http://upload.wikimedia.org/wikipedia/commons/a/a1/InternetSocketBasicDiagram_zhtw.png
http://www.linuxhowtos.org/C_C++/socket.htm
Notice that the client needs to know of the existence of and the address of the server, but the server does not need to know the address of (or even the existence of) the client prior to the connection being established.
Notice also that once a connection is established, both sides can send and receive information.
The system calls for establishing a connection are somewhat different for the client and the server, but both involve the basic construct of a socket.
A socket is one end of an interprocess communication channel. The two processes
each establish their own socket.
The steps involved in establishing a socket on the client side are as follows:
The steps involved in establishing a socket on the server side are as follows:
When a socket is created, the program has to specify the address domain and the socket type. Two processes can communicate with each other only if their sockets are of the same type and in the same domain.
There are two widely used address domains, the unix domain, in which two processes which share a common file system communicate, and the Internet domain, in which two processes running on any two hosts on the Internet communicate. Each of these has its own address format.
The address of a socket in the Unix domain is a character string which is basically an entry in the file system.
The address of a socket in the Internet domain consists of the Internet address of the host machine (every computer on the Internet has a unique 32 bit address, often referred to as its IP address).
In addition, each socket needs a port number on that host.
Port numbers are 16 bit unsigned integers.
The lower numbers are reserved in Unix for standard services. For example, the port number for the FTP server is 21. It is important that standard services be at the same port on all computers so that clients will know their addresses.
However, port numbers above 2000 are generally available.
There are two widely used socket types, stream sockets, and datagram sockets. Stream sockets treat communications as a continuous stream of characters, while datagram sockets have to read entire messages at once. Each uses its own communciations protocol.
Stream sockets use TCP (Transmission Control Protocol), which is a reliable, stream oriented protocol, and datagram sockets use UDP (Unix Datagram Protocol), which is unreliable and message oriented.
The examples in this tutorial will use sockets in the Internet domain using the TCP protocol.
C code for a very simple client and server are provided for you. These communicate using stream sockets in the Internet domain. The code is described in detail below. However, before you read the descriptions and look at the code, you should compile and run the two programs to see what they do.
server.c
client.c
Download these into files called server.c
and client.c
and compile them separately into two executables called server
andclient
.
They probably won't require any special compiling flags, but on some solaris systems you may need to link to the socket library by appending -lsocket
to your compile command.
Ideally, you should run the client and the server on separate hosts on the Internet. Start the server first. Suppose the server is running on a machine called cheerios
. When you run the server, you need to pass the port number in as an argument. You can choose any number between 2000 and 65535. If this port is already in use on that machine, the server will tell you this and exit. If this happens, just choose another port and try again. If the port is available, the server will block until it receives a connection from the client. Don't be alarmed if the server doesn't do anything;
It's not supposed to do anything until a connection is made.
Here is a typical command line:
server 51717
To run the client you need to pass in two arguments, the name of the host on which the server is running and the port number on which the server is listening for connections.
Here is the command line to connect to the server described above:
client cheerios 51717
You can simulate this on a single machine by running the server in one window and the client in another. In this case, you can use the keyword localhost
as the first argument to the client.
The server code uses a number of ugly programming constructs, and so we will go through it line by line.
#include <stdio.h>
This header file contains declarations used in most input and output and is typically included in all C programs.
#include <sys/types.h>
This header file contains definitions of a number of data types used in system calls. These types are used in the next two include files.
#include <sys/socket.h>
The header file socket.h includes a number of definitions of structures needed for sockets.
#include <netinet/in.h>
The header file in.h contains constants and structures needed for internet domain addresses.
void error(char *msg)
{ perror(msg); exit(1); }
stderr
and then aborts the program. The perror man page
gives more information.
int main(int argc, char *argv[]) { int sockfd, newsockfd, portno, clilen, n;
sockfd
and
newsockfd
are file descriptors, i.e. array subscripts into the file descriptor table
. These two variables store the values returned by the socket system call and the accept system call.
portno
stores the port number on which the server accepts connections.
clilen
stores the size of the address of the client. This is needed for the accept system call.
n
is the return value for the read()
and write()
calls; i.e. it contains the number of characters read or written.
char buffer[256];
struct sockaddr_in serv_addr, cli_addr;
sockaddr_in
is a structure containing an internet address. This structure is defined in
netinet/in.h
.
Here is the definition:
struct sockaddr_in { short sin_family; /* must be AF_INET */ u_short sin_port; struct in_addr sin_addr; char sin_zero[8]; /* Not used, must be zero */ };
in_addr
structure, defined in the same header file, contains only one field, a unsigned long called
s_addr
.
The variable serv_addr
will contain the address of the server, and cli_addr
will contain the address of the client which connects to the server.
if (argc < 2) { fprintf(stderr,"ERROR, no port provided "); exit(1); }
sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd < 0) error("ERROR opening socket");
socket()
system call creates a new socket. It takes three arguments. The first is the address domain of the socket.
Recall that there are two possible address domains, the unix domain for two processes which share a common file system, and the Internet domain for any two hosts on the Internet. The symbol constant AF_UNIX
is used for the former, and AF_INET
for the latter (there are actually many other options which can be used here for specialized purposes).
The second argument is the type of socket. Recall that there are two choices here, a stream socket in which characters are read in a continuous stream as if from a file or pipe, and a datagram socket, in which messages are read in chunks. The two symbolic constants are SOCK_STREAM
and SOCK_DGRAM
.
The third argument is the protocol. If this argument is zero (and it always should be except for unusual circumstances), the operating system will choose the most appropriate protocol. It will choose TCP for stream sockets and UDP for datagram sockets.
The socket system call returns an entry into the file descriptor table (i.e. a small integer). This value is used for all subsequent references to this socket. If the socket call fails, it returns -1.
In this case the program displays and error message and exits. However, this system call is unlikely to fail.
This is a simplified description of the socket call; there are numerous other choices for domains and types, but these are the most common. The socket() man page has more information.
bzero((char *) &serv_addr, sizeof(serv_addr));
bzero()
sets all values in a buffer to zero. It takes two arguments, the first is a pointer to the buffer and the second is the size of the buffer. Thus, this line initializes
serv_addr
to zeros. ----
portno = atoi(argv[1]);
atoi()
function to convert this from a string of digits to an integer.
serv_addr.sin_family = AF_INET;
serv_addr
is a structure of type
struct sockaddr_in
. This structure has four fields. The first field is
short sin_family
, which contains a code for the address family. It should always be set to the symbolic constant
AF_INET
.
serv_addr.sin_port = htons(portno);
serv_addr
is
unsigned short sin_port
, which contain the port number. However, instead of simply copying the port number to this field, it is necessary to convert this to network byte order
using the function
htons()
which converts a port number in host byte order to a port number in network byte order.
serv_addr.sin_addr.s_addr = INADDR_ANY;
sockaddr_in
is a structure of type
struct in_addr
which contains only a single field
unsigned long s_addr
. This field contains the IP address of the host. For server code, this will always be the IP address of the machine on which the server is running, and there is a symbolic constant
INADDR_ANY
which gets this address.
if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) error("ERROR on binding");
bind()
system call binds a socket to an address, in this case the address of the current host and port number on which the server will run. It takes three arguments, the socket file descriptor, the address to which is bound, and the size of the address to which it is bound. The second argument is a pointer to a structure of type
sockaddr
, but what is passed in is a structure of type
sockaddr_in
, and so this must be cast to the correct type. This can fail for a number of reasons, the most obvious being that this socket is already in use on this machine. The bind() manual
has more information.
listen(sockfd,5);
listen
system call allows the process to listen on the socket for connections. The first argument is the socket file descriptor, and the second is the size of the backlog queue, i.e., the number of connections that can be waiting while the process is handling a particular connection. This should be set to 5, the maximum size permitted by most systems. If the first argument is a valid socket, this call cannot fail, and so the code doesn't check for errors. The listen() man page
has more information.
clilen = sizeof(cli_addr); newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen); if (newsockfd < 0) error("ERROR on accept");
accept()
system call causes the process to block until a client connects to the server. Thus, it wakes up the process when a connection from a client has been successfully established. It returns a new file descriptor, and all communication on this connection should be done using the new file descriptor. The second argument is a reference pointer to the address of the client on the other end of the connection, and the third argument is the size of this structure. The accept() man page
has more information.
bzero(buffer,256); n = read(newsockfd,buffer,255); if (n < 0) error("ERROR reading from socket"); printf("Here is the message: %s ",buffer);
bzero()
function, and then reads from the socket. Note that the read call uses the new file descriptor, the one returned by
accept()
, not the original file descriptor returned by
socket()
. Note also that the
read()
will block until there is something for it to read in the socket, i.e. after the client has executed a
write()
.
It will read either the total number of characters in the socket or 255, whichever is less, and return the number of characters read. The read() man page has more information.
n = write(newsockfd,"I got your message",18); if (n < 0) error("ERROR writing to socket");
return 0; }
client.c
line by line.
#include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h>
netdb.h
defines the structure
hostent
, which will be used below.
void error(char *msg) { perror(msg); exit(0); } int main(int argc, char *argv[]) { int sockfd, portno, n; struct sockaddr_in serv_addr; struct hostent *server;
error()
function is identical to that in the server, as are the variables
sockfd, portno
, and
n
. The variable
serv_addr
will contain the address of the server to which we want to connect. It is of type struct sockaddr_in
.
The variable server
is a pointer to a structure of type hostent
. This structure is defined in the header file netdb.h
as follows:
struct hostent { char *h_name; /* official name of host */ char **h_aliases; /* alias list */ int h_addrtype; /* host address type */ int h_length; /* length of address */ char **h_addr_list; /* list of addresses from name server */ #define h_addr h_addr_list[0] /* address, for backward compatiblity */ };
h_name Official name of the host. h_aliases A zero terminated array of alternate names for the host. h_addrtype The type of address being returned; currently always AF_INET. h_length The length, in bytes, of the address. h_addr_list A pointer to a list of network addresses for the named host. Host addresses are returned in network byte order.
h_addr
is an alias for the first address in the array of network addresses.
char buffer[256]; if (argc < 3) { fprintf(stderr,"usage %s hostname port ", argv[0]); exit(0); } portno = atoi(argv[2]); sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd < 0) error("ERROR opening socket");
server = gethostbyname(argv[1]); if (server == NULL) { fprintf(stderr,"ERROR, no such host "); exit(0); }
argv
[1] contains the name of a host on the Internet, e.g.
cs.rpi.edu
. The function:
struct hostent *gethostbyname(char *name)
hostent
containing information about that host.
The field char *h_addr
contains the IP address.
If this structure is NULL, the system could not locate a host with this name.
In the old days, this function worked by searching a system file called /etc/hosts
but with the explosive growth of the Internet, it became impossible for system administrators to keep this file current. Thus, the mechanism by which this function works is complex, often involves querying large databases all around the country. The gethostbyname() man page has more information.
bzero((char *) &serv_addr, sizeof(serv_addr)); serv_addr.sin_family = AF_INET; bcopy((char *)server->h_addr, (char *)&serv_addr.sin_addr.s_addr, server->h_length); serv_addr.sin_port = htons(portno);
serv_addr
. Much of it is the same as in the server. However, because the field
server->h_addr
is a character string, we use the function:
void bcopy(char *s1, char *s2, int length)
length
bytes from
s1
to
s2
. ----
if (connect(sockfd,&serv_addr,sizeof(serv_addr)) < 0) error("ERROR connecting");
connect
function is called by the client to establish a connection to the server. It takes three arguments, the socket file descriptor, the address of the host to which it wants to connect (including the port number), and the size of this address. This function returns 0 on success and -1 if it fails. The connect() man page
has more information.
Notice that the client needs to know the port number of the server, but it does not need to know its own port number. This is typically assigned by the system when connect
is called.
printf("Please enter the message: "); bzero(buffer,256); fgets(buffer,255,stdin); n = write(sockfd,buffer,strlen(buffer)); if (n < 0) error("ERROR writing to socket"); bzero(buffer,256); n = read(sockfd,buffer,255); if (n < 0) error("ERROR reading from socket"); printf("%s ",buffer); return 0; }
fgets
to read the message from stdin, writes the message to the socket, reads the reply from the socket, and displays this reply on the screen.
The sample server code above has the limitation that it only handles one connection, and then dies. A "real world" server should run indefinitely and should have the capability of handling a number of simultaneous connections, each in its own process. This is typically done by forking off a new process to handle each new connection.
The following code has a dummy function called dostuff(int sockfd)
.
This function will handle the connection after it has been established and provide whatever services the client requests. As we saw above, once a connection is established, both ends can use read
and write
to send information to the other end, and the details of the information passed back and forth do not concern us here.
To write a "real world" server, you would make essentially no changes to the main() function, and all of the code which provided the service would be in dostuff()
.
To allow the server to handle multiple simultaneous connections, we make the following changes to the code:
fork()
#### to create a new process.sockfd
#### and call #dostuff
#####, passing the new socket file descriptor as an argument. When the two processes have completed their conversation, as indicated by dostuff()
#### returning, this process simply exits.newsockfd
####. Because all of this code is in an infinite loop, it will return to the accept statement to wait for the next connection.Here is the code.
while (1) { newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen); if (newsockfd < 0) error("ERROR on accept"); pid = fork(); if (pid < 0) error("ERROR on fork"); if (pid == 0) { close(sockfd); dostuff(newsockfd); exit(0); } else close(newsockfd); } /* end of while */
The above code has a problem; if the parent runs for a long time and accepts many connections, each of these connections will create a zombie when the connection is terminated. A zombie is a process which has terminated but but cannot be permitted to fully die because at some point in the future, the parent of the process might execute a wait
and would want information about the death of the child. Zombies clog up the process table in the kernel, and so they should be prevented. Unfortunately, the code which prevents zombies is not consistent across different architectures. When a child dies, it sends a SIGCHLD signal to its parent. On systems such as AIX, the following code in main()
is all that is needed.
signal(SIGCHLD,SIG_IGN);
void *SigCatcher(int n) { wait3(NULL,WNOHANG,NULL); } ... int main() { ... signal(SIGCHLD,SigCatcher); ...
SigCatcher()
will be called whenever the parent receives a SIGCHLD signal (i.e. whenever a child dies). This will in turn call
wait3
which will receive the signal. The WNOHANG flag is set, which causes this to be a non-blocking wait (one of my favorite oxymorons
).
This example showed a stream socket in the Internet domain. This is the most common type of connection. A second type of connection is a datagram socket. You might want to use a datagram socket in cases where there is only one message being sent from the client to the server, and only one message being sent back. There are several differences between a datagram socket and a stream socket.
sendto()
#### and receivefrom()
#### rather than the more generic read()
#### and write()
####.Click here for the server code using a datagram socket.
Click here for the client code using a datagram socket.