input输入子系统讲解

        Linuxinput子系统提供了输入设备的驱动框架,比如鼠标、键盘、触摸屏等就属于输入设备。Linux中关于input子系统的文档在Documentation/input目录,input的核心代码在input.cinput.h中。

 

 

 

        input_handle, input_handler, input_dev

input_handle, input_handler, input_devinput子系统中最重要的3个数据结构。

 

 

        (1)input_handler用于上层应用获取输入事件。上层应用打开输入设备的设备节点,然后对节点进行读写操作以获得鼠标移动信息,或者键盘信息等等。这里对设备节点的文件操作函数就是由input_handler提供。

 

 

 /** * struct input_handler - implements one of interfaces for input devices * @private: driver-specific data * @event: event handler. This method is being called by input core with * interrupts disabled and dev->event_lock spinlock held and so * it may not sleep * @filter: similar to @event; separates normal event handlers from * "filters". * @match: called after comparing device's id with handler's id_table * to perform fine-grained matching between device and handler * @connect: called when attaching a handler to an input device * @disconnect: disconnects a handler from input device * @start: starts handler for given handle. This function is called by * input core right after connect() method and also when a process * that "grabbed" a device releases it * @fops: file operations this driver implements * @minor: beginning of range of 32 minors for devices this driver * can provide * @name: name of the handler, to be shown in /proc/bus/input/handlers * @id_table: pointer to a table of input_device_ids this driver can * handle * @h_list: list of input handles associated with the handler * @node: for placing the driver onto input_handler_list * * Input handlers attach to input devices and create input handles. There * are likely several handlers attached to any given input device at the * same time. All of them will get their copy of input event generated by * the device. * * The very same structure is used to implement input filters. Input core * allows filters to run first and will not pass event to regular handlers * if any of the filters indicate that the event should be filtered (by * returning %true from their filter() method). * * Note that input core serializes calls to connect() and disconnect() * methods. */ struct input_handler { void *private; void (*event)(struct input_handle *handle, unsigned int type, unsigned int code, int value); bool (*filter)(struct input_handle *handle, unsigned int type, unsigned int code, int value); bool (*match)(struct input_handler *handler, struct input_dev *dev); int (*connect)(struct input_handler *handler, struct input_dev *dev, const struct input_device_id *id); void (*disconnect)(struct input_handle *handle); void (*start)(struct input_handle *handle); const struct file_operations *fops; int minor; const char *name; const struct input_device_id *id_table; struct list_head h_list; struct list_head node; };

 

 

 

       (2)input_dev代表的是具体的设备,比如鼠标、键盘等等。 

        对于一台Linux电脑,可能会连着多个鼠标、多个键盘。每一个鼠标都能控制光标的运动,每一个键盘也都能正常使用。这在input子系统中,体现为一个input_handle关联多个input_dev,能够同时从多个input_dev获取输入消息。与此同时,linux中可能会有多个device节点同时与一个input具体设备关联,这样,应用程序通过任何一个设备节点,都可以获得例如鼠标、键盘等具体设备的输入信息。所以,input_devinput_handler之间是多对多的关联关系,而这些关联就是由input_handle表示。

 /** * struct input_dev - represents an input device * @name: name of the device * @phys: physical path to the device in the system hierarchy * @uniq: unique identification code for the device (if device has it) * @id: id of the device (struct input_id) * @evbit: bitmap of types of events supported by the device (EV_KEY, * EV_REL, etc.) * @keybit: bitmap of keys/buttons this device has * @relbit: bitmap of relative axes for the device * @absbit: bitmap of absolute axes for the device * @mscbit: bitmap of miscellaneous events supported by the device * @ledbit: bitmap of leds present on the device * @sndbit: bitmap of sound effects supported by the device * @ffbit: bitmap of force feedback effects supported by the device * @swbit: bitmap of switches present on the device * @keycodemax: size of keycode table * @keycodesize: size of elements in keycode table * @keycode: map of scancodes to keycodes for this device * @setkeycode: optional method to alter current keymap, used to implement * sparse keymaps. If not supplied default mechanism will be used. * The method is being called while holding event_lock and thus must * not sleep * @getkeycode: optional method to retrieve current keymap. If not supplied * default mechanism will be used. The method is being called while * holding event_lock and thus must not sleep * @ff: force feedback structure associated with the device if device * supports force feedback effects * @repeat_key: stores key code of the last key pressed; used to implement * software autorepeat * @timer: timer for software autorepeat * @sync: set to 1 when there were no new events since last EV_SYNC * @abs: current values for reports from absolute axes * @rep: current values for autorepeat parameters (delay, rate) * @key: reflects current state of device's keys/buttons * @led: reflects current state of device's LEDs * @snd: reflects current state of sound effects * @sw: reflects current state of device's switches * @absmax: maximum values for events coming from absolute axes * @absmin: minimum values for events coming from absolute axes * @absfuzz: describes noisiness for axes * @absflat: size of the center flat position (used by joydev) * @absres: resolution used for events coming form absolute axes * @open: this method is called when the very first user calls * input_open_device(). The driver must prepare the device * to start generating events (start polling thread, * request an IRQ, submit URB, etc.) * @close: this method is called when the very last user calls * input_close_device(). * @flush: purges the device. Most commonly used to get rid of force * feedback effects loaded into the device when disconnecting * from it * @event: event handler for events sent _to_ the device, like EV_LED * or EV_SND. The device is expected to carry out the requested * action (turn on a LED, play sound, etc.) The call is protected * by @event_lock and must not sleep * @grab: input handle that currently has the device grabbed (via * EVIOCGRAB ioctl). When a handle grabs a device it becomes sole * recipient for all input events coming from the device * @event_lock: this spinlock is is taken when input core receives * and processes a new event for the device (in input_event()). * Code that accesses and/or modifies parameters of a device * (such as keymap or absmin, absmax, absfuzz, etc.) after device * has been registered with input core must take this lock. * @mutex: serializes calls to open(), close() and flush() methods * @users: stores number of users (input handlers) that opened this * device. It is used by input_open_device() and input_close_device() * to make sure that dev->open() is only called when the first * user opens device and dev->close() is called when the very * last user closes the device * @going_away: marks devices that are in a middle of unregistering and * causes input_open_device*() fail with -ENODEV. * @dev: driver model's view of this device * @h_list: list of input handles associated with the device. When * accessing the list dev->mutex must be held * @node: used to place the device onto input_dev_list */ struct input_dev { const char *name; const char *phys; const char *uniq; struct input_id id; unsigned long evbit[BITS_TO_LONGS(EV_CNT)]; unsigned long keybit[BITS_TO_LONGS(KEY_CNT)]; unsigned long relbit[BITS_TO_LONGS(REL_CNT)]; unsigned long absbit[BITS_TO_LONGS(ABS_CNT)]; unsigned long mscbit[BITS_TO_LONGS(MSC_CNT)]; unsigned long ledbit[BITS_TO_LONGS(LED_CNT)]; unsigned long sndbit[BITS_TO_LONGS(SND_CNT)]; unsigned long ffbit[BITS_TO_LONGS(FF_CNT)]; unsigned long swbit[BITS_TO_LONGS(SW_CNT)]; unsigned int keycodemax; unsigned int keycodesize; void *keycode; int (*setkeycode)(struct input_dev *dev, unsigned int scancode, unsigned int keycode); int (*getkeycode)(struct input_dev *dev, unsigned int scancode, unsigned int *keycode); struct ff_device *ff; unsigned int repeat_key; struct timer_list timer; int sync; int abs[ABS_CNT]; int rep[REP_MAX + 1]; unsigned long key[BITS_TO_LONGS(KEY_CNT)]; unsigned long led[BITS_TO_LONGS(LED_CNT)]; unsigned long snd[BITS_TO_LONGS(SND_CNT)]; unsigned long sw[BITS_TO_LONGS(SW_CNT)]; int absmax[ABS_CNT]; int absmin[ABS_CNT]; int absfuzz[ABS_CNT]; int absflat[ABS_CNT]; int absres[ABS_CNT]; int (*open)(struct input_dev *dev); void (*close)(struct input_dev *dev); int (*flush)(struct input_dev *dev, struct file *file); int (*event)(struct input_dev *dev, unsigned int type, unsigned int code, int value); struct input_handle *grab; spinlock_t event_lock; struct mutex mutex; unsigned int users; bool going_away; struct device dev; struct list_head h_list; struct list_head node; };

 

 

        (3)handlerdev之间关联的建立

   首先看看input_handle的结构体成员:

/** * struct input_handle - links input device with an input handler * @private: handler-specific data * @open: counter showing whether the handle is 'open', i.e. should deliver * events from its device * @name: name given to the handle by handler that created it * @dev: input device the handle is attached to * @handler: handler that works with the device through this handle * @d_node: used to put the handle on device's list of attached handles * @h_node: used to put the handle on handler's list of handles from which * it gets events */ struct input_handle { void *private; int open; const char *name; struct input_dev *dev; struct input_handler *handler; struct list_head d_node; struct list_head h_node; };

        input_handle中包含一个input_dev的指针和一个input_handler的指针,所以能建立handlerdev之间的一个一对一的关联。在input_handler中,有一个链表h_list,指向和这个handler关联的所有input_handle,通过这些handle就可以找到与handler关联的所有dev。同样的,在input_dev中,也有一个链表h_list,指向与dev关联的所有input_handle,通过这些handle可以找到与dev相关的所有handler。通过这两个链表和input_handleinput_handlerinput_dev之间建立了一个复杂的网状结构。

 

    那么,input_handlerinput_dev之间建立关联的规则是什么?即在什么情况下需要建立关联,什么时候不需要建立关联?这就需要handlerdev之间有一个匹配机制。

 

        input_handler中有两个指针,id_tableblacklist,其中blacklist是黑名单,凡是与之匹配的dev都将被强制过滤;而与id_table中任意一项匹配的dev才能与handler建立关联。

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