class MyView extends View { float phase; PathEffect[] effects = new PathEffect[7]; int[] colors; private Paint paint; Path path; public MyView(Context context) { super(context); paint = new Paint(); paint.setStyle(Paint.Style.STROKE); paint.setStrokeWidth(4); //创建并初始化Path path = new Path(); path.moveTo(0, 0); for(int i = 1; i <= 15; i++) { //生成15个点,随机生成他们的Y坐标,并将它们连成一条Path path.lineTo(i*20, (float)Math.random()*60); } //初始化7个颜色 colors = new int[]{Color.BLACK, Color.BLUE, Color.CYAN, Color.GREEN, Color.MAGENTA, Color.RED, Color.YELLOW}; } @Override protected void onDraw(Canvas canvas) { //将背景色填充成白色 canvas.drawColor(Color.WHITE); //----------下面开始初始化7中路径效果---------- //不使用路径效果 effects[0] = null; //使用CornerPathEffect路径效果 effects[1] = new CornerPathEffect(10); //初始化(不连续的、离散的)DiscretePathEffect effects[2] = new DiscretePathEffect(3.0f, 5.0f); //初始化DashPathEffect effects[3] = new DashPathEffect(new float[]{20,10,5,10}, phase); //初始化PathDashPathEffects Path p = new Path(); p.addRect(0, 0, 8, 8, Path.Direction.CCW); effects[4] = new PathDashPathEffect(p, 12, phase, PathDashPathEffect.Style.ROTATE); //初始化ComposePathEffect effects[5] = new ComposePathEffect(effects[2], effects[4]); //初始化SumPathEffect effects[6] = new SumPathEffect(effects[4], effects[3]); //将画布移动到(8,8)处开始绘制 canvas.translate(8, 8); //依次使用7中不同路径效果、7种不同的颜色来绘制路径 for(int i = 0; i < effects.length; i++) { paint.setPathEffect(effects[i]); paint.setColor(colors[i]); canvas.drawPath(path, paint); canvas.translate(0, 60); } //改变phase值,形成动画效果 phase += 1; invalidate(); } }