在VC6.0中使用GDI+的两种办法

GDI+GDI的升级版本。在VC6.0中并没有配备GDI+的相关文件。那么如何在VC6.0使用GDI+?我从网上搜索了一些资料,并结合自己的使用,总结出一下两种方法。下面我各建一个MFC工程介绍这两种做法。

1. 找到GDI+库文件和头文件,把它放到一个文件夹GDI+Files。这个文件夹包括30个头文件和一个库文件。

2.新建一个单文档工程“UseGdiPlus”,把文件夹GDI+Files拷贝进工程文件夹。

3.进行工程设置,选择VCProject菜单栏的Setting菜单项,在对话框中的C/C++选项卡中的Category一栏中选择General, Project Options中加入一个选择:/I "GDI+Files",如下图所示:


Project->stting->Link->Object/libary中加入GDI+Files/GdiPlus.lib

 

4.新建一个.h文件QGdiPlus.h,该头文件的内容如下:

#pragma once

// Add GDI+ support to MFC or WTL application.

//

// Include this file in StdAfx.h

//

// MFC: Add a QGdiPlus variable to your application class to start and stop GDI+.

// ATL: Create a QGdiPlus local variable in _tWinMain.

// Constructor starts, destructor stops.

// Ensure that GdiPlus header files work properly with MFC DEBUG_NEW and STL header files.

// Q317799: PRB: Microsoft Foundation Classes DEBUG_NEW Does Not Work with GDI+

#define iterator _iterator

#ifdef _DEBUG

static int nGdiPlusObjects = 0;

namespace Gdiplus

{

       namespace DllExports

       {

              #include <GdiplusMem.h>

       };

       #ifndef _GDIPLUSBASE_H

       #define _GDIPLUSBASE_H

       class GdiplusBase

       {

              public:

                     void (operator delete)(void* in_pVoid)

                     {

                            nGdiPlusObjects--;

                            DllExports::GdipFree(in_pVoid);

                     }

                     void* (operator new)(size_t in_size)

                     {

                            nGdiPlusObjects++;

                            return DllExports::GdipAlloc(in_size);

                     }

                     void (operator delete[])(void* in_pVoid)

                     {

                            nGdiPlusObjects--;

                            DllExports::GdipFree(in_pVoid);

                     }

                     void* (operator new[])(size_t in_size)

                     {

                            nGdiPlusObjects++;

                            return DllExports::GdipAlloc(in_size);

                     }

                     void * (operator new)(size_t nSize, LPCSTR /*lpszFileName*/, int /*nLine*/)

                     {

                            nGdiPlusObjects++;

                            return DllExports::GdipAlloc(nSize);

                     }

                     void operator delete(void* p, LPCSTR /*lpszFileName*/, int /*nLine*/)

                     {

                            nGdiPlusObjects--;

                            DllExports::GdipFree(p);

                     }

              };

       #endif // #ifndef _GDIPLUSBASE_H

}

#endif // #ifdef _DEBUG

#define ULONG_PTR DWORD

#include <gdiplus.h>

#ifdef _MFC_VER

#include <afx.h>

#endif

#undef iterator

using namespace Gdiplus;

#pragma comment (lib, "Gdiplus.lib")

class QGdiPlus

{

public:

       QGdiPlus(): m_Token(0)       { Gdiplus::GdiplusStartupInput input; Gdiplus::GdiplusStartup(& m_Token, & input, NULL); }

       ~QGdiPlus()

       {

              Gdiplus::GdiplusShutdown(m_Token);

#ifdef _DEBUG

#ifdef _MFC_VER

              if (nGdiPlusObjects > 0)

                     afxDump << _T(">>> GdiPlus Memory Leaks: ") << nGdiPlusObjects << _T(" objects! <<</n");

              else if (nGdiPlusObjects < 0)

                     afxDump << _T(">>> GdiPlus Multiple Deletes: ") << -nGdiPlusObjects << _T(" objects! <<</n");

#endif

#ifdef _ATL_VER

#endif

#endif

       }

private:

       // The token we get from GDI+

       ULONG_PTR m_Token;

};

    添加完代码之后注意在stdafx.加上一句:#include "QGdiPlus.h"

接着我们在App类里添加一个 QGdiPlus m_GdiPlus,这个对象主要是负责装载gdi+和卸载gdi+

好了,现在我们开始体会GDI的强大功能吧。

在视图类的OnDraw函数里添加代码,实现显示一个透明字符串。代码如下:

 

 

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