<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gbk">
<title>img usemap属性</title>
</head>
<script>
function isPointInLine(point,linePoint1,linePoint2)
{
//是否一个点向x轴的射线穿透线段,有交点
var maxY=(linePoint1.y>linePoint2.y)?linePoint1.y:linePoint2.y;
var minY=(linePoint1.y<linePoint2.y)?linePoint1.y:linePoint2.y;
//alert("maxY" + maxY);
//alert("minY = " + minY);
var re=false;
if(point.y<maxY && point.y>=minY)
{
a1 = point.x;
a2 = (linePoint2.x-linePoint1.x)*(point.y-linePoint1.y)/(linePoint2.y-linePoint1.y);
//alert(a1);
//alert(a2);
//alert(a1 <= a2);
if(parseFloat(point.x) <= parseFloat(( linePoint1.x+(linePoint2.x-linePoint1.x)*(point.y-linePoint1.y)/(linePoint2.y-linePoint1.y) )) )
{
re=true;
}
}
//alert("point :" + point.x + ":" + point.y + ";")
//alert("linePoint1 :" + linePoint1.x + ":" + linePoint1.y + ";")
//alert("linePoint2 :" + linePoint2.x + ":" + linePoint2.y + ";")
//alert(re);
return(re);
}
function isPointInPolygon(point,poly)
{
//是否点在多边形里
var crossNum=0;
var re=true;
for(var i=0;i<poly.length-1;i++)
{
if(isPointInLine(point,poly[i],poly[i+1]))
{
crossNum++;
}
}
if((crossNum % 2)==0)
{
re=false;
}
return(re);
}
function clickme()
{
var pa = document.getElementById("point").value.split(",");
var p = {x:pa[0],y:pa[1]};
var poa = document.getElementById("poly").value.split(",");
var po = new Array();
for(var i=0;i<poa.length/2;i++){
po[i]={x:poa[2*i],y:poa[2*i+1]};
};
//for(var i=0;i<po.length;i++)
//{
// alert(po[i].x);
// alert(po[i].y);
//}
//alert(p.x);
//alert(p.y);
alert(isPointInPolygon(p,po));
}
</script>
<body>
原理:从要判断的点向x轴发射一条射线,如果射线与多边形的边有偶数次相交,那么点不在多边形内;奇数次相交,那么点在多边形内
<br>
<input type="text" id="point" value="0.5,0.49" />点的横竖坐标,用逗号分隔
<br>
<input type="text" id="poly" value="0,0,0.75,0.75,1,0,1,1,0,1" />按照逆时针方向 多边形点的横竖坐标坐标0
<input type="button" id="btn" value="点击我" onclick="clickme();">
</body>
</html>