#include<GL/glut.h> #include<stdlib.h> #include<stdio.h> #include<time.h> #include<math.h> void init(void) { printf(" init"); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess[]={50.0}; GLfloat light_position[]={1.0, 1.0, 1.0, 0.0}; //r-l u-d f-b GLfloat diffuseLight[] = { 1.0f, 1.0f, 1.0f, 1.0f}; GLfloat specular[] = { 1.0f, 1.0f, 1.0f, 1.0f}; glClearColor(0.3,0.8,0.8,0.0); //bgc glColor3ub(23, 17, 215); glShadeModel(GL_SMOOTH); glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuseLight); glLightfv(GL_LIGHT0,GL_SPECULAR,specular); glLightfv(GL_LIGHT0,GL_POSITION,light_position); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); } void initDisplay(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glutSolidSphere(0.4,40,50); glutSwapBuffers(); } void reshape(int w,int h) { printf(" reshape"); glViewport(0,0,(GLsizei)w,(GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if(w<=h) glOrtho(-1.5,1.5,-1.5*(GLfloat)(h)/(GLfloat)(w),1.5*(GLfloat)(h)/(GLfloat)(w), -10.0,10.0); else glOrtho(-1.5*(GLfloat)(w)/(GLfloat)(h),1.5*(GLfloat)(w)/(GLfloat)(h),-1.5,1.5,-10.0,10.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB); glutInitWindowSize(400,740); glutInitWindowPosition(300,20); glutCreateWindow(argv[0]); init(); glutDisplayFunc(initDisplay); glutReshapeFunc(reshape); glutMainLoop(); return 0; }