一、像素点颜色取样(代码参考国外一篇文章,在最后列出)
+ (UIColor*) getPixelColorAtLocation:(CGPoint)point inImage:(UIImage *)image { UIColor* color = nil; CGImageRef inImage = image.CGImage; CGContextRef cgctx = [DetectColour createARGBBitmapContextFromImage: inImage]; if (cgctx == NULL) { return nil; /* error */ } size_t w = CGImageGetWidth(inImage); size_t h = CGImageGetHeight(inImage); CGRect rect = {{0,0},{w,h}}; CGContextDrawImage(cgctx, rect, inImage); unsigned char* data = CGBitmapContextGetData (cgctx); if (data != NULL) { int offset = 4*((w*round(point.y))+round(point.x)); int alpha = data[offset]; int red = data[offset+1]; int green = data[offset+2]; int blue = data[offset+3]; NSLog(@"offset: %i colors: RGB A %i %i %i %i",offset,red,green, blue,alpha); NSLog(@"x:%f y:%f", point.x, point.y); color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue: (blue/255.0f) alpha:(alpha/255.0f)]; } CGContextRelease(cgctx); if (data) { free(data); } return color; } + (CGContextRef) createARGBBitmapContextFromImage:(CGImageRef) inImage { CGContextRef context = NULL; CGColorSpaceRef colorSpace; void * bitmapData; int bitmapByteCount; int bitmapBytesPerRow; size_t pixelsWide = CGImageGetWidth(inImage); size_t pixelsHigh = CGImageGetHeight(inImage); bitmapBytesPerRow = (pixelsWide * 4); bitmapByteCount = (bitmapBytesPerRow * pixelsHigh); colorSpace = CGColorSpaceCreateDeviceRGB(); if (colorSpace == NULL) { fprintf(stderr, "Error allocating color space\n"); return NULL; } bitmapData = malloc( bitmapByteCount ); if (bitmapData == NULL) { fprintf (stderr, "Memory not allocated!"); CGColorSpaceRelease( colorSpace ); return NULL; } context = CGBitmapContextCreate (bitmapData, pixelsWide, pixelsHigh, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedFirst); if (context == NULL) { free (bitmapData); fprintf (stderr, "Context not created!"); } CGColorSpaceRelease( colorSpace ); return context; }
//生成采样对照颜色(黑色) UIColor* sampleColor = [UIColor colorWithRed:(0/255.0f) green:(0/255.0f) blue:(0/255.0f) alpha:(255/255.0f)]; //比较 if (CGColorEqualToColor(detectedColor.CGColor, sampleColor.CGColor)) { //处理 }
//获取颜色分量 const CGFloat* components = CGColorGetComponents(detectedColor.CGColor); CGFloat Red, Green, Blue, Alpha; Alpha = components[0]; Red = components[0+1]; .... //向量比较 float difference = pow( pow((red1 - red2), 2) + pow((green1 - green2), 2) + pow((blue1 - blue2), 2), 0.5 );