#define M_SQRT1_2 0.707106781186547524400844362104849039 1/sqrt(2)
void CGContextDrawImage ( CGContextRef c, CGRect rect, CGImageRef image );移动函数CGContextTranslateCTM (myContext, 100, 50);
旋转函数
include <math.h> static inline double radians (double degrees) {return degrees * M_PI/180;}
CGContextRotateCTM (myContext, radians(–45.));缩放CGContextScaleCTM (myContext, .5, .75);翻转, 两种转换合成后的效果,先把图片移动到右上角,然后旋转180度CGContextTranslateCTM (myContext, w,h); CGContextRotateCTM (myContext, radians(-180.));
组合几个动作
CGContextTranslateCTM (myContext, w/4, 0); CGContextScaleCTM (myContext, .25, .5); CGContextRotateCTM (myContext, radians ( 22.));
CGContextRotateCTM (myContext, radians ( 22.)); CGContextScaleCTM (myContext, .25, .5);
CGContextTranslateCTM (myContext, w/4, 0);
上面是通过直接修改当前的ctm实现3大效果,下面是通过创建Affine Transforms,然后连接ctm实现同样的3种效果
这样做的好处是可以重用这个Affine Transforms
应用Affine Transforms 到ctm的函数
void CGContextConcatCTM ( CGContextRef c, CGAffineTransform transform );Creating Affine Transforms
移动效果
CGAffineTransform CGAffineTransformMakeTranslation ( CGFloat tx, CGFloat ty );CGAffineTransform CGAffineTransformTranslate ( CGAffineTransform t, CGFloat tx, CGFloat ty );旋转效果CGAffineTransform CGAffineTransformMakeRotation ( CGFloat angle );
CGAffineTransform CGAffineTransformRotate ( CGAffineTransform t, CGFloat angle );缩放效果CGAffineTransform CGAffineTransformMakeScale ( CGFloat sx, CGFloat sy );CGAffineTransform CGAffineTransformScale ( CGAffineTransform t, CGFloat sx, CGFloat sy );反转效果CGAffineTransform CGAffineTransformInvert ( CGAffineTransform t );只对局部产生效果CGRect CGRectApplyAffineTransform ( CGRect rect, CGAffineTransform t );判断两个AffineTrans是否相等bool CGAffineTransformEqualToTransform ( CGAffineTransform t1, CGAffineTransform t2 );获得Affine TransformCGAffineTransform CGContextGetUserSpaceToDeviceSpaceTransform ( CGContextRef c );下面的函数只起到查看的效果,比如看一下这个用户空间的点,转换到设备空间去坐标是多少CGPoint CGContextConvertPointToDeviceSpace ( CGContextRef c, CGPoint point );CGPoint CGContextConvertPointToUserSpace ( CGContextRef c, CGPoint point );CGSize CGContextConvertSizeToDeviceSpace ( CGContextRef c, CGSize size );CGSize CGContextConvertSizeToUserSpace ( CGContextRef c, CGSize size );CGRect CGContextConvertRectToDeviceSpace ( CGContextRef c, CGRect rect );CGRect CGContextConvertRectToUserSpace ( CGContextRef c, CGRect rect );CTM真正的数学行为这个转换矩阵其实是一个 3x3的 举证如下图下面举例说明几个转换运算的数学实现x y 是原先点的坐标下面是从用户坐标转换到设备坐标的计算公式下面是一个identity matrix,就是输入什么坐标,出来什么坐标,没有转换最终的计算结果是 x=x,y=y,可以用函数判断这个矩阵是不是一个 identity matrixbool CGAffineTransformIsIdentity ( CGAffineTransform t );移动矩阵缩放矩阵旋转矩阵旋转加移动矩阵参考:http://developer.apple.com/iphone/library/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_affine/dq_affine.html#//apple_ref/doc/uid/TP30001066-CH204-SW1