Linux下的Socket基础编程(2)

#include <netinet/in.h>
#include <string.h>
#include <arpa/inet.h>
# include <sys/types.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>

#define BIND_PORT 9999
#define BUFFSZ 4096

int main(int argc, char * argv[])
{
	//extern int socket (int __domain, int __type, int __protocol)

	//sockaddr_in 代表一个网络地址。这里定义一个socaddr_in的服务器端地址
	struct sockaddr_in server_addr;

	//清零
	bzero(&server_addr, sizeof(server_addr));

	//服务器端使用的端口
	server_addr.sin_port = htons(BIND_PORT);
	//服务器端使用的协议家族
	server_addr.sin_family = AF_INET;
	//服务器端使用的地址,INADDR_ANY表示由系统自己分配本机的IP地址
	server_addr.sin_addr.s_addr = htons(INADDR_ANY);

	//创建一个服务器的socket
	int server_socket = socket(PF_INET, SOCK_STREAM, 0);
	if ( server_socket < 0)
	{
		perror("Create server socket error!");
		exit(1);
	}

	//创建成功后绑定
	if ( bind(server_socket, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1 )
	{
		perror("bind socket error!");
		exit(1);
	}

	//绑定成功后开始监听
	if ( listen(server_socket, 10) == -1)
	{
		perror("listen socket error!");
		exit(1);
	}

	while(1)
	{
		//extern int accept (int __fd, __SOCKADDR_ARG __addr, socklen_t *__restrict __addr_len);

		//定义一个客户端的地址信息结构体
		struct sockaddr_in client_addr;
		//清零
		bzero(&client_addr, sizeof(client_addr));

		//获取结构体的大小
		socklen_t length = sizeof(client_addr);

		//accept 接受一个请求,成功后返回该socket的fd,并保存客户端的地址信息
		int communicate_socket;
		if ( (communicate_socket = accept(server_socket, (struct sockaddr *)(&client_addr), &length)) < 0 )
		{
			perror("accept error!");
			exit(1);
		}

		char msg[BUFFSZ];
		bzero(msg, BUFFSZ);
		sprintf(msg, "Hello, I'm Server on Yangzhiyong-Linux\n");
		//发送信息到客户端
		write(communicate_socket, msg, sizeof(msg));
		//干完事就关闭该次的连接
		close(communicate_socket);
	}

	return EXIT_SUCCESS;
}



Client:

#include <netinet/in.h>
#include <string.h>
#include <arpa/inet.h>
# include <sys/types.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>

#define BIND_PORT 9999
#define BUFFSZ 4096
#define SERVER_IP "127.0.0.1"

int main(int argc, char * argv[]) {
	//extern int socket (int __domain, int __type, int __protocol)
	struct sockaddr_in server_addr;
	struct sockaddr_in communite_addr;

	bzero(&server_addr, sizeof(server_addr));
	bzero(&communite_addr, sizeof(communite_addr));

	server_addr.sin_port = htons(BIND_PORT);
	server_addr.sin_family = AF_INET;
	server_addr.sin_addr.s_addr = inet_addr(SERVER_IP);

	//创建一个用于通信的socket
	int communicate_socket = socket(PF_INET, SOCK_STREAM, 0);
	if (communicate_socket < 0) {
		perror("Create communicate_socket error!");
		exit(1);
	}

	//extern int connect (int __fd, __CONST_SOCKADDR_ARG __addr, socklen_t __len)
	//连接到服务器,第一个参数是一个socket对象,用于该次的通信通道,第二个参数是服务器的地址信息,第三个参数是该地址信息的大小
	if (connect(communicate_socket, (struct sockaddr *)(&server_addr), sizeof(server_addr)) == -1) {
		perror("connect to server error!");
		exit(1);
	}

	int readLen = 0;
	char revMsg[BUFFSZ];
	bzero(revMsg, BUFFSZ);

	//读取服务器发过来的信息
	if ((readLen = read(communicate_socket, revMsg, BUFFSZ)) == -1) {
		perror("read msg error!");
		exit(1);
	}

	revMsg[readLen] = '\0';
	printf("%s\n", revMsg);
	close(communicate_socket);

	return EXIT_SUCCESS;
}



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