PreTranslateMessage是CWnd的虚函数,在这条函数里处理一些按键消息非常方便。但最近参与一个项目,这个项目由主程序和多个插件DLL组成,其中的一个插件DLL是带有界面的,并且以主程序的窗口为父窗口,在这个插件DLL窗口中怎么也响应不了PreTranslateMessage函数。
看了看MFC的PreTranslateMessage实现终于找到了解决方法。
当按下键盘时,首先主程序的CWinApp对象的PreTranslateMessage会被调用。在这条函数中最重要的函数是WalkPreTranslateTree,其实现如下
BOOL PASCAL CWnd::WalkPreTranslateTree(HWND hWndStop, MSG* pMsg) { ASSERT(hWndStop == NULL || ::IsWindow(hWndStop)); ASSERT(pMsg != NULL); // walk from the target window up to the hWndStop window checking // if any window wants to translate this message for (HWND hWnd = pMsg->hwnd; hWnd != NULL; hWnd = ::GetParent(hWnd)) { CWnd* pWnd = CWnd::FromHandlePermanent(hWnd); if (pWnd != NULL) { // target window is a C++ window if (pWnd->PreTranslateMessage(pMsg)) return TRUE; // trapped by target window (eg: accelerators) } // got to hWndStop window without interest if (hWnd == hWndStop) break; } return FALSE; // no special processing }可以看到MFC会从当前窗口一直向最顶层窗口查找并调用CWnd的PreTranslateMessage,直到PreTranslateMessage返回True,或找到最顶层窗口。跟踪发现当在MFC DLL的窗口上按下键盘时,CWnd::FromHandlePermanent 的返回总是NULL,继续跟踪发现问题出在FromHandlePermanent这条函数里。MFC实现如下:
CWnd* PASCAL CWnd::FromHandlePermanent(HWND hWnd) { CHandleMap* pMap = afxMapHWND(); CWnd* pWnd = NULL; if (pMap != NULL) { // only look in the permanent map - does no allocations pWnd = (CWnd*)pMap->LookupPermanent(hWnd); ASSERT(pWnd == NULL || pWnd->m_hWnd == hWnd); } return pWnd; } CHandleMap* PASCAL afxMapHWND(BOOL bCreate) { AFX_MODULE_THREAD_STATE* pState = AfxGetModuleThreadState(); if (pState->m_pmapHWND == NULL && bCreate) { BOOL bEnable = AfxEnableMemoryTracking(FALSE); #ifndef _AFX_PORTABLE _PNH pnhOldHandler = AfxSetNewHandler(&AfxCriticalNewHandler); #endif pState->m_pmapHWND = new CHandleMap(RUNTIME_CLASS(CWnd), ConstructDestruct<CWnd>::Construct, ConstructDestruct<CWnd>::Destruct, offsetof(CWnd, m_hWnd)); #ifndef _AFX_PORTABLE AfxSetNewHandler(pnhOldHandler); #endif AfxEnableMemoryTracking(bEnable); } return pState->m_pmapHWND; }原来CWnd::FromHandlePermanent 中调用了afxMapHWND,而该函数返回的是当前模块的模块线程状态中HandleMap,该Map记录了此模块中的HWND对应的CWnd对象的指针。而在调用CWnd的Create函数时会调用MFC会调用CWnd的Attach,该函数会把当前的CWnd指针记录到当前模块的模块线程状态中,代码如下:
BOOL CWnd::Attach(HWND hWndNew) { ASSERT(m_hWnd == NULL); // only attach once, detach on destroy ASSERT(FromHandlePermanent(hWndNew) == NULL); // must not already be in permanent map if (hWndNew == NULL) return FALSE; CHandleMap* pMap = afxMapHWND(TRUE); // create map if not exist ASSERT(pMap != NULL); pMap->SetPermanent(m_hWnd = hWndNew, this); #ifndef _AFX_NO_OCC_SUPPORT AttachControlSite(pMap); #endif return TRUE; }
因为DLL中窗口的创建是在一个导出函数中,并在调用CWnd::Create这前调用了AFX_MANAGE_STATE(AfxGetStaticModuleState())来切换模块线程状态,导致该窗口所在的模块线程状态和MFC调用CWinApp::PreTranslateMessage时的不同,所以DLL中的窗口就无法响应PreTranslateMessage函数了。
解决方案:
1、dll导出一条函数 DllPreTranslateMe
BOOL PASCAL DllPreTranslateMessage(MSG *pMsg) { AFX_MANAGE_STATE(AfxGetStaticModuleState()); return theApp.PreTranslateMessage(pMsg); }2、在主程序的CWinApp的PreTranslateMessage中直接调用DLL的DllPreTranslateMessage函数。但记住要先调用DLL中的函数。
BOOL CMyApp::PreTranslateMessage(MSG* pMsg) { // TODO: Add your specialized code here and/or call the base class if(DllPreTranslateMessage(pMsg)) return TRUE; return CWinApp::PreTranslateMessage(pMsg); }经过以上两步,DLL中的窗口就可以响应PreTranslateMessage了。