给一个三角形,由各点引出两条三等分线,在三角形中相交于三点,求三个交点的坐标..
求出角度以后,旋转两条边,求交点。重复三次...
#include <iostream> #include <cstdio> #include <algorithm> #include <cstring> #include <cmath> #include <string> typedef double type; using namespace std; const double pi=acos(-1.0); struct Point { type x,y; Point(){} Point(type a,type b) { x=a; y=b; } void read() { scanf("%lf%lf",&x,&y); } void print() { printf("%.6lf %.6lf",x,y); } }; typedef Point Vector; Vector operator + (Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y); } Vector operator - (Point A,Point B) { return Vector(A.x-B.x,A.y-B.y); } Vector operator * (Vector A,type p) { return Vector(A.x*p,A.y*p); } Vector operator / (Vector A,type p) { return Vector(A.x/p,A.y/p); } bool operator < (const Point &a,const Point &b) { return a.x<b.x || (a.x==b.x && a.y<b.y); } const double eps=1e-10; int dcmp(double x) { if (fabs(x)<eps) return 0; else return x<0?-1:1; } bool operator == (const Point& a,const Point b) { return dcmp(a.x-b.x)==0 && dcmp(a.y-b.y)==0; } //atan2(x,y) :向量(x,y)的极角,即从x轴正半轴旋转到该向量方向所需要的角度。 type Dot(Vector A,Vector B) { return A.x*B.x+A.y*B.y; } type Cross(Vector A,Vector B) { return A.x*B.y-A.y*B.x; } type Length(Vector A) { return sqrt(Dot(A,A)); } type Angle(Vector A,Vector B) { return acos(Dot(A,B)/Length(A)/Length(B)); } type Area2(Point A,Point B,Point C) { return Cross(B-A,C-A); } Vector Rotate(Vector A,double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad)); } Vector Normal(Vector A)//单位法线,左转90度,长度归一 { double L=Length(A); return Vector(-A.y/L,A.x/L); } Point GetLineIntersection(Point P,Vector v,Point Q,Vector w) { Vector u=P-Q; double t=Cross(w,u)/Cross(v,w); return P+v*t; } double DistanceToLine(Point P,Point A,Point B) { Vector v1=B-A,v2=P-A; return fabs(Cross(v1,v2))/Length(v1); } double DistanceToSegment(Point P,Point A,Point B) { if (A==B) return Length(P-A); Vector v1=B-A,v2=P-A,v3=P-B; if (dcmp(Dot(v1,v2))<0) return Length(v2); else if (dcmp(Dot(v1,v3))>0) return Length(v3); else return fabs(Cross(v1,v2))/Length(v1); } Point GetLineProjection(Point P,Point A,Point B)//P在AB上的投影 { Vector v=B-A; return A+v*(Dot(v,P-A)/Dot(v,v)); } bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2) { double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1), c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0; } bool OnSegment(Point p,Point a1,Point a2) { return dcmp(Cross(a1-p,a2-p))==0 && dcmp(Dot(a1-p,a2-p))<0; } double ConvexPolygonArea(Point* p,int n)//多边形面积 { double area=0; for (int i=1; i<n-1; i++) area+=Cross(p[i]-p[0],p[i+1]-p[0]); return area/2.0; } double PolygonArea(Point* p,int n)//有向面积 { double area=0; for (int i=1; i<n-1; i++) area+=Cross(p[i]-p[0],p[i+1]-p[0]); return area/2.0; } int n,m,k; Point p[10],q[10]; Point find(Point a,Point b,Point c) { Vector l1=b-a,l2=a-b; Vector l3=c-a,l4=c-b; double rad1=Angle(l1,l3)/3.0,rad2=Angle(l2,l4)/3.0; Vector la=Rotate(l1,rad1); Vector lb=Rotate(l2,2.0*pi-rad2); Point res=GetLineIntersection(a,la,b,lb); return res; } int tt; int main() { // freopen("in.txt","r",stdin); scanf("%d",&tt); while(tt--) { for (int i=0; i<3; i++) p[i].read(); q[0]=find(p[1],p[2],p[0]); q[1]=find(p[2],p[0],p[1]); q[2]=find(p[0],p[1],p[2]); q[0].print(); for (int i=1; i<3; i++) { printf(" "); q[i].print(); } puts(""); } return 0; }