Reference
http://code.google.com/p/yaml-cpp/
What is yaml?
YAML Ain't Markup Language, yaml不是标记语言。yaml命名是递归的,类似于GNU's Not Unix.
YAML is a human friendly data serialization standard for all programming languages.
yaml 用来编写项目的配置文件,优势如下,友好,简明:
http://zh-cn.w3support.net/index.php?db=so&id=1308536
http://www.ibm.com/developerworks/cn/xml/x-matters/part23/
看懂这个完整的演示程序,yaml 就入门了。。。
Here's a complete example of how to parse a complex YAML file:
monsters.yaml //这是yaml文件,后缀必须是yaml
- name: Ogre position: [0, 5, 0] powers: - name: Club damage: 10 - name: Fist damage: 8 - name: Dragon position: [1, 0, 10] powers: - name: Fire Breath damage: 25 - name: Claws damage: 15 - name: Wizard position: [5, -3, 0] powers: - name: Acid Rain damage: 50 - name: Staff damage: 3关于配置文件
#include "yaml-cpp/yaml.h" //安装yaml-cpp参考google code 主页 #include <iostream> #include <fstream> #include <string> #include <vector> // our data types //这个例子好像是取自开源游戏引擎ogre,随便说的 struct Vec3 { //位置坐标 float x, y, z; }; struct Power { //招式,魔法 std::string name; //招式名字,如 葵花宝典 int damage; //伤害值 }; struct Monster { //怪兽 std::string name; Vec3 position; std::vector <Power> powers; }; // now the extraction operators for these types //重载 >> 预算符。。。。 void operator >> (const YAML::Node& node, Vec3& v) { node[0] >> v.x; node[1] >> v.y; node[2] >> v.z; } void operator >> (const YAML::Node& node, Power& power) { node["name"] >> power.name; node["damage"] >> power.damage; } void operator >> (const YAML::Node& node, Monster& monster) { node["name"] >> monster.name; node["position"] >> monster.position; const YAML::Node& powers = node["powers"]; for(unsigned i=0;i<powers.size();i++) { Power power; powers[i] >> power; monster.powers.push_back(power); } } int main() //测试程序 { std::ifstream fin("monsters.yaml"); // 读入yaml配置文件。 YAML::Parser parser(fin); //yaml 分析输入的配文件。出错抛出YAML::ParserException YAML::Node doc; parser.GetNextDocument(doc); //doc 就是我们的yaml配置文件 for(unsigned i=0;i<doc.size();i++) {//i的实际值是0,1,2 ;关联yaml 中三个大的struct:ogre,dragon,wizard Monster monster; doc[i] >> monster; std::cout << monster.name << "\n"; } return 0; }