DesignModeler : 设计模式 GestureRecginzer:手势识别
作者:韩俊强
原创版权地址: http://blog.sina.com.cn/s/blog_814ecfa90102vvm5.html
1、第一种设计模式
DelegateViewController.m
- (void)viewDidLoad {
[super viewDidLoad];
//改变自身颜色
ActionView *redView = [[ActionView alloc]initWithFrame:CGRectMake(20, 20, 280, 100)];
redView.tag = 101;
[ redView addTarget:self action:@selector(changeselfBackground :)];
redView.backgroundColor = [UIColor randomClolor];
[self.view addSubview:redView];
[redView release];}
#pragma mark --Target....action 设计模式的方法实现
//改变自身颜色
- (void)changeselfBackground : (ActionView *)view{
view.backgroundColor = [UIColor randomClolor];
}
ActionView.h
@interface ActionView : UIView
//给外界提供一个接口(方法),用来给ActionView 制定事件的响应对象(目标 target),以及target目标响应的方法
- (void)addTarget : (id)target action:(SEL)action;
@end
ActionView.m
@interface ActionView ()
{
id _target;//存储传入的响应对象
SEL _action;//存储响应对象执行的方法
}
@end
@implementation ActionView
ActionView 是自定义的视图,我们想把它封装成完成的类,一个完整的类,就是无论你再有什么样的需求,都无需去修改它的源文件
以前的处理方式不够灵活,因为ActionView创建的对象没接到触摸消息,都要自己去处理事件,所以每创建一个对象,提出一个新的需求都要区修改它的源文件,此时ActionView对象和事件就捆绑到一起了,此时耦合性太强
通过target ...action设计模式,将事件交由其他对象处理,让我们的ActionView像UIButton一样灵活,此时它只需负责通过目标干活就可以了,此时的ActionView对象和事件就不再捆绑到一起了,耦合性降低了,内聚就升高了
- (void)addTarget : (id)target action:(SEL)action{
//此时在这个方法中要把外界传进来的目标对象,和目标对象要执行的方法存储起来
_target = target;
_action = action;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
//开始触摸,当ActionView 对象接受到触摸事件的时候,自己不处理事件,需要由_target 来处理
//目标选择方法去为self执行事件,而且方法中如果有参数,参数就指的是addTarget ...action 方法的调用
[_target performSelector:_action withObject:self];
}===================================================
2、第二种模式:
使用代理和设计模式,完成touchView的触摸事件的响应操作,其实就是通过这种方式解除 事件和touchView的耦合
使用代理和协议步骤:
1.制订协议(代理要完成的任务)
2.定义代理属性(存储代理对象)
3.在其他文件中指定touchView的代理对象 (帮touchView干活)
4.让代理对象服从协议(代理对象答应帮touchView)干活
5.让代理对象实现协议中的方法(代理对象知道怎么去干活)
6.委托人通知代理对象什么时候执行协议中的方法(通知代理去干活)
TouchView.h
//第一步:制定协议
@class TouchView;
@protocol TouchViewDelegate <</span>NSObject>
@optional
//刚开始触摸的时候让代理对象完成这个方法
- (void)touchBeganWithTouchView : (TouchView *)touchView;
@end
@interface TouchView : UIView
//第二步:第一代理属性
@end
————————————————————————————
TouchView.m
@implementation TouchView
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
//第六步:让代理对象干活
if ([_delegate respondsToSelector:@selector(touchBeganWithTouchView:)]) {
[_delegate touchBeganWithTouchView:self];}}
————————————————————————————
DelegateViewController.m
//第四步:让代理对象遵循协议
@interface DelegateViewController ()<</span>TouchViewDelegate>
@end
@implementation DelegateViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor yellowColor];
TouchView *redView = [[TouchView alloc]initWithFrame:CGRectMake(20, 30, 280, 100)];
redView.backgroundColor = [UIColor redColor];
//第三步:指定代理对象
redView.delegate = self;
[self.view addSubview:redView];
[redView release];
}
//第五步:实现协议中的方法
- (void)touchBeganWithTouchView:(TouchView *)touchView{
touchView.backgroundColor = [UIColor randomClolor];//随机颜色自己做一下封装
}
======================================================================
3、GestureRecginzer:手势识别
AppDelegate.m
GestureViewController
*gesture = [[
GestureViewController
alloc
]
init
];
self
.
window
.
rootViewController
= gesture;
[gesture release];
——————————————————————
封装颜色随机值文件下载: http://pan.baidu.com/s/1gdm6JEb
GestureViewController.m
#import
"GestureViewController.h"
#import "UIColor+RandomColor.h"
- (
void
)viewDidLoad {
[super viewDidLoad];
self
.
view
.
backgroundColor
= [
UIColor
colorWithPatternImage
:[
UIImage
imageNamed
:
@"444.jpg"
]];
// UIGestureRecognizer 手势识别器的基类 ,拓为我们提供了手势识别器的一些基本的功能,我们在屏幕上的手势全部由手势识别器来完成识别,此时我们只需要关心手势识别之后应该做出什么处理 ,它由6大子类,还有一个孙子类(屏幕边缘手势,是平移手势的子类)
UIView
*redView = [[
UIView
alloc
]
initWithFrame
:
CGRectMake
(
0
,
20
,
320
,
500
)];
redView.
backgroundColor
= [
UIColor
redColor
];
[
self
.
view
addSubview
:redView];
[redView release];
————————————————————————————
1、轻拍手势
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(handleTap :)];
//配置属性
//设置轻拍手势触发时间所需的轻拍次数
tapGesture.numberOfTapsRequired = 1;//默认为1下
//设置轻拍需要的手指对象个数
tapGesture.numberOfTouchesRequired = 2;
//给redView添加轻拍的手势对象
[redView addGestureRecognizer:tapGesture];
[tapGesture release];
#pragma mark 轻拍手势的方法实现
- (void)handleTap : (UITapGestureRecognizer *)tapGesture{
tapGesture.view.backgroundColor = [UIColor randomClolor];}
————————————————————————————————————————
2、长按手势
UILongPressGestureRecognizer
UILongPressGestureRecognizer *longGesture = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:@selector(handleLongPress :)];
//设置长按手势最小多长时间触发方法
longGesture.minimumPressDuration = 1;//默认为.05秒
//在视图上添加手势对象
[redView addGestureRecognizer:longGesture];
//释放
[longGesture release];
#pragma mark 长按手势方法实现
- (void) handleLongPress : (UILongPressGestureRecognizer *)longPress{
//改变手势所在视图的父视图的颜色
//根据手势状态,选择执行相应操作
if (longPress.state == UIGestureRecognizerStateBegan) {
longPress.view.superview.backgroundColor = [UIColor randomClolor];
}
}
————————————————————————
3、轻扫手势
UISwipeGestureRecognizer
UISwipeGestureRecognizer *swipeGesture = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(handleSwipe:)];
//设置轻扫的方向
swipeGesture.direction = UISwipeGestureRecognizerDirectionRight;
[redView addGestureRecognizer:swipeGesture];
[swipeGesture release];
#pragma mark 轻扫手势方法的实现
- (void)handleSwipe: (UISwipeGestureRecognizer *)swipeGesture{
swipeGesture.view.backgroundColor = [UIColor randomClolor];
}
————————————————————————-
4、平移手势UIPanGestureRecognizer
UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(handlePan : )];
[redView addGestureRecognizer:panGesture];
[panGesture release];
#pragma mark 平移手势方法的实现
- (void)handlePan : (UIPanGestureRecognizer *)panGesture{
//1.获取平移增量
CGPoint point = [panGesture translationInView:panGesture.view];
//2.仿射变换(变形)
//第一个参数:变形之前的视图位置和大小
//第二个参数:x轴上的形变量(x轴上的增量)
//第三个参数:y轴上的形变量(y轴上的增量)
panGesture.view.transform = CGAffineTransformTranslate(panGesture.view.transform,point.x, point.y);
//3.将之前的增量清0;
//CGPointZero 代表{0,0}点 CGPointMake(0,0);
[panGesture setTranslation:CGPointZero inView:panGesture.view];
————————————————————————————————
5、捏合手势
UIPinchGestureRecognizer
UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc]initWithTarget:self action:@selector(handlePinch :)];
[redView addGestureRecognizer:pinchGesture];
[pinchGesture release];
}
#pragma mark 捏合手势方法的实现
- (void)handlePinch : (UIPinchGestureRecognizer *)pinchGesture{
pinchGesture.view.transform = CGAffineTransformScale(pinchGesture.view.transform, pinchGesture.scale, pinchGesture.scale);
//scale 缩放比例
//将之前的形变量置为1;
pinchGesture.scale = 1;
}
————————————————————————————————
6.旋转手势
UIRotationGestureRecognizer
UIRotationGestureRecognizer *rotationGesture = [[UIRotationGestureRecognizer alloc]initWithTarget:self action:@selector(handleRotationGesture : )];
[redView addGestureRecognizer:rotationGesture];
[rotationGesture release];
#pragma mark 旋转手势方法的实现
- (void)handleRotationGesture : (UIRotationGestureRecognizer *)RotationResture{
RotationResture.view.transform = CGAffineTransformRotate(RotationResture.view.transform, RotationResture.rotation);
//将之前的角度增量置为0
RotationResture.rotation = 0;
}
——————————————————————————————
7.屏幕边缘手势UIScreenEdgePanGestureRecognizer
//屏幕边缘的手势必须和硬件设备的边缘重合,此时这个手势才有作用
UIScreenEdgePanGestureRecognizer *screenGesture = [[UIScreenEdgePanGestureRecognizer alloc]initWithTarget:self action:@selector(handleScreenGesture: )];
//设置屏幕的边缘
screenGesture.edges = UIRectEdgeLeft;
[redView addGestureRecognizer:screenGesture];
[screenGesture release];
#pragma mark 屏幕边缘手势方法的实现
- (void) handleScreenGesture : (UIScreenEdgePanGestureRecognizer *)screen{
NSLog(@"小样你能行吗?");
}
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