IPhone开发时的一些小技术

原文:http://blog.tianya.cn/blogger/post_read.asp?BlogID=1912959&PostID=28487372

1 随机数的使用
   头文件的引用
   #import “time.h”
   #import ”mach/mach_time.h“
   srandom()的使用
   srandom((unsigned)(mach_absolute_time() & 0xFFFFFFFF));
   直接使用 random() 来调用随机数
  2 在UIImageView 中旋转图像
   float rotateAngle = M_PI;
   CGAffineTransform transform =CGAffineTransformMakeRotation(rotateAngle);
   imageView.transform = transform;
   
   以上代码旋转imageView, 角度为rotateAngle, 方向可以自己测试哦!
  3 在Quartz中如何设置旋转点
   UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"bg.png"]];
   imageView.layer.anchorPoint = CGPointMake(0.5, 1.0);
   这个是把旋转点设置为底部中间。记住是在QuartzCore.framework中才得到支持。
  4 创建.plist文件并存储
   NSString *errorDesc; //用来存放错误信息
   NSMutableDictionary *rootObj = [NSMutableDictionary dictionaryWithCapacity:4]; //NSDictionary, NSData等文件可以直接转化为plist文件
   NSDictionary *innerDict;
   NSString *name;
   Player *player;
   NSInteger saveIndex;
   
   for(int i = 0; i < [playerArray count]; i++) {
   player = nil;
   player = [playerArray objectAtIndex:i];
   if(player == nil)
   break;
   name = player.playerName;// This “Player1″ denotes the player name could also be the computer name
   innerDict = [self getAllNodeInfoToDictionary:player];
   [rootObj setObject:innerDict forKey:name]; // This “Player1″ denotes the person who start this game
   }
   player = nil;
   NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:(id)rootObj format:NSPropertyListXMLFormat_v1_0 errorDescription:&errorDesc];
   红色部分可以忽略,只是给rootObj添加一点内容。这个plistData为创建好的plist文件,用其writeToFile方法就可以写成文件。下面是代码:
   
   /*得到移动设备上的文件存放位置*/
   NSString *documentsPath = [self getDocumentsDirectory];
   NSString *savePath = [documentsPath stringByAppendingPathComponent:@"save.plist"];
   
   /*存文件*/
   if (plistData) {
   [plistData writeToFile:savePath atomically:YES];
   }
   else {
   NSLog(errorDesc);
   [errorDesc release];
   }
   - (NSString *)getDocumentsDirectory { 
   NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); 
   return [paths objectAtIndex:0]; 
   }
  4 读取plist文件并转化为NSDictionary
   NSString *documentsPath = [self getDocumentsDirectory];
   NSString *fullPath = [documentsPath stringByAppendingPathComponent:@"save.plist"];
   NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:fullPath];
  5 读取一般性文档文件
   NSString *tmp;
   NSArray *lines; /*将文件转化为一行一行的*/
   lines = [[NSString stringWithContentsOfFile:@"testFileReadLines.txt"]
   componentsSeparatedByString:@”\n”];
   
   NSEnumerator *nse = [lines objectEnumerator];
   
   // 读取<>里的内容
   while(tmp = [nse nextObject]) {
   NSString *stringBetweenBrackets = nil;
   NSScanner *scanner = [NSScanner scannerWithString:tmp];
   [scanner scanUpToString:@"<" intoString:nil];
   [scanner scanString:@"<" intoString:nil];
   [scanner scanUpToString:@">" intoString:&stringBetweenBrackets];
   NSLog([stringBetweenBrackets description]);
   }
  对于读写文件,还有补充,暂时到此。随机数和文件读写在游戏开发中经常用到。所以把部分内容放在这,以便和大家分享,也当记录,便于查找。
  6 隐藏NavigationBar
  [self.navigationController setNavigationBarHidden:YES animated:YES];
  在想隐藏的ViewController中使用就可以了。

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