AndEngine:关于Texture的质量(2)

@Override
		public void onCreate(SurfaceHolder surfaceHolder) {
			super.onCreate(surfaceHolder);
		}


public MyBaseGLEngine() {
			this.setEGLConfigChooser(8,8,8,8,0,0);
			this.mRenderer = new RenderSurfaceView.Renderer(LiveWallpaperTemplate.this.mEngine);
			this.setRenderer(this.mRenderer);
			this.setRenderMode(RENDERMODE_CONTINUOUSLY);
			this.mOffsetsChangedListener = pOffsetsChangedListener;
		}


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