会按如下顺序去获取如下变量所对应的值,然后返回给 prop :
"ro.hardware", /* This goes first so that it can pick up a different
file on the emulator. */
"ro.product.board",
"ro.board.platform",
"ro.arch"
它们对应的变量为:
"ro.product.board=$TARGET_BOOTLOADER_BOARD_NAME"
"ro.board.platform=$TARGET_BOARD_PLATFORM"
如 vendor/htc/dream-open/BoardConfig.mk 里定义的 TARGET_BOARD_PLATFORM := msm7k ,则 prop 返回 ” msm7k ” ,所以 path = /system/lib/hw/lights. msm7k.so ,也就是说要获取的硬件模块为 lights. msm7k.so 。
3.3.2 调用硬件
setLight_native 对应的 jni C/C++ 代码是:
文件: frameworks/base/services/jni/com_android_server_HardwareService.cpp
static void setLight_native(JNIEnv *env, jobject clazz, int ptr,
int light, int colorARGB, int flashMode, int onMS, int offMS, int brightnessMode)
{
Devices* devices = (Devices*)ptr;
light_state_t state;
if (light < 0 || light >= LIGHT_COUNT || devices->lights[light] == NULL) {
return ;
}
memset(&state, 0, sizeof(light_state_t));
state.color = colorARGB;
state.flashMode = flashMode;
state.flashOnMS = onMS;
state.flashOffMS = offMS;
state.brightnessMode = brightnessMode;
devices->lights[light]->set_light(devices->lights[light], &state);
}
通过 light 标识找到对应的 light 设备,然后再设置亮度。
msm7k 的 lights 对应的硬件原型是在: hardware/msm7k/liblights
文件: hardware/msm7k/liblights/Android.mk
LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/hw
LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
也就是生成模块: /system/lib/hw/lights. msm7k.so
文件: hardware/msm7k/liblights/lights.c
/** Open a new instance of a lights device using name */
static int open_lights(const struct hw_module_t* module, char const* name,
struct hw_device_t** device)
{
int (*set_light)(struct light_device_t* dev,
struct light_state_t const* state);
if (0 == strcmp(LIGHT_ID_BACKLIGHT, name)) {
set_light = set_light_backlight;
}
else if (0 == strcmp(LIGHT_ID_KEYBOARD, name)) {
set_light = set_light_keyboard;
}
else if (0 == strcmp(LIGHT_ID_BUTTONS, name)) {
set_light = set_light_buttons;
}
else if (0 == strcmp(LIGHT_ID_BATTERY, name)) {
set_light = set_light_battery;
}
else if (0 == strcmp(LIGHT_ID_NOTIFICATIONS, name)) {
set_light = set_light_notifications;
}
else if (0 == strcmp(LIGHT_ID_ATTENTION, name)) {
set_light = set_light_attention;
}
else {
return -EINVAL;
}
pthread_once(&g_init, init_globals);
struct light_device_t *dev = malloc(sizeof(struct light_device_t));
memset(dev, 0, sizeof(*dev));
dev->common.tag = HARDWARE_DEVICE_TAG;
dev->common.version = 0;
dev->common.module = (struct hw_module_t*)module;
dev->common.close = (int (*)(struct hw_device_t*))close_lights;
dev->set_light = set_light;
*device = (struct hw_device_t*)dev;
return 0;
}
static struct hw_module_methods_t lights_module_methods = {
.open = open_lights,
};
以上代码对应的是:
devices->lights[LIGHT_INDEX_BACKLIGHT]
= get_device(module, LIGHT_ID_BACKLIGHT);
devices->lights[LIGHT_INDEX_KEYBOARD]
= get_device(module, LIGHT_ID_KEYBOARD);
devices->lights[LIGHT_INDEX_BUTTONS]
= get_device(module, LIGHT_ID_BUTTONS);
devices->lights[LIGHT_INDEX_BATTERY]
= get_device(module, LIGHT_ID_BATTERY);
devices->lights[LIGHT_INDEX_NOTIFICATIONS]
= get_device(module, LIGHT_ID_NOTIFICATIONS);
devices->lights[LIGHT_INDEX_ATTENTION]
= get_device(module, LIGHT_ID_ATTENTION);
也就是说,对不同的亮度设置给予了不同的设置函数。
举例,背光设置,背光对应的代码如下:
char const*const LCD_FILE
= "/sys/class/leds/lcd-backlight/brightness";
static int
rgb_to_brightness(struct light_state_t const* state)
{
int color = state->color & 0x00ffffff;
return ((77*((color>>16)&0x00ff))
+ (150*((color>>8)&0x00ff)) + (29*(color&0x00ff))) >> 8;
}
static int
set_light_backlight(struct light_device_t* dev,
struct light_state_t const* state)
{
int err = 0;
int brightness = rgb_to_brightness(state);
pthread_mutex_lock(&g_lock);
g_backlight = brightness;
err = write_int(LCD_FILE, brightness);
if (g_haveTrackballLight) {
handle_trackball_light_locked(dev);
}
pthread_mutex_unlock(&g_lock);
return err;
}
也就是往文件 /sys/class/leds/lcd-backlight/brightness 写入亮度值,然后驱动会根据该文件更改背光的亮度。 LCD_FILE 的路径根据实际情况更改,同时需要在 init.rc 修改其权限,使其可写 rgb_to_brightness 也根据实际更改,比如要直接亮度值控制,那只要获取 r,g,b 其中的一个值就行了,如:
static int
rgb_to_brightness(struct light_state_t const* state)
{
int color = state->color & 0x000000ff;
return color;
}
From : http://blog.csdn.net/skdev/archive/2010/03/01/5335554.aspx