这篇文章继续当旋转手机的时候,系统会做什么操作去通知Activity要旋转界面了。
在上一篇文章中我们看到如果我们在Settings选中了“Auto-rotate”的时候,PhoneWindowManager调用updateOrientationListenerLp去SensorManager里面去注册一个Listener,这样当Sensor发生变化的时候,PhoneWindowManager就可以监听到并且调用回调onProposeRotationChanged。
1. MyOrientationListener.onProposeRotationChange
class MyOrientationListener extends WindowOrientationListener { @Override public void onProposedRotationChanged(int rotation) { if (localLOGV) Log.v(TAG, "onProposedRotationChanged, rotation=" + rotation); updateRotation(false); } }
注意上面传下来的alwaysSendConfiguration是false。
void updateRotation(boolean alwaysSendConfiguration) { try { //set orientation on WindowManager mWindowManager.updateRotation(alwaysSendConfiguration, false); } catch (RemoteException e) { // Ignore } }
alwaysSendConfiguration = false;
forceRelayout = false;
updateRotation中直接调用了updateRotatinUnchecked(false, false);
1. 在updateRotatinUnchecked中先通过updateRotationUncheckedLocked(false) 去检测是否Rotation发生改变了。
2. performLayoutAndPlaceSurfacesLocked(); //这个函数太复杂....
3. 如果Rotation发生变化了或者alwaysSendConfiguration为true,就sendNewConfiguration给AMS。
public void updateRotation(boolean alwaysSendConfiguration, boolean forceRelayout) { updateRotationUnchecked(alwaysSendConfiguration, forceRelayout); }
public void updateRotationUnchecked(boolean alwaysSendConfiguration, boolean forceRelayout) { boolean changed; synchronized(mWindowMap) { changed = updateRotationUncheckedLocked(false); if (!changed || forceRelayout) { getDefaultDisplayContentLocked().layoutNeeded = true; performLayoutAndPlaceSurfacesLocked(); } } if (changed || alwaysSendConfiguration) { sendNewConfiguration(); } ... ... }
1. 请求mPolicy.rotationForOrientationLw去获取当前的rotation
2. 如果发现当然的mRotation与刚才取出来的rotation是一样的并且mAltOrientation跟刚才取出来的altOrientation是一样就返回false
要不然就 rotation,altOrientation放在mRotation和mAltOrientation 中保存起来;
3. mPolicy.setRotationLw(mRotation); 把mRotation保存在mOrientationListener的mCurrentRotation中。
4. computeScreenConfigurationLocked()调用这个函数主要是更新Screen size的信息,包括Rotation啊,width,height...
5. mDisplayManagerService.performTraversalInTransactionFromWindowManager();
6. 遍历所有windows,把有Surface的Window的mOrientationChanging设为true.
public boolean updateRotationUncheckedLocked(boolean inTransaction) { ... ... int rotation = mPolicy.rotationForOrientationLw(mForcedAppOrientation, mRotation); boolean altOrientation = !mPolicy.rotationHasCompatibleMetricsLw( mForcedAppOrientation, rotation); ... ... if (mRotation == rotation && mAltOrientation == altOrientation) { // No change. return false; } ... ... mRotation = rotation; mAltOrientation = altOrientation; mPolicy.setRotationLw(mRotation); mWindowsFreezingScreen = true; mH.removeMessages(H.WINDOW_FREEZE_TIMEOUT); mH.sendMessageDelayed(mH.obtainMessage(H.WINDOW_FREEZE_TIMEOUT), WINDOW_FREEZE_TIMEOUT_DURATION); mWaitingForConfig = true; getDefaultDisplayContentLocked().layoutNeeded = true; startFreezingDisplayLocked(inTransaction, 0, 0); // startFreezingDisplayLocked can reset the ScreenRotationAnimation. screenRotationAnimation = mAnimator.getScreenRotationAnimationLocked(Display.DEFAULT_DISPLAY); // We need to update our screen size information to match the new // rotation. Note that this is redundant with the later call to // sendNewConfiguration() that must be called after this function // returns... however we need to do the screen size part of that // before then so we have the correct size to use when initializing // the rotation animation for the new rotation. computeScreenConfigurationLocked(null); final DisplayContent displayContent = getDefaultDisplayContentLocked(); final DisplayInfo displayInfo = displayContent.getDisplayInfo(); if (!inTransaction) { if (SHOW_TRANSACTIONS) { Slog.i(TAG, ">>> OPEN TRANSACTION setRotationUnchecked"); } Surface.openTransaction(); } try { // NOTE: We disable the rotation in the emulator because // it doesn't support hardware OpenGL emulation yet. if (CUSTOM_SCREEN_ROTATION && screenRotationAnimation != null && screenRotationAnimation.hasScreenshot()) { if (screenRotationAnimation.setRotationInTransaction( rotation, mFxSession, MAX_ANIMATION_DURATION, mTransitionAnimationScale, displayInfo.logicalWidth, displayInfo.logicalHeight)) { updateLayoutToAnimationLocked(); } } mDisplayManagerService.performTraversalInTransactionFromWindowManager(); } finally { if (!inTransaction) { Surface.closeTransaction(); if (SHOW_LIGHT_TRANSACTIONS) { Slog.i(TAG, "<<< CLOSE TRANSACTION setRotationUnchecked"); } } } final WindowList windows = displayContent.getWindowList(); for (int i = windows.size() - 1; i >= 0; i--) { WindowState w = windows.get(i); if (w.mHasSurface) { if (DEBUG_ORIENTATION) Slog.v(TAG, "Set mOrientationChanging of " + w); w.mOrientationChanging = true; mInnerFields.mOrientationChangeComplete = false; } } for (int i=mRotationWatchers.size()-1; i>=0; i--) { try { mRotationWatchers.get(i).onRotationChanged(rotation); } catch (RemoteException e) { } } scheduleNotifyRotationChangedIfNeededLocked(displayContent, rotation); return true; }
1. 通过mOrientationListener.getPropsoeRotation() 从Sensor那边获取建议的Rotation,返回给sensorRotation.
2. 定义一个perferredRotation,然后根据一系列的判断条件找到一个符合条件的Rotation赋值给perferredRotation,
3. 然后再根据传进来的应用程序自己设定的orientation,如果有设定强制哪种横竖屏方式就直接返回与横竖屏对应的Rotation,如果没有强制设定,默认就返回perferredRotation。
public int rotationForOrientationLw(int orientation, int lastRotation) { ... ... synchronized (mLock) { int sensorRotation = mOrientationListener.getProposedRotation(); // may be -1 if (sensorRotation < 0) { sensorRotation = lastRotation; } final int preferredRotation; if (mLidState == LID_OPEN && mLidOpenRotation >= 0) { // Ignore sensor when lid switch is open and rotation is forced. preferredRotation = mLidOpenRotation; } else if (mDockMode == Intent.EXTRA_DOCK_STATE_CAR && (mCarDockEnablesAccelerometer || mCarDockRotation >= 0)) { // Ignore sensor when in car dock unless explicitly enabled. // This case can override the behavior of NOSENSOR, and can also // enable 180 degree rotation while docked. preferredRotation = mCarDockEnablesAccelerometer ? sensorRotation : mCarDockRotation; } else if ((mDockMode == Intent.EXTRA_DOCK_STATE_DESK || mDockMode == Intent.EXTRA_DOCK_STATE_LE_DESK || mDockMode == Intent.EXTRA_DOCK_STATE_HE_DESK) && (mDeskDockEnablesAccelerometer || mDeskDockRotation >= 0)) { // Ignore sensor when in desk dock unless explicitly enabled. // This case can override the behavior of NOSENSOR, and can also // enable 180 degree rotation while docked. preferredRotation = mDeskDockEnablesAccelerometer ? sensorRotation : mDeskDockRotation; } else if (mHdmiPlugged && mHdmiRotationLock) { // Ignore sensor when plugged into HDMI. // Note that the dock orientation overrides the HDMI orientation. preferredRotation = mHdmiRotation; } else if ((mUserRotationMode == WindowManagerPolicy.USER_ROTATION_FREE && (orientation == ActivityInfo.SCREEN_ORIENTATION_USER || orientation == ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED)) || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE || orientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) { // Otherwise, use sensor only if requested by the application or enabled // by default for USER or UNSPECIFIED modes. Does not apply to NOSENSOR. if (mAllowAllRotations < 0) { // Can't read this during init() because the context doesn't // have display metrics at that time so we cannot determine // tablet vs. phone then. mAllowAllRotations = mContext.getResources().getBoolean( com.android.internal.R.bool.config_allowAllRotations) ? 1 : 0; } if (sensorRotation != Surface.ROTATION_180 || mAllowAllRotations == 1 || orientation == ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR) { preferredRotation = sensorRotation; } else { preferredRotation = lastRotation; } } else if (mUserRotationMode == WindowManagerPolicy.USER_ROTATION_LOCKED && orientation != ActivityInfo.SCREEN_ORIENTATION_NOSENSOR) { // Apply rotation lock. Does not apply to NOSENSOR. // The idea is that the user rotation expresses a weak preference for the direction // of gravity and as NOSENSOR is never affected by gravity, then neither should // NOSENSOR be affected by rotation lock (although it will be affected by docks). preferredRotation = mUserRotation; } else { // No overriding preference. // We will do exactly what the application asked us to do. preferredRotation = -1; } switch (orientation) { case ActivityInfo.SCREEN_ORIENTATION_PORTRAIT: // Return portrait unless overridden. if (isAnyPortrait(preferredRotation)) { return preferredRotation; } return mPortraitRotation; case ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE: // Return landscape unless overridden. if (isLandscapeOrSeascape(preferredRotation)) { return preferredRotation; } return mLandscapeRotation; case ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT: // Return reverse portrait unless overridden. if (isAnyPortrait(preferredRotation)) { return preferredRotation; } return mUpsideDownRotation; case ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE: // Return seascape unless overridden. if (isLandscapeOrSeascape(preferredRotation)) { return preferredRotation; } return mSeascapeRotation; case ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE: // Return either landscape rotation. if (isLandscapeOrSeascape(preferredRotation)) { return preferredRotation; } if (isLandscapeOrSeascape(lastRotation)) { return lastRotation; } return mLandscapeRotation; case ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT: // Return either portrait rotation. if (isAnyPortrait(preferredRotation)) { return preferredRotation; } if (isAnyPortrait(lastRotation)) { return lastRotation; } return mPortraitRotation; default: // For USER, UNSPECIFIED, NOSENSOR, SENSOR and FULL_SENSOR, // just return the preferred orientation we already calculated. if (preferredRotation >= 0) { return preferredRotation; } return Surface.ROTATION_0; } }
1. 在performLayoutAndPlaceSurfacesLocked中就调用了一次performLayoutAndPlaceSurfacesLockedLoop()
private final void performLayoutAndPlaceSurfacesLocked() { int loopCount = 6; do { mTraversalScheduled = false; performLayoutAndPlaceSurfacesLockedLoop(); mH.removeMessages(H.DO_TRAVERSAL); loopCount--; } while (mTraversalScheduled && loopCount > 0); }
3.3 WindowManagerService.sendNewConfiguration()
1. 去调AMS的updateConfiguration.
void sendNewConfiguration() { try { mActivityManager.updateConfiguration(null); } catch (RemoteException e) { } }
3.3.1 updateConfigurationLocked(Configuration values, ActivityRecord starting, boolean persistent, boolean initLocale)
先通过mWindowManager.computeNewConfiguration(); 去获取WMS中最新的configuration,然后通过mSystemThread.applyConfigurationToResources(configCopy);去更新AMS所在进程资源。
1. 通过app.thread.scheduleConfigurationChanged(configCopy); 给让每个进程去update configuration
2. 发送一个Intent.ACTION_CONFIGURATION_CHANGED的broadcast出去。
3. starting = mMainStack.topRunningActivityLocked(null);
kept = mMainStack.ensureActivityConfigurationLocked(starting, changes);
mMainStack.ensureActivitiesVisibleLocked(starting, changes);
boolean updateConfigurationLocked(Configuration values, ActivityRecord starting, boolean persistent, boolean initLocale) { // do nothing if we are headless if (mHeadless) return true; int changes = 0; boolean kept = true; if (values != null) { Configuration newConfig = new Configuration(mConfiguration); changes = newConfig.updateFrom(values); if (changes != 0) { if (DEBUG_SWITCH || DEBUG_CONFIGURATION) { Slog.i(TAG, "Updating configuration to: " + values); } EventLog.writeEvent(EventLogTags.CONFIGURATION_CHANGED, changes); if (values.locale != null && !initLocale) { saveLocaleLocked(values.locale, !values.locale.equals(mConfiguration.locale), values.userSetLocale); } mConfigurationSeq++; if (mConfigurationSeq <= 0) { mConfigurationSeq = 1; } newConfig.seq = mConfigurationSeq; mConfiguration = newConfig; Slog.i(TAG, "Config changed: " + newConfig); final Configuration configCopy = new Configuration(mConfiguration); // TODO: If our config changes, should we auto dismiss any currently // showing dialogs? mShowDialogs = shouldShowDialogs(newConfig); AttributeCache ac = AttributeCache.instance(); if (ac != null) { ac.updateConfiguration(configCopy); } // Make sure all resources in our process are updated // right now, so that anyone who is going to retrieve // resource values after we return will be sure to get // the new ones. This is especially important during // boot, where the first config change needs to guarantee // all resources have that config before following boot // code is executed. mSystemThread.applyConfigurationToResources(configCopy); if (persistent && Settings.System.hasInterestingConfigurationChanges(changes)) { Message msg = mHandler.obtainMessage(UPDATE_CONFIGURATION_MSG); msg.obj = new Configuration(configCopy); mHandler.sendMessage(msg); } for (int i=mLruProcesses.size()-1; i>=0; i--) { ProcessRecord app = mLruProcesses.get(i); try { if (app.thread != null) { if (DEBUG_CONFIGURATION) Slog.v(TAG, "Sending to proc " + app.processName + " new config " + mConfiguration); app.thread.scheduleConfigurationChanged(configCopy); } } catch (Exception e) { } } Intent intent = new Intent(Intent.ACTION_CONFIGURATION_CHANGED); intent.addFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY | Intent.FLAG_RECEIVER_REPLACE_PENDING | Intent.FLAG_RECEIVER_FOREGROUND); broadcastIntentLocked(null, null, intent, null, null, 0, null, null, null, false, false, MY_PID, Process.SYSTEM_UID, UserHandle.USER_ALL); if ((changes&ActivityInfo.CONFIG_LOCALE) != 0) { intent = new Intent(Intent.ACTION_LOCALE_CHANGED); intent.addFlags(Intent.FLAG_RECEIVER_FOREGROUND); broadcastIntentLocked(null, null, intent, null, null, 0, null, null, null, false, false, MY_PID, Process.SYSTEM_UID, UserHandle.USER_ALL); } } } if (changes != 0 && starting == null) { // If the configuration changed, and the caller is not already // in the process of starting an activity, then find the top // activity to check if its configuration needs to change. starting = mMainStack.topRunningActivityLocked(null); } if (starting != null) { kept = mMainStack.ensureActivityConfigurationLocked(starting, changes); // And we need to make sure at this point that all other activities // are made visible with the correct configuration. mMainStack.ensureActivitiesVisibleLocked(starting, changes); } if (values != null && mWindowManager != null) { mWindowManager.setNewConfiguration(mConfiguration); } return kept; }
3.3.1.1 ActivityThread.handleConfigurationChanged()
1. applyConfigurationToResourcesLocked(config, compat); // 更新该进程的资源相关的东西
2. performConfigurationChanged() // 调用callback的onConfigurationChanged
final void handleConfigurationChanged(Configuration config, CompatibilityInfo compat) { int configDiff = 0; synchronized (mPackages) { ... ... applyConfigurationToResourcesLocked(config, compat); if (mConfiguration == null) { mConfiguration = new Configuration(); } if (!mConfiguration.isOtherSeqNewer(config) && compat == null) { return; } configDiff = mConfiguration.diff(config); mConfiguration.updateFrom(config); config = applyCompatConfiguration(mCurDefaultDisplayDpi); } ArrayList<ComponentCallbacks2> callbacks = collectComponentCallbacks(false, config); ... ... if (callbacks != null) { final int N = callbacks.size(); for (int i=0; i<N; i++) { performConfigurationChanged(callbacks.get(i), config); } } }
3.3.1.3 ActivityStack.ensureActivityConfigurationLocked(ActivityRecord r, int globalChanges)
final boolean ensureActivityConfigurationLocked(ActivityRecord r, int globalChanges) { if (mConfigWillChange) { if (DEBUG_SWITCH || DEBUG_CONFIGURATION) Slog.v(TAG, "Skipping config check (will change): " + r); return true; } if (DEBUG_SWITCH || DEBUG_CONFIGURATION) Slog.v(TAG, "Ensuring correct configuration: " + r); // Short circuit: if the two configurations are the exact same // object (the common case), then there is nothing to do. Configuration newConfig = mService.mConfiguration; if (r.configuration == newConfig && !r.forceNewConfig) { if (DEBUG_SWITCH || DEBUG_CONFIGURATION) Slog.v(TAG, "Configuration unchanged in " + r); return true; } // We don't worry about activities that are finishing. if (r.finishing) { if (DEBUG_SWITCH || DEBUG_CONFIGURATION) Slog.v(TAG, "Configuration doesn't matter in finishing " + r); r.stopFreezingScreenLocked(false); return true; } // Okay we now are going to make this activity have the new config. // But then we need to figure out how it needs to deal with that. Configuration oldConfig = r.configuration; r.configuration = newConfig; // Determine what has changed. May be nothing, if this is a config // that has come back from the app after going idle. In that case // we just want to leave the official config object now in the // activity and do nothing else. final int changes = oldConfig.diff(newConfig); if (changes == 0 && !r.forceNewConfig) { if (DEBUG_SWITCH || DEBUG_CONFIGURATION) Slog.v(TAG, "Configuration no differences in " + r); return true; } // If the activity isn't currently running, just leave the new // configuration and it will pick that up next time it starts. if (r.app == null || r.app.thread == null) { if (DEBUG_SWITCH || DEBUG_CONFIGURATION) Slog.v(TAG, "Configuration doesn't matter not running " + r); r.stopFreezingScreenLocked(false); r.forceNewConfig = false; return true; } // Figure out how to handle the changes between the configurations. if (DEBUG_SWITCH || DEBUG_CONFIGURATION) { Slog.v(TAG, "Checking to restart " + r.info.name + ": changed=0x" + Integer.toHexString(changes) + ", handles=0x" + Integer.toHexString(r.info.getRealConfigChanged()) + ", newConfig=" + newConfig); } if ((changes&(~r.info.getRealConfigChanged())) != 0 || r.forceNewConfig) { // Aha, the activity isn't handling the change, so DIE DIE DIE. r.configChangeFlags |= changes; r.startFreezingScreenLocked(r.app, globalChanges); r.forceNewConfig = false; if (r.app == null || r.app.thread == null) { if (DEBUG_SWITCH || DEBUG_CONFIGURATION) Slog.v(TAG, "Config is destroying non-running " + r); destroyActivityLocked(r, true, false, "config"); } else if (r.state == ActivityState.PAUSING) { // A little annoying: we are waiting for this activity to // finish pausing. Let's not do anything now, but just // flag that it needs to be restarted when done pausing. if (DEBUG_SWITCH || DEBUG_CONFIGURATION) Slog.v(TAG, "Config is skipping already pausing " + r); r.configDestroy = true; return true; } else if (r.state == ActivityState.RESUMED) { // Try to optimize this case: the configuration is changing // and we need to restart the top, resumed activity. // Instead of doing the normal handshaking, just say // "restart!". if (DEBUG_SWITCH || DEBUG_CONFIGURATION) Slog.v(TAG, "Config is relaunching resumed " + r); relaunchActivityLocked(r, r.configChangeFlags, true); r.configChangeFlags = 0; } else { if (DEBUG_SWITCH || DEBUG_CONFIGURATION) Slog.v(TAG, "Config is relaunching non-resumed " + r); relaunchActivityLocked(r, r.configChangeFlags, false); r.configChangeFlags = 0; } // All done... tell the caller we weren't able to keep this // activity around. return false; } // Default case: the activity can handle this new configuration, so // hand it over. Note that we don't need to give it the new // configuration, since we always send configuration changes to all // process when they happen so it can just use whatever configuration // it last got. if (r.app != null && r.app.thread != null) { try { if (DEBUG_CONFIGURATION) Slog.v(TAG, "Sending new config to " + r); r.app.thread.scheduleActivityConfigurationChanged(r.appToken); } catch (RemoteException e) { // If process died, whatever. } } r.stopFreezingScreenLocked(false); return true;