Libgdx Android项目——为Actor添加Actions

改变a值

alpha(float a, float duration) 
          Transitions from the alpha at the time this action starts to the specified alpha.



Libgdx Android项目——为Actor添加Actions_第1张图片


package com.xuefei.libgdx4;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Image;

public class GameActivity implements ApplicationListener {

	public TextureAtlas atlas;
	public Stage stage;
	private float w = 800;
	private float h = 480;
	Image player;
	@Override
	public void create() {
		// TODO Auto-generated method stub
		stage = new Stage(w,h,true);
		atlas = new TextureAtlas("myGame.pack");
		player = new Image(atlas.findRegion("player"));
		player.setName("player");
		player.setX(0);
		player.setY(0);
		Action action = Actions.alpha(0, 4);
		player.addAction(action);
		stage.addActor(player);
		
	}

	@Override
	public void dispose() {
		// TODO Auto-generated method stub
		stage.dispose();
	}

	@Override
	public void pause() {
		// TODO Auto-generated method stub
	}

	@Override
	public void render() {
		// TODO Auto-generated method stub
		Gdx.gl.glClearColor(0, 0, 0, 0);
		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
		stage.act();
		stage.draw();
	}

	@Override
	public void resize(int arg0, int arg1) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void resume() {
		// TODO Auto-generated method stub
		
	}

}


强制横屏

android:screenOrientation="landscape"


<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.xuefei.libgdx4"
    android:versionCode="1"
    android:versionName="1.0" >

    <uses-sdk
        android:minSdkVersion="8"
        android:targetSdkVersion="14" />

    <application
        android:allowBackup="true"
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name"
        android:theme="@style/AppTheme" >
        <activity
            android:name="com.xuefei.libgdx4.MainActivity"
            android:screenOrientation="landscape"
            android:label="@string/app_name" >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

</manifest>



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