我的第一个计算几何的题目
题意:给出一个曲折的管道,求出光线能够到达的管道的最远点的横坐标。
思路:能够到达最远点的直线必然通过管道的一个上管道壁的折点和一个下管道壁的折点,枚举所有的这样的折点,求出最远能够到达的地方的横坐标。
计算几何基础知识参见lrj黑书。
#include <iostream> #include <cstdio> #include <cmath> using namespace std; //点定义 struct Point { double x, y; } up[22], down[22]; //精度 const double eps = 1e-3; double Max(double a, double b) { return a > b ? a : b; } double Min(double a, double b) { return a > b ? b : a; } /*若返回值大于0,则射线p0p1在射线p0p2顺时针方向; 若返回值小于0,则射线p0p1在射线p0p2逆时针方向; 若返回值等于0,则p0p1和p0p2共线,方向可能相同,也可能相反*/ double Multi(Point p1, Point p2, Point p0) { return (p1.x - p0.x) * (p2.y - p0.y) - (p2.x - p0.x) * (p1.y - p0.y); } //与lrj书不同,书上是判断两线段是否严格相交,此处是判断直线ab与线段cd是否相交,cd的端点在ab上也算相交 bool Across(Point a, Point b, Point c, Point d) { double tmp = Multi(c, b, a) * Multi(d, b, a); if (tmp < 0 || fabs(tmp) < eps) return true; return false; } /*求直线 l1; A1*x + B1*y + C1 = 0 与直线 l2: A2*x + B2*y + C2 = 0 的交点,此处只返回交点横坐标x a,b为直线 l1 上的两点, c , d为直线 l2 上的两点 */ double getIntersect(Point a, Point b, Point c, Point d) { double A1 = b.y - a.y; double B1 = a.x - b.x; double C1 = (b.x - a.x) * a.y - (b.y - a.y) * a.x; double A2 = d.y - c.y; double B2 = c.x - d.x; double C2 = (d.x - c.x) * c.y - (d.y - c.y) * c.x; double x = (C2 * B1 - C1 * B2) / (A1 * B2 - A2 * B1); //y = (C1 * A2 - C2 * A1) / (A1 * B2 - A2 * B1); //交点纵坐标 return x; } int main() { int n, i, j, k; double best; bool flag; while (scanf ("%d", &n) && n) { for (i = 0; i < n; i++) { scanf ("%lf%lf", &up[i].x, &up[i].y); down[i].x = up[i].x; down[i].y = up[i].y - 1; } best = up[0].x; flag = false; for (i = 0; i < n && !flag; i++) { for (j = 0; j < n && !flag; j++) { if (i != j) { for (k = 0; k < n; k++) if (!Across(up[i], down[j], up[k], down[k])) break; if (k == n) flag = true; else if (k > Max(i, j)) { double tmp; tmp = getIntersect(up[i], down[j], up[k-1], up[k]); if (tmp > best) best = tmp; tmp = getIntersect(up[i], down[j], down[k-1], down[k]); if (tmp > best) best = tmp; } } } } if (flag) printf ("Through all the pipe.\n"); else printf ("%.2lf\n", best); } }