针对Flex中组件的扩展的应用开发

在项目中使用一个自定义的CheckboxGroup组件继承自Checkbox组件

应用开发的在自定义组件中添加事件,添加属性

 

 

package component
{
import flash.events.Event;
import flash.events.MouseEvent;

import mx.controls.CheckBox;
import mx.events.FlexEvent;
import mx.events.ItemClickEvent;

//添加图片图标

[IconFile("GroupCheckBox.png")]

//设置绑定的默认的属性

[DefaultBindingProperty(source="selected", destination="selected")]

 

//设置绑定的默认的事件

[DefaultTriggerEvent("click")]

 

//继承几Checkbox类的应用

public class GroupCheckBox extends CheckBox
{

 private var _groupName:String;
 
 private var _value:String;
 
 public function GroupCheckBox()
 {
  //调用父类的方法进行处理化

  super();
  
        label = "GroupCheckBox";
        //添加事件监听
        addEventListener(FlexEvent.ADD, addHandler);
 }
 
    private var groupChanged:Boolean = false;
 
 [Inspectable(category="General", defaultValue="checkBoxGroup")]
    public function get groupName():String
    {
        return _groupName;
    }
   
    public function set groupName(value:String):void {
        if (!value || value == "")
            return;

        _groupName = value;
       
        groupChanged = true;

        invalidateProperties();
        invalidateDisplayList();

        dispatchEvent(new Event("groupNameChanged"));
    }
   
    [Inspectable(category="General", defaultValue="")]
    public function get value():String
    {
        return _value;
    }
   
    public function set value(value:String):void {
     _value = value;
    }
   
 private var _group:CheckBoxGroup;
 
    public function get group():CheckBoxGroup
    {
        // Debugger asks too soon.
        if (!document)
            return _group;

        if (!_group)
        {
            if (groupName && groupName != "")
            {
             try
             {
              _group = CheckBoxGroup(document[groupName]);
             }
             catch(err:Error)
             {
             }
            }
        }

        return _group;
    }
 
    public function set group(value:CheckBoxGroup):void
    {
        _group = value;
    }

    override protected function commitProperties():void
    {
        super.commitProperties();

        if (groupChanged)
        {
            addToGroup();

            groupChanged = false;
        }
    }

    private function addHandler(event:FlexEvent):void
    {
        if (!_group && initialized)
            addToGroup();
    }
   
    private function addToGroup():Object
    {
        var g:CheckBoxGroup = group; // Trigger getting the group
        if (g)
            g.addInstance(this);
        return g;
    }
   
    internal function changeSelected(fireChange:Boolean=true):void {
     if (fireChange)
     {
      dispatchEvent(new Event(Event.CHANGE));
     }
    }
   
    override protected function clickHandler(event:MouseEvent):void
    {
        if (!enabled)
            return;

        if (!_group)
            addToGroup();

        // Must call super.clickHandler() before setting
        //该调用完成selected值设置,并触发change事件
        super.clickHandler(event);
  if (!_group)
   return;
  //重新设置组的值
        group.itemChange(this);

        // Dispatch an itemClick event
        var itemClickEvent:ItemClickEvent =
            new ItemClickEvent(ItemClickEvent.ITEM_CLICK);
        itemClickEvent.label = label;
        itemClickEvent.index = group.indexOf(this);
        itemClickEvent.relatedObject = this;
        itemClickEvent.item = value;
        group.dispatchEvent(itemClickEvent);
    }
}
}

 

 

本类主要的目的讲述关于自定义组件的使用的开发,需要注意的事项的信息。

 

 

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