setAccelerometerEnabled(true);
void AccelerometerTest::didAccelerate(CCAcceleration* pAccelerationValue)
{ CCDirector* pDir =CCDirector::sharedDirector();
CCSize winSize = pDir->getWinSize();
CCSize ballSize = m_pBall->getContentSize();
CCPoint ptNow = m_pBall->getPosition();
CCPoint ptTemp =pDir->convertToUI(ptNow);
ptTemp.x += pAccelerationValue->x * 9.81f;
ptTemp.y -= pAccelerationValue->y * 9.81f;
CCPoint ptNext =pDir->convertToGL(ptTemp);
FIX_POS(ptNext.x, (ballSize.width / 2.0), (winSize.width - ballSize.width / 2.0));
FIX_POS(ptNext.y, (ballSize.height / 2.0), (winSize.height - ballSize.height / 2.0));
m_pBall->setPosition(ptNext);
}