小羊驼和你一起学习cocos2d-x之六(lua、android.mk)

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coco2d-x (2.x)以后 的版本和1.x版本android.mk文件很大不同。不会的同学请看demo的android.mk

今天移植lua的cocos2d-x到android的eclipse下时候。android.mk出了问题

make: *** No rule to make target `jni/../../../../scripting/lua/cocos2dx_support/CCLuaEngine.cpp', needed by `obj/local/armeabi/objs/game_shared/__/__/__/__/scripting/lua/cocos2dx_support/CCLuaEngine.o'.  Stop.

其实是找不到i/../../../../scripting/lua/cocos2dx_support/CCLuaEngine.cpp

我的配置是少了一层路径。而demo的mk配置是多了一层路径所以去掉一层就OK了。



LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := hellolua_shared

LOCAL_MODULE_FILENAME := libhellolua

LOCAL_SRC_FILES := hellolua/main.cpp \
                   ../../Classes/AppDelegate.cpp \
                   ../../../../scripting/lua/cocos2dx_support/CCLuaEngine.cpp \
                   ../../../../scripting/lua/cocos2dx_support/Cocos2dxLuaLoader.cpp \
                   ../../../../scripting/lua/cocos2dx_support/LuaCocos2d.cpp \
                   ../../../../scripting/lua/cocos2dx_support/tolua_fix.c

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_lua_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,cocos2dx)
$(call import-module,CocosDenshion/android)
$(call import-module,scripting/lua/proj.android/jni)


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