My physically based simulation book list(To be continued)

Here is the list of the maths and physics books that I might read in the future (no time for rendering books):

Maths and Physics:

Classical Mechanics (3rd Edition) Herbert Goldstein

Mathematics for 3D Game Programming and Computer Graphics(Third Edition)

3D Math Primer for Graphics and Game Development(2nd Edition)

Geometric Tools for Computer Graphics


Game Engine, Physically based simulation, Collision Detection:

Game Physics(Second Edition)

Game Engine Architecture

3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics

Real-Time Collision Detection

Fluid Simulation for Computer Graphics

Physics Based Animation


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