cocos2d-x 制作资源下载页面

开发游戏中用到从http 服务器下载文件的操作,所以要有个界面显示下载进度,同时联网采用curl库,因为下载是同步的操作,所以用了多线程

啥也不说,直接贴代码。我是采用ccbi做的页面,你也可以做一个标准的CCLayer,然后添加一个进度条的CCSprite。

////////////////////////////DownLoadScene.h/////////////////////////

#include "cocos2d.h"

#include "cocos-ext.h"

#include "jsoncpp.h"

#include "curl.h"

#include "pthread.h" 

USING_NS_CC;

USING_NS_CC_EXT;

class DownLoadScene :public CCLayer, public CCBSelectorResolver, public CCBMemberVariableAssigner,public CCNodeLoaderListener

{

public:

    CREATE_FUNC(DownLoadScene);

public:

    

    virtual bool init();

    virtual void onEnter();

    virtual void onExit();

    virtual ~DownLoadScene()

    {

        CC_SAFE_RELEASE_NULL(m_pSprite);

    }

    //CCBSelectorResolver

    virtual SEL_MenuHandler onResolveCCBCCMenuItemSelector(CCObject * pTarget, const char* pSelectorName);

    virtual SEL_CallFuncN onResolveCCBCCCallFuncSelector(CCObject * pTarget, const char* pSelectorName) { return NULL; };

    virtual SEL_CCControlHandler onResolveCCBCCControlSelector(CCObject * pTarget, const char* pSelectorName);

    //CCBMemberVariableAssigner

    virtual bool onAssignCCBMemberVariable(CCObject* pTarget, const char* pMemberVariableName, CCNode* pNode);

    virtual bool onAssignCCBCustomProperty(CCObject* pTarget, const char* pMemberVariableName, CCBValue* pCCBValue) { return false; };

    

    void onNodeLoaded(cocos2d::CCNode *pNode, cocos2d::extension::CCNodeLoader *pNodeLoader);

    void onHttpReqFinished(CCHttpClient* client, CCHttpResponse* response);

  

private:

    CCSprite    *m_pSprite;//进度条的CCSprite,注意锚点要设置为0,0.5,方便我们做进度显示

    void onTimer(float t);//进度条刷新函数


    pthread_t pid;//由于curl下载是同步操作,无法更新,所以要加一个线程来显示

    static void* updateInfo(void *r);//线程函数

};


class DownLoadSceneLoader : public CCLayerLoader{

public:

    CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD( DownLoadSceneLoader, loader );

    

    CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD( DownLoadScene);

};

////////////////////////////DownLoadScene.cpp/////////////////////////


 //

//  DownLoadScene.cpp

//

//  Created by Leo on 13-9-12.

//

//


#include "DownLoadScene.h"

FILE           *s_pfileWrite;//下载时写文件的指针

CURL        *s_pCurl;//curl库

int             s_iFileSize;//总文件大小

int             s_iCurrentFileSize;//当前下载大小

CCSprite    *s_pSpriteLoading;//进度条的CCSprite的外部指针

int         s_iSpriteWidth;//进度条的宽度保存

bool DownLoadScene::init()

{

    //////////////////////////////

    // 1. super init first

    if ( !CCLayer::init() )

    {

        return false;

    }

    return true;

}

void DownLoadScene::onEnter()

{

    

    CCLayer::onEnter();

    

}

void DownLoadScene::onExit()

{

    CCLayer::onExit();

}


SEL_MenuHandler DownLoadScene::onResolveCCBCCMenuItemSelector(CCObject * pTarget, const char* pSelectorName)

{

    

    return NULL;

}

SEL_CCControlHandler DownLoadScene::onResolveCCBCCControlSelector(CCObject * pTarget, const char* pSelectorName)

{

    return NULL;

}



bool DownLoadScene::onAssignCCBMemberVariable(CCObject* pTarget, const char* pMemberVariableName, CCNode* pNode)

{

//这里是CCB的处理,如果没有用cocosbuilder做的界面可以忽略

    CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "progress", CCSprite*, m_pSprite);

    return false;

}

//处理头信息,注意curl是一条一条的头信息发过来的,我们只关心里面的Content-Length获取总文件大小并保存到s_iFileSize中

size_t DownLoadHeadCallBack( char *ptr, size_t size,size_t nmemb, void *stream)

{

    char buff[512] = {0};

    string pketword = "Content-Length: ";

    int i = 0;

    

    if(NULL == ptr)

    {

        printf("packet read error! \r\n");

        return size * nmemb;

    }

    while((ptr[i] == pketword[i])&&(ptr[i] != ' '))

    {

        i++;

    }

    if(ptr[i] == pketword[i])

    {

        //sscanf( (char*)ptr, "%*s%[^\r]", buff );//%s遇空格停止,加*则是忽略第一个读到的字符串

        sscanf((char*)ptr, "%*[^ ] %[^\r\n]", buff);//第一段到空格结束前的内容都忽略掉,第二段从空格开始换行结束

        CCLog("Size=%s\r\n",buff);

        s_iFileSize = atoi(buff);

        return size * nmemb;

    }

    else

    {

        return size * nmemb;

    }

}

//写入文件操作,同时记录当前写的大小

size_t DownLoadWriteCallBack(void *ptr, size_t size, size_t nmemb, void *stream)

{

    int written = fwrite(ptr, size, nmemb, (FILE *)s_pfileWrite);

    CCLog("size download=%ld",size*nmemb);

    s_iCurrentFileSize+=size*nmemb;

    CCLog("test = %d  %f",s_iSpriteWidth,(float)((float)s_iCurrentFileSize/(float)s_iFileSize));

    s_pSpriteLoading->setTextureRect(CCRectMake(0, 0, s_iSpriteWidth*(float)((float)s_iCurrentFileSize/(float)s_iFileSize), s_pSpriteLoading->getContentSize().height));

    return written;

}

//刷新进度条,这里用切割Texture的方式做的进度显示

void DownLoadScene::onTimer(float t)

{

        CCLog("size download=%d",s_iCurrentFileSize);

        CCLog("test = %d  %f",s_iSpriteWidth,(float)((float)s_iCurrentFileSize/(float)s_iFileSize));

        s_pSpriteLoading->setTextureRect(CCRectMake(0, 0, s_iSpriteWidth*(float)((float)s_iCurrentFileSize/(float)s_iFileSize), s_pSpriteLoading->getContentSize().height));

}

//线程函数,联网下载文件,用http的post方式请求

void* DownLoadScene::updateInfo(void* args){

    s_pCurl = curl_easy_init();

    if (!s_pCurl)

        return NULL;

    

    Json::Value root;

    Json::FastWriter writer;

    root["bv"]=true;

//设置文件下载路径

    std::string pszPath = CCFileUtils::sharedFileUtils()->getWritablePath()+"data.zip";

    if((s_pfileWrite=fopen(pszPath.c_str(),"w+"))==NULL)

    {

        curl_easy_cleanup(s_pCurl);

        exit(1);

    }

    std::string rUrl = URL_PARSE;

    rUrl+="/v/dup";//设置url

    curl_easy_setopt(s_pCurl, CURLOPT_TIMEOUT, 10);//设置超时时间

    curl_easy_setopt(s_pCurl, CURLOPT_POSTFIELDS, writer.write(root).c_str());//设置post数据

    curl_easy_setopt(s_pCurl, CURLOPT_URL, rUrl.c_str());//设置URL

    curl_easy_setopt(s_pCurl, CURLOPT_HTTP_VERSION, CURL_HTTP_VERSION_1_1);//设置URL的版本

    curl_easy_setopt(s_pCurl, CURLOPT_WRITEDATA, &s_pfileWrite);//设置写数据的文件指针

    curl_easy_setopt(s_pCurl, CURLOPT_WRITEHEADER,NULL);//设置写头文件的指针,这里要设置为NULL,否则有问题

    curl_easy_setopt(s_pCurl, CURLOPT_WRITEFUNCTION, DownLoadWriteCallBack);//设置数据写回调

    curl_easy_setopt(s_pCurl, CURLOPT_HEADERFUNCTION, DownLoadHeadCallBack);//设置头数据写回调

    curl_easy_setopt(s_pCurl, CURLOPT_VERBOSE, true);//打开联网log,发布的时候可以关闭

    curl_easy_perform(s_pCurl);//联网请求,会停留在这里直到完成

    curl_easy_cleanup(s_pCurl);//关闭CURL

    fclose(s_pfileWrite);//关闭文件句柄

    curl_global_cleanup();//清除curl

    return NULL;

}

void DownLoadScene::onNodeLoaded(cocos2d::CCNode *pNode, cocos2d::extension::CCNodeLoader *pNodeLoader)

{

    s_iCurrentFileSize =0;

    s_iFileSize=1;

    s_pSpriteLoading = m_pSprite;

    s_iSpriteWidth = s_pSpriteLoading->getContentSize().width;

    schedule(schedule_selector(DownLoadScene::onTimer), 1);

    m_pSprite->setTextureRect(CCRectMake(0, 0, m_pSprite->getContentSize().width*(s_iCurrentFileSize/s_iFileSize), m_pSprite->getContentSize().height));

    

    pthread_create(&pid,NULL,updateInfo,NULL); //开启新线程

    

    

}


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