cocos2d-x 数据存储

1. 用CCUserDefault存储简单数据   

CCUserDefault *userDefault =CCUserDefault::sharedUserDefault();

    

    if(!userDefault->getBoolForKey("isExisted")){

        userDefault->setBoolForKey("isExisted",true);//不知道userDefault啥?正文第五行,自己翻去

    }

    

    string user = userDefault->getStringForKey("user","");

    

    if (user == "") {

        userDefault->setStringForKey("user","allen");

        userDefault->flush();// save data between sessions 就是说可以在关闭游戏后重新打开游戏时仍然可以读取数据

        CCLog(CCString::createWithFormat("user not exsit, create player 'allen' .")->getCString());

        pLabel->setString(CCString::createWithFormat("user not exsit, create player 'allen' .")->getCString());

    }else {

        string user = userDefault->getStringForKey("user","");

        CCLog(CCString::createWithFormat("get user exsit!!")->getCString());

        pLabel->setString(CCString::createWithFormat("get user exsited!!")->getCString());

    }


2. 用sqlite3 存储复杂数据

见这个帖子:

http://article.ityran.com/archives/2793

但在用xcode 进行c++开发时需注意2点:

a.只需要copy sqlite3.h, sqlite3.c 和sqlite3ext.h,不要拷贝shell.h。否则编译会出错

b.在创建数据库的时候win32不需要指定路径,而xcode开发中需要指定路径:

   // test SQLite3 database

    sqlite3 *pDB = NULL;

    char *errMsg = NULL;

    string sqlStr;

    int result;

    

    // open db

    string sqlPath = CCFileUtils::sharedFileUtils()->getWriteablePath() + "save.db";

    CCLog(sqlPath.c_str());

    result = sqlite3_open_v2(sqlPath.c_str(), &pDB, SQLITE_OPEN_CREATE | SQLITE_OPEN_READWRITE, NULL);

    if (result != SQLITE_OK) {

        CCLog("open database failed, error code : %d, error message : %s\n", result, errMsg);

    }

    

    // create table

    result = sqlite3_exec(pDB, "create table MyTable_1(ID integer primary key autoincrement, name nvarchar(32)) if not exsit", NULL, NULL, &errMsg);

    if (result != SQLITE_OK) {

        CCLog("create table failed, error code : %d, error message : %s\n", result, errMsg);

    }

    

    // insert data

    result = sqlite3_exec(pDB, " insert into MyTable_1( name ) values ('allen')", NULL, NULL, &errMsg);

    if (result != SQLITE_OK) {

        CCLog("insert data failed, error code : %d, error message : %s\n", result, errMsg);

    }


 


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